Ray-tracing / path-tracing
The lighting indoors looks so wrong in DayZ. I'd love for DayZ 2 to have hardware based ray-tracing global illumination and what not that would be using hardware based ray-tracing for most performance and beautiful looking game (reflections, shadows, lighting, ..).
NVIDIA's hardware ray-tracing performance is much higher than AMD's, but unfortunately most games take AMD's hardware ray-tracing performance as the lowest common denominator (and don't even offer a setting in the game's settings menu), so it works for most people and especially consoles, as many games are developed for consoles first and they (PS5, etc.) use AMD RDNA2 hardware [which is slow at ray-tracing]. UE5 based games also unfortunately do this. This video by Digital Foundry ("Unreal Engine 5 First Generation Games: Brilliant Visuals & Growing Pains") shows that and that hardware Lumen can be activated using tools (or manually) and that the games look much better then.
Cyberpunk 2077's "Overdrive" mode shows how beautiful full hardware based ray-tracing global illumination can look like. A similar mode for DayZ 2 would be awesome. Obviously not enabled by default because not everyone has a RTX 4090, but such a mode being in the game's settings would be very awesome, even if it would basically require at least a NVIDIA RTX 4080/4090 card. And if you, BOHEMIA INTERACTIVE, need help from NVIDIA to implement this "Overdrive" mode, please ask them. I don't want anything below the "Overdrive" mode, like the "Psycho" ray-tracing mode, as it looks much worse and the technique/algorithm it uses is outdated/inefficient, compared to "Overdrive"'s one.
Hopefully by 2025, a RTX 5080 has the same ray-tracing performance as a RTX 4090 and another generation later, a RTX 6070 has the same ray-tracing performance as a RTX 5080. You get the point, GPUs only get faster [at the same power consumption, thanks TSMC] and AMD's RDNA4 also is rumored to have proper ray-tracing cores, just like NV, and thus better ray-tracing performance at not of the cost of higher power consumption (finally). (I heard that special ray-tracing cores are 5-10 times more efficient than what AMD is doing right now with RDNA3 and their hybrid architecture.)
Upscaling
Let's also not forget stuff like NV's DLSS. Hardware Unboxed has shown in several videos that NV's upscaling is just better than AMD's. Thank you Hardware Unboxed for being honest.
Now a bit of (based?) rambling: Sorry, AMD, but u need more specialized hardware based cores in ur GPU, just like NV, or have a GPU that is much less power efficient which makes ur GPU also not to be able to compete. It's as simple as that. Especially now that DLSS/upscaling have taken off and are here to stay. And ray-tracing is also here to stay. Time to invest in specialized GPU cores for these tasks, AMD ; ) In the end, for us consumers, it doesn't matter that ur solutions, AMD, are open source, if they perform much worse? Maybe it does, as FreeSync is established over the more expensive G-sync based modules and doesn't perform worse (ur FSR, however, is worse than DLSS). These G-sync modules may be snake oil/fake and not required, but of course they exist bc NV wants to make money and have the market, but who doesn't, right (except monitors with these g-sync snake-oil modules cost like +100-200 buck more.....).
- OLED TV PC gamer