Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by merropa93
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Console Stable 1.25 Update 1 - Version 1.25.158174 (Release on 29.05.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED The Livonia map is now available to all players! VS-89 rifle and magazine Support for game crash reporter In-game ambient soundtrack FIXED It was possible to aim with a weapon with an opened gesture wheel With the "disableContainerDamage" server setting enabled, it was not possible to repair sea chests and wooden crates (https://feedback.bistudio.com/T177819) Deploying any trap while there was a player within 150m to 1100m away would prevent certain behaviours from working on the client (https://feedback.bistudio.com/T179347, https://feedback.bistudio.com/T179743) Removed impact of bad internet connectivity on the weapon lift check Several edge cases related to the weapon lift mechanic Fixed multiple exploits to look through walls (https://feedback.bistudio.com/T179674 - private) Server time was not properly translated in the server browser Players muted outside of the game were still audible in some cases (PlayStation) Grenades were not deleted properly when they exploded inside of a corpse's inventory Fixed individual exploits to look through walls The public speaker system was not functioning properly (https://feedback.bistudio.com/T179804, https://feedback.bistudio.com/T180456) A connection error was not triggered properly in all relevant cases CHANGED Items located inside of nested containers are no longer accessible through the quick bar or the reload key Reworked the sound sets for all shotguns shots Reworked the sound set for the crossbow shots Reworked the sound set for the M79 grenade launcher shots Adjusted the attenuation of character action sounds Reworked character reconciliation between client and server Updated the game credits Reduced the width of the weapon collection triggers to allow more natural behavior of the weapon lifting Removed promotional Livonia DLC highlighting Detailed further several connection errors for better understanding Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player SERVER Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 - private) Fixed: CfgGameplay: Values set for 'rotationSpeedJog' or 'rotationSpeedSprint' would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397) Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not fucntioning properly (https://feedback.bistudio.com/T179268) Changed: Improved replication statistics in server debug window on diag builds KNOWN ISSUES Some environment assets on Livonia can not be interacted with - a fix is in the works (https://feedback.bistudio.com/T181560, https://feedback.bistudio.com/T181548) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.25 Update 2 - Version 1.25.158334 (Release on 19.06.2024) GAME FIXED Livonia-specific assets could not be interacted with (https://feedback.bistudio.com/T181560, https://feedback.bistudio.com/T181548) Ambient music on Livonia was not always correctly played during night-time Fixed an exploit that allowed players to glitch through walls (https://feedback.bistudio.com/T181341 - private) Fixed an exploit to freeze other players (https://feedback.bistudio.com/T181965 - private) Fixed a server crash CHANGED Re-worked optimization to the noise system, infected will now hear through less objects than they did in 1.24, instead of more objects SERVER Changed: TimeLogout is now changed to have a maximum upper limit of 5 minutes (https://feedback.bistudio.com/T181800 - private ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.25 Update 3 - Version 1.25.158356 (Release on 03.07.2024) GAME ADDED Payday event masks KNOWN ISSUES We are investigating a game crash related to ladders. ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
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I was hacked, and they got my account banned.
merropa93 replied to Lucas Kiys's topic in General Discussion
Hello Lucas, I'm sorry to hear that. DayZ is supported by BattlEye anti-cheat system, which means they have all the logs and info on this matter. Please reach out to https://www.battleye.com/contact/ for more information. 🙂 -
Update 1.26 Xbox Experimental (Change Log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.26 Update 3 - Version 1.26.158752 (Release on 10.09.2024) GAME FIXED Fixed multiple server crashes Incorrect "Stop engine" behavior on boats It was not possible to repair boats It was possible to drive ruined boats Boats could not be damaged via melee combat Fixed issues with the damaged material of the boats Boats could randomly jump Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character was thrown off the boat when fishing from it It was possible to push boats while on top of them Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742) Heat comfort of the player was rising when eating food with neutral temperature Heat buffer UI transitions were not gradual enough It was possible to achieve heat buffer with a gas stove Smoke particles were appearing from the incorrect part of ovens Smoke particle stayed on ovens even after the smoking item was removed It was not possible to collect snow The sound of washing hands would continue playing after the action was interrupted When attempting to cook a badly damaged Zucchini, it would become burned instantly It was possible to see under water if the character did not move Potatoes were not correctly reflecting their temperature Food poisoning was triggering unintentional effects at higher levels Influenza would stop to grow at a lower level than intended It took too long for influeza to fully develop Bone and wooden hooks were not visible when placed on roads The hitbox of the tactical backpack was too big The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627) Rabbits and Foxes had a tendency to get stuck in the environment Radios remained active after respawning (https://feedback.bistudio.com/T181730) Animals caught via traps were not properly spawned at the trap Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99% Large stones were not properly described as materials for constructions Doors of Sarka wrecks were not completely registered by bullets Patrol jackets on the ground weren't fully registered by bullets The wolf headdress could slightly clip with hands The server browser would only display server names once all servers were loaded Opening Esc menu and inventory at the same time could block your screen and movement When there was a full row of five items in the inventory, scrolling