Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by merropa93
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Console Stable 1.28 Update 4 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
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Console Stable 1.28 Update 1 - Version 1.28.159992 (Release on 03.06.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED Heli crash event Crashed patrol boat event Crashed Fishing boat event Medical event Geysers added to hot springs Ambient sounds added to caves CHANGED Improved D-Pad navigation in character creation FIXED Sometimes food cans would not open when combined with a knife in the inventory (T189714, T189784, T190046) Dead fallen trees would rustle like bushes when walked over Missing sound on submarine tower GENERAL GAME ADDED RAK-37 R12 shotgun PSO-6 scope Leupold Mark 4 scope Sportpoint Sights New music track added to the in-game credits Updated weapon obstruction system New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs CHANGED Updated tail sounds for hunting and sniper rifles Tweaked tail sounds for SMGs Upgraded the networking for Cars, improving most situations when driving at higher ping Automatic gearbox simulation has been improved, affecting M1025 offroad Rebalanced firearm damage against infected Tweaked bandaging animations Reduced optic edge distortion on hunting optics Added damage visuals for 2D optics Reworked range finder optic view Adjusted teeth clattering sound Decrease weapon sway in the prone position Global weapon sway speed decrease Slightly increased weapon recoil for most rifles Dispersion of most weapons increased by moderate amount Adjusted sway and recoil values for several weapons to improve consistency across categories Reduced muzzle flash size to improve visibility while shooting Slightly reduced player footstep volume and restored infected footstep range Improvised clothing can no longer be repaired with rags Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit Items used in certain crafting actions are now visible in hands Mitigated the Camera twitching when walking on rails FIXED PlayStation color output was slightly changed to align it with other platforms Removed snowfall from main menu The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301) Weapon and magazine could desync when picked up near distant players Base building kit folding produced no sound Mini sight reticle was visible without battery Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279) Jumping sound in deforested areas was too loud Various clipping issues Incorrect wood grain on house pillars Splint action shown on seated player with broken leg Night vision reticle still worked visually after battery was removed Unable to throw items when another player was checking pulse Vehicles could become partially stuck in terrain after falling Infected could clip through floors Visual issues with some bushes Explosives couldn't be disarmed right after arming Missing collision on lockers in power generator room Flash of white screen when falling unconscious from shock Shock effect not visible when regaining consciousness until standing animation finished Various duplication exploit mitigations Mitigated item teleportation exploits Freeze when spamming filters in server browser Server browser sort by map caused freeze during server load Some indoor sounds were incorrectly played as outdoor Some glasses invisible in 1st person Player could see through walls in 3rd person Knife could fail to open food can in inventory (T189714, T189784, T190046) Plants in garden plots seeded before a server restart could not grow after the restart (T189434) Stones with trail markers were unusable for crafting Missing windowsill in Tisy barracks Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571) Exiting a boat as a driver could teleport the player to an unintended location (T189750) The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002) Players could move while exiting the server under specific input conditions Damaged glass on pistol optic attachments could appear overly bright during nighttime The Steyr AUG scope reticle changed color depending on what it was aimed at Leaning before using binoculars causes rotated mouse movement (T174629) Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894) The map category label in the server browser was not properly localized across all supported languages Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108) Damage on reflex optics was not visible when aiming through them Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI The sound of washing hands continued after canceling the action Failed engine start due to missing battery did not play the correct sound Heat buffer icon could flash and show the breathing animation incorrectly Light melee attack chains could randomly break and not continue as expected Item held in hands would levitate when the player became unconscious while seated in a boat Players could swim while holding heavy items, enabling unintended transport across water Dragging and dropping items into the vicinity bar failed unless dropped on a specific area Vehicles no longer get partially stuck inside the terrain after falling from a height Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door Split items incorrectly went to player inventory instead of the expected container or vicinity Vegetables harvested from garden plots would duplicate after a server restart (T187757) Lighting a kindling item near a wall could allow to see through the wall Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar It was not possible to change stance when an action/weapon action was performed Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting The water action was incorrectly available on garden plots already fully watered Extinguished and moved fire barrels left behind invisible damage areas (T190698) Fertilizer application times were inconsistent across platforms (T190020) Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness It was possible to wall clip by leaning and changing stance next to the wall in 3rd person perspective Visual issue where the FAL rifle appeared incomplete in first-person view Players could intentionally freeze others nearby by exploiting a client/server desync (T190904, T191957, T191969) 3D scopes would stop showing the “Looking through” prompt after being viewed in hand Repairing certain car parts with a blowtorch would require restarting the action multiple times Some tooltips titles were not consistently capitalized Restored the on-screen "Get off" message when climbing ladders (T189151) Garden plots were sometimes getting watered even when its only cloudy and not raining Garden plots remained fertilized or watered after removing a plant, causing incorrect slot behavior The plant prompt