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Chrismo1233
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Everything posted by Chrismo1233
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A collection of screens I've taken whilst exploring with my friends. Enjoy. Hope you like them. Will post more with enough interest.
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A collection of screens I've taken whilst exploring with my friends. Enjoy. Hope you like them. Will post more with enough interest.
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I find Lens Blur looks nicer, looks more like a camera lens' Bokeh :)
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Lots of Photoshop! :P All of these have been doctored in Photoshop.
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It's come to my attention lately that, more times than once, I've been caught out by circumstances out of my control where I've come out bleeding. I understand and appreciate the bleeding system completely, and I want it to stay, but my only suggestion is that the bleeding slows down and eventually stops - I can't imagine me bleeding to death from a fist hitting my arm, can you? I know people will argue that you should be careful not to agro zombies etc, which is why I put forward this; Take into account how unpredictable the Zombie's animations are, not their behaviour - they can walk through walls, teleport to you, they generally stutter and jitter all over the place when attacking you. You can barely fight back at close range, if you score a hit you're lucky. I just feel that one zombie bash from 12,000 blood to death is a little unfair - especially if you're out at a deer stand with no bandages for a good 5-10 minute walking radius. Perhaps start with a severe bleeding, slow it down and gradually have the bleeding end. Gunshots are a different story - I believe if you are shot with a gun, to the upper torso, you should suffer intense bleeding and death very quickly unless bandaged. Obviously broken bones etc come into play too, you get the idea. Sorry if this seems wrong, I've just come from a good 2 hour session which ended because my game started flashing up graphics artifacts, I couldn't see where I was running, I was hit once on the arm by a zombie and I subsequently bled to death. It just doesn't feel fair, that until more bugs are fixed and the zombie's behaviours get fine tuned, I'll still be able to be hit just once and go from full health to dead within minutes.
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Looking to form a small, casual team of players (3-6 people) of people from Yorkshire or surrounding areas. I'm 20 years of age from Doncaster, I work Mon-Friday 9-5 and like to just chillax on an evening with a bit of DayZ! PM me or reply on here with Skype names! I like to stick to public hive servers, I'm currently playing & enjoying the DE 901 server. Cheers guys, hope to hear from some of you. -Chris.
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Hotfix Build 1.7.2.5 Rolling Update
Chrismo1233 replied to rocket's topic in Mod Announcements & Info
Agree 100%, just remove them, or at least until you can get them to work. Same with barbed wires, if it doesn't work right, take it out, and just let people play the mod without horrendous artifacting! -
Since somehow flying off of a watch tower and landing between some tank traps, I'm now stuck lying on the floor at Balota airfield in FR 60. Literally just laid with no ability to move, reload, shoot, anything. There's a G17 and about 5 smoke grenades in it for you. Just look for me laid down in the tank traps near the north west watch tower. Also I can't respawn because rocket disabled it entirely lololol.
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Somebody come kill me please.
Chrismo1233 replied to Chrismo1233's topic in DayZ Mod General Discussion
Not a problem, respawned 2 minutes away from my body, got my gear back and stocked up using the box on the roof. :D -
Somebody come kill me please.
Chrismo1233 replied to Chrismo1233's topic in DayZ Mod General Discussion
Fucking excellent! Just crawled to the north hospital in Cherno from Balota, with 2,000 blood - two G17 magazines and a full clip of AK ammo wouldn't smash the window. Zombies quickly knew where I was and came and battered me to death. Thanks to the 'collapse and after three tries I'll wake up again' bug I couldn't fight back. Marvellous! What a waste of time that was. -
Somebody come kill me please.
Chrismo1233 replied to Chrismo1233's topic in DayZ Mod General Discussion
Good news guys, I got out! For some reason it decided to let me move. So I climbed a ladder, found an AKM with two mags, went back down the ladder and as I tried to walk off again, my leg broke. So now I'm crawling to Cherno. Woo! -
Somebody come kill me please.
Chrismo1233 replied to Chrismo1233's topic in DayZ Mod General Discussion
Don't mistake this for a genuine winge post. It's an alpha, there are bugs, I just wish the respawn button was changed, not eradicated. -
Somebody come kill me please.
Chrismo1233 replied to Chrismo1233's topic in DayZ Mod General Discussion
It's more a highlight that the game is broken and we need the respawn button. -
Can the height before breaking a leg be adjusted?
Chrismo1233 replied to Arkham's topic in DayZ Mod General Discussion
This problem frustrates me to no end, it reminds me of Battlefield 2 - if you so much as jump from a wall you're practically committing suicide. It's ridiculous and I can't see why game developers implement these vertical restrictions on movement. As if moving indoors in ARMA2 wasn't awkward enough, you also have to glue to the side of the stairs so you don't fall three feet and break a bone. Honestly feels like you weigh a tonne. -
We need to be able to defend ourselves
Chrismo1233 replied to MrFoxx's topic in DayZ Mod General Discussion
Personally I welcome change, and I think starting with no weapon is a good idea, but I don't like the new zombie AI. For the first time yesterday, I played DayZ and actually got frustrated so much that I had to turn the game off. That has NEVER happened to me before, it just seems no matter where you go now you can't avoid walkers tactically, it's just whether the AI wants to randomly target you from the other end of the village or not. -
My whole dilemma regarding killing survivors.
Chrismo1233 posted a topic in DayZ Mod General Discussion
I'm sure many people come across this dilemma frequently, and I'm not quite sure how it is viewed by the playerbase. Just looking for some opinions! Simply put, whenever I approach an unknown player recently I feel threatened - I've tried to be peaceful many a time and been backstabbed further down the line. This has put a feeling of paranoia in me which leads me to kill most players who don't respond to me in chat or on mic. Because of this, I'm labelled as a bandit by the game and then I feel guilty. I don't want to kill these people, I don't want to waste their hours of effort collecting gear and keeping themselves alive, but I know for almost certain that if it's not them, it's me... This is what I absolutely love about this game. I completely adore that this game affects me on an emotional level where I actually feel BAD for shooting at these pixels on my screen. Not long back, I was out of food and my character was starving. I mercilessly shot a man in the back of the head who I saw running down a coastal road in the hope that he had a tin of beans for me. He had nothing. I thought to myself, 'what if that were me?'. I'd be pretty pissed to say the least. It's a groundbreaking game mechanism that opens up so many doors for your own storytelling. Anyone else got similar stories regarding this kind of situation, and does anyone else feel guilty by killing these people simply because they can't trust anyone in this unforgiving world? -
It's Impossible to See at Night! - Other threads will be locked/deleted!
Chrismo1233 replied to daish's topic in DayZ Mod General Discussion
I think the simplest answer to all of this debate is to simply make the night brightness a server-side option. I personally prefer having that little bit of visibility, purely for the fact that if you go for a walk in the countryside at night your eyes WILL adjust to the dark and give you a small fraction of visibility. Personally I feel it's a little more realistic, and the brightness/gamma trick is just simply one of those things that people will do - I do it, and everyone I know does it. It shouldn't just be avoided by forcing everyone to see absolute black throughout the night. The hardcore servers can keep their pitch black nights, and that's just fine by me - sometimes I enjoy it that way and it adds more atmosphere in some circumstances, but when I'm simply just trying to navigate a small village without walking into a wall every 5 seconds it can become frustrating, especially since the only time I get to play throughout the week is on night times! Sometimes I just want a quick, fun exploration to top up supplies and scout for new weapons. As some people have said, the black nights are turning people away from the game, if only temporarily - I personally try to find a server running in daylight because I like to actually see the game I'm playing. I hope rocket + the team work to implement a server-side option to determine the brightness.