upwards selected the last item in the row instead of the first It was not possible to assign items in containers to quickbar via controller In the respawn screen on Xbox was a redundant 'back' option Fixed some language and display issues for the deadzone setting Disconnect warning 0x00040004 was causing navigation issues in the main menu It was possible that after disconnecting from a server, a new server would reject connection (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260, https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634) CHANGED Tweaked boat configuration Boat engine turns off autiomatically now when beaching the boat Reduced damage to containers when filled with scorching hot liquids Heat buffer now depletes faster when the player is in water CHERNARUS Environmental fog could change drastically shortly after login on Chernarus LIVONIA Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537) SERVER Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts KNOWN ISSUES The character can glitch under water after exiting boat at high speed Sea wave movement sometimes jumps Push boat is present from inside the boat Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch -
Hello, we will announce the detailed info soon on our social media. 🙂
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Update 1.26 Xbox Experimental (Change Log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.26 Update 2 - Version 1.26.158652 (Release on 22.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Rubber Boat Experimental watermark with version number New sound effects for pneumonia New sound effects for fishing with the improvised fishing rod Particles for car wheels on asphalt and gravel Frostline info in the main menu FIXED Fixed a server crash related to base building objects Smoke particles could emerge while driving vehicles An explosion effect could play while interacting with trees Tanned leather crafted from the rabbit pelt would disappear in some instances Fixed an exploit to look through walls Fixed a game crash in the Livonia underground The name of the dead fox was not correctly displayed Fixed unintended behavior of the fishing trap It was not possible to drink from animal troughs Shooting small plastic objects generated a black dust particle effect The middle and top floors of watchtowers were not visible in the vicinity view The description for console dead zones was missing a dot in some languages Multiple fireplaces in close proximity would persist even through heavy rain Several items were clipping when added to the cooking slot of fireplaces Fixed several broken item interactions Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580) The shemag was not properly held in hands The heat pack was missing its fire geometry The tactical goggles weren't fully displayed in inventory view The hunting vest had wrong fire geometry Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Rain was not visible from inside a vehicle It was not possible to use the surrender emote with an item in hands Under specifically low dead zone and sensitivity settings, the camera would no longer move It was not possible to upgrade a torch with fuel from a gas station pump Server browser button hints were not changing according to connected input peripheral Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 - private) The wolf headdress was missing certain materials CHANGED Reduced inventory capacity of backpacks Tweaked the free-look restrictions during actions Decreased the maximum value of distance density for clear weather volumetric fog Cooking meat from predators now has a 40% chance of ridding it from parasites Reduced sound ranges for ambient animals KNOWN ISSUES The character can glitch under water after exiting boat at high speed Incorrect "Stop engine" behavior on boats Sea wave movement sometimes jumps It is not possible to repair boats Push boat is present from inside the boat Inconsistent and missing damage textures of the boats Players can ride ruined boats Boats cannot be damaged via melee combat Camera behavior is wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character gets thrown off the boat when fishing from it Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch Smoke particles are appearing from the incorrect part of oven Smoke particle stays on ovens even after smoking item is removed Volumetric fog is not present immediately after connecting Heat comfort of the player rises when eating food with neutral temperature -
Greetings, Survivors! Time is flying for us this year and there’s tons that’s going on. Earlier this month, we announced our next big milestone: an expansion called DayZ Frostline. Today, we’re happy to announce that game update 1.25 has arrived on *Steam! Read the full article here. *Due to technical issues and to ensure a smooth update, we need to postpone the 1.25 Update on consoles. We will provide you with more information soon. We apologize for any inconvenience and appreciate your understanding. Update 1.25 was successfully released on consoles as well! Thank you for your patience!
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Console Stable 1.25 Update 4 - Version 1.25.158593 (Release on 19.08.2024) FIXED Fixed a server crash Applied mitigations to game exploits
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For PC it will be characters, for consoles - map + character. More details will be posted this week.
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We posted the announcement regarding the cancellation in the 1.25 update topic because the patch will fix issues that are currently present on update 1.25, which is the latest stable update. The release of the patch is not cancelled in general, but it was cancelled for today because it was meant to be released in today afternoon. Instead of releasing the patch that would fix one thing but break another, we are postponing the patch to solve the issues first. We will give more specific info about the hotfix next week. 🙂 Update 1.26 is in progress and will not be affected by this in any way, it is completely unrelated to it including the Experimental 1.26 version. I hope this will help you to better understand the current situation. If you have any more questions, feel free to ask 🙂
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Sorry for the delayed response, last minute tests uncovered new issues in the hotfix 1.25 and we had to evaluate the pros and cons of proceeding with the patch being released or not. Here is an open letter from our project lead Thales with more details read here.
