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You didnt spend 30 dollars on Dayz... You spent 30 dollars on Arma 2. Dayz is in Alpha so you get what you pay for so far, and you didnt pay anything, stop complaining.
I mean you can quit whenever but after you get the items I'd try to wait for a few so they save to your guy. Try not to quit mid fight, its frowned upon.
It works. I found a group today and I had no guns but I guess since I had murders on past lifes they could hear a nice heartbeat. Needless to say we were heading out to stary together and I found a crashed heli. It had a gun so I picked it up to fend off zombies, I dont think they trusted me that much. Ended up getting a bullet in the head.
Let me start out by saying that I'm in a way a bandit so dont flame me :P. Alright so I was thinking that when a bandit kills someone, maybe there nerves could get going or there conscience. So if they shoot down a survivor, it could cause there breathing to get louder and deeper. After one kill it would only go for so long and you can either wait it out or take a anxiety pill to calm it down. Maybe it could get worse at certain times like if its the first murder in that life. I like this idea because it would be to much of a punishment but it would add some realism and wont completly ruin the bandits experience. Theres many ways this could be improved and added onto so go ahead and post your two cents on it.
I see your point the title could be misleading a little. But it doesnt only differ the bandits. It wouldnt distinguish bandits from survivors either. After killing someone I feel the character should start to shake a bit due to the nerves. It could also introduce new medicine for anxiety. After a while I feel like this should wear off (After a few murders). Because then the player would begin to get use to being a bandit and such. Its just a small suggestion to make things more realistic.