jetlinerx
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Everything posted by jetlinerx
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Not as much of a minority as you think on US1, but that might be because some of the more stupid Americans like to live up to the white trash, gun wielding stereotypes that we are known for... DISCLAIMER... Also, I was born, and live currently in the US, so dont go calling me a terrorist again, like some of the more stupid, white trash, gun wielding stereotypes we are known for...
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^ Thats exactly what we need! And I know how small those are, they can fit into an equipment slot very easily, they can fit into any normal person's jean pocket, so it wont take up any secondary slots, or pistol slots. GREAT IDEA, will be very much hoping this is added.
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MERGED: changes to inventory system
jetlinerx replied to Filterfreaker's topic in DayZ Mod Suggestions
Not a fan of the weight part... that means I cant haul ass for as long as I want until I find a building to kill zeds in! XD -
Its a shame nobody was able to get names, why do people find fun in ruining everyone's time? I dont get it...
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Keep up the great work, amazingly entertaining! Thanks for sharing PSI!
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So, not sure if this is a bug, or literally how it's coded, but I had my first bandit encounter, and he shot at me with a Lee Enfield. I am smart enough to know how loud that thing is, so I hid, and let all the zombies of Cherno go after him. He took out about 18 zeds, and was literally POURING out blood EVERYWHERE, and me being the under developed, just spawned survivor (with a 2,540 humanity score) that I was, I put him out of his misery, mainly for his items. Much to my suprise, the bandit fell over dead, and yeilded me many VERY useful items... including a humanity drop to 746... WHAT?! Hes a BANDIT that AMBUSHED an INNOCENT SURVIVOR!! I protect myself, and get the AMAZINGLY harsh punishment of -1794!! Is that how things work, or did I just get bugged to crap? Thankfully I met up with my friend, who had a blood bag, and gave a him a transfusion, bringing me up into the 1,000s again, but seriously?! He was evil, AND attacked me... and you punish the survivor... WUT?
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Hm, what a shame, good to know its not a problem with my game, but bad to know that its a mod wide problem. :( Sorry to hear that Teufel, wish you the best for future encounters.
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Haha. I dont think so...
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DayZ score-buying items with it
jetlinerx replied to MarkoCRO (DayZ)'s topic in DayZ Mod Suggestions
To me, Day Z is aimed at realism, and computer terminals spitting out needed items is not realistic (at least not yet, ask me in 20 years.) But I think AI vendors would be a cool idea, unfortunately, there is no way to add that when there are no real "safe" places. -
Or let it run away! xD No, but in all seriousness, it would definately be nice to remove more of the running simulator type game play, I just dont think horses are the solution to it. I mean, how many wild horses are you going to find on a populated island? And if you found any, how many of you would have the balls to go up to one, let alone ride the damn thing! XD
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Having maps on store and house walls that you can examine, (and if they are small enough) take with you, would be a GREAAATTTT idea.
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This brings up an interesting point, I think campfires should have a big smoke signal type things, like small pillars of smoke raising so if you do start a fire, you have to worry about who would see it.
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A suggestion for the Survivor/bandit corpses
jetlinerx replied to Nytness's topic in DayZ Mod Suggestions
I dont really like the idea, I think that it would be interesting to see survivors as zombies, but I think it would just be unfair and frustrating to be mauled while trying to loot someone. If this were to be a feature, the change I would suggest is that if you find a dead survivor/bandit, a shot to the head, or burning them, (without destroying loot) will ensure that they wont ambush you while you aren't paying attention. -
The convoy thing sounds pretty cool. Adds a whole new fear and element to the game. Do you choose to hide, or confront? I think it could be a great idea, though would HAVE to be well balanced, because successful ambushes lend unfair results.