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"Hello Survivors, Here I would like to address the current state of the game and our approach to fixing some major issues. We are well aware of how frustrated our players are with duplication. We hear you loud and clear. We are actively working on fixing those issues and that was our plan with the announced wipe and hotfix. Unfortunately, we found that our hotfix would introduce another unexpected bug. While it would fix the current issue, it would at the same time introduce other problems making your experience in DayZ worse. We agreed that you deserve better than a half-baked fix. We made a promise that we've learned from our previous mistakes and will not give you less than finished content, including bug fixing. I would love to say that we can deliver on such promise every time, but with the complexity of DayZ, we are hardly perfect. However, if we catch such issues, it's our responsibility not to burden our community with them. I apologize for any inconvenience and compromised game experience you are having right now. Our developers are doing their best to fix all issues, test them properly, and deliver a complex solution instead of applying a small bandage to a massive wound. To properly test and ensure that all issues are solved, we are currently aiming to deliver the fix during next week. Again, I want to assure you, that we know about the issue and are well aware of how this negatively affects your enjoyment of DayZ. We'll do our best not only to fix it in the fastest possible way but also to ensure avoiding such delays in the future. On behalf of the DayZ team, Thales Project lead"
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Hello, we are always handling official servers in this matter, we can give suggestions or recommendations to the admins of the community servers, but the final decisions are theirs. 🙂
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Hello, changes in key binding are currently not in any plans, but we have it in our feedback tracker so it will eventually come one day.
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Hello, the server should be back online now. Feel free to reach out anytime. 🙂
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Hello, thank you for the feedback. I shared it with our colleagues for consideration. 🙂
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Do the devs even read these at all?
merropa93 replied to Brian Gateley's topic in General Discussion
Hello, we are very sorry if you feel about it this way. We care, but unfortunately, we are not able to keep track on everything on every DayZ's social media platforms. For example, our team that is tending to communication and taking care of the community consists right now of three people and one of them is me. I'm the one who usually responds to DMs sent to us on Instagram and Twitter, monitoring comments and in case that there is a valid question, that is not just a "fix your game" type of comment, I reply. Another reason is, that I have to look for answers quite often as the range of questions and suggestions is pretty wide and sometimes it takes some time before I acquire the answer either from my colleagues or from our documentation. We keep track of suggestions from the community and we have a list of these suggestions, the list is updated a few times a week because we are getting messages with suggestions very often, we want to keep those in mind for future decisions, but unfortunately, it is not as easy and fast as some people think it is and last but not least, we have a proverb for this in my country that goes like this "Na světě není člověk ten, aby se zavděčil lidem všem." in translation, You can't please everyone. The more people are in the community, the more opinions, wishes and demands are raised and it is simply not possible to make everyone happy, because it's not unusual, for these wishes and suggestions to collide, resulting in a kind of Sophie's choice situation. As it was mentioned by Michael322, there are more than 5 DayZ modders who become part of the team and have been on the team for quite some time. If you have any questions, suggestions, recommendations etc, please tag me in those. I'll be happy to assist you. It will show on my screen and I will read it and sort it out, or you can send me a DM either here on the forum, on Twitter or on Instagram. I hope this shines a little bit of light on how are things behind the scenes. Feel free to reach out directly anytime, we don't bite. 😉 -Merropa -
Yes, the data for generating electrical wiring will be shared with the community after the release of 1.26 update, which should be in autumn. 🙂
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What do you think about illegal monetization on game servers of DayZ
merropa93 replied to Victor Vyks's topic in Servers
Hello, if you stumble upon community servers, that are breaking the rules of monetization (you can read the rules here) and are not in the list of approved monetized servers (list of approved servers here), please report such server on this email [email protected]. We appreciate your help very much, thank you. -
Hi, sure, I'll ask my colleagues and get back to you when I get some answers. 🙂
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Hi, I'll add it to our internal feedback doc, it's a good point, thanks for mentioning it.
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Hello, we're sorry to hear that, however, we are not handling bans, BE does. You need to contact them, they have access to the data.
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That's an interesting point. Thanks, I will add it to our intern feedback and we'll what can be done about it. 🙂
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Oh, I see. Thanks for the clarification. In that case, I am sorry, it is what it is. 😞
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Hello, sorry to hear that, you need to contact BattlEye here: https://www.battleye.com/support/ It sometimes happens because of some "innocently" looking mod that is just for "enhancing the visual graphic and making it more vibrant". The problem with this type of mod is, that having improved visuals is an advantage over other players because you potentially can see much better than them, thus it's considered cheating. But this is just me guessing. If you did not use any mods, you still need to contact them.
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Asking for permission to use the real name of guns
merropa93 replied to wadiman355's topic in Suggestions
Yes, it's exactly how you say. Names of irl guns are product names, thus you need a contract to be able to use it and avoid a lawsuits.