was still visible even if the gardening slot was already occupied Players were not be able to drink from or fill bottle at Dambog's water tank or when aiming at trees/players SERVER Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206) Added: spawnabletypes.xml now supports nested item cargo and attachments Added: spawnabletypes.xml now supports nested damage min max Added: spawnabletypes.xml now supports nested presets through equip="true" Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine Added: randompresets.xml can now be appended to with cfgeconomycore.xml Added: "allow_in_water" bool to "generator_params" in "cfgplayerspawnpoints.xml" defaulting to "false" Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty Fixed: Possible server freeze when player character was aligning to position while moving Removed: "Flags reset for type:" redundant message which was being wrongly displayed KNOWN ISSUES Incorrect collisions placement on some walls and fences Bullet crack sounds may not be played when the shooter is prone Cars may stutter while driving on concrete panels Engine start sound playing when leaving or switching seats in a running vehicle Occasional gear skipping when shifting to any gears while having less than 40fps Dead bodies decaying and flies appearing on Sakhal despite cold conditions Unnatural behavior when two cars collide Inconsistency of gunshot audibility at long distances when fired from indoor locations Players could not be able to drink when aiming at trees/ players above Dambog bunker Visual issue with the CZ75 weapon texture when in pristine state
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Xbox Experimental 1.28 Update 1 - Version 1.28.159768 (Release on 15.04.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED Heli crash event Crashed Patrol boat event Crashed Fishing boat event Medical event Geysers added to hot springs Ambient sounds added to caves CHANGED Improved D-Pad navigation in character creation FIXED Sometimes food cans would not open when combined with a knife in the inventory (T189714, T189784, T190046) Dead fallen trees would rustle like bushes when walked over Missing sound on submarine tower GENERAL GAME ADDED RAK-37 PSO-6 scope Leupold Mark 4 scope Sportpoint Sights New music track added to the in-game credits Updated weapon obstruction system CHANGED Updated weapon obstruction system Updated tail sounds for hunting and sniper rifles Tweaked tail sounds for SMGs Upgraded the networking for Cars, improving most situations when driving at higher ping Automatic gearbox simulation has been improved, affecting Humvee Rebalanced firearm damage against infected Tweaked bandaging animations Reduced optic edge distortion on hunting optics Added damage visuals for 2D optics Reworked range finder optic view Adjusted teeth clattering sound Decrease weapon sway in the prone position Global weapon sway speed decrease Slightly increased weapon recoil for most rifles Dispersion increased weapons by moderate amount Adjusted sway and recoil values for several weapons to improve consistency across categories Reduced muzzle flash size to improve visibility while shooting Slightly reduced player footstep volume and restored infected footstep range Improvised clothing could be repaired with rags The fire geometry of the static road barricade was reduced to better match the actual shape of the object FIXED PlayStation color output was slightly changed to align it with other platforms Removed snowfall from main menu Weapon and magazine could desync when picked up near distant players Base building kit folding produced no sound Mini sight reticle visible without battery Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279) Jumping sound in deforested areas was too loud Various clipping issues Incorrect wood grain on house pillars Splint action shown on seated player with broken leg Night vision reticle still worked visually after battery was removed Unable to throw items when another player was checking pulse Vehicles could become partially stuck in terrain after falling Infected could clip through floors Visual issues with some bushes Explosives couldn't be disarmed right after arming Missing collision on lockers in power generator room Flash of white screen when falling unconscious from shock Shock effect not visible when regaining consciousness until standing animation finished Various duplication exploit mitigations Mitigated item teleportation exploits Freeze when spamming filters in server browser Server browser sort by map caused freeze during server load Some indoor sounds were incorrectly played as outdoor Some glasses invisible in 1st person Player could see through walls in 3rd person Camera twitching when walking on rails Knife could fail to open food can in inventory (T189714, T189784, T190046) Plants in garden plots seeded before a server restart could not grow after the restart (T189434) Sones with trail markers were unusable for crafting Missing windowsill in Tisy barracks Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 - private) Exiting a boat as a driver could teleport the player to an unintended location (T189750) The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002 - private) The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player Players could move while exiting the server under specific input conditions Damaged glass on pistol optic attachments could appear overly bright during nighttime The Steyr AUG scope reticle changed color depending on what it was aimed at The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301) Leaning before using binoculars causes rotated mouse movement (T174629) Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894) The map category label in the server browser was not properly localized across all supported languages Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108) Damage on reflex optics was not visible when aiming through them Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI The sound of washing hands continued after canceling the action Failed engine start due to missing battery did not play the correct sound Heat buffer icon could flash and show the breathing animation incorrectly Light melee attack chains could randomly break and not continue as expected Item held in hands would levitate when the player became unconscious while seated in a boat Players could swim while holding heavy items, enabling unintended transport across water Dragging and dropping items into the vicinity bar failed unless dropped on a specific area Vehicles no longer get partially stuck inside the terrain after falling from a height SERVER Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206) Added: spawnabletypes.xml now supports nested item cargo and attachments Added: spawnabletypes.xml now supports nested damage min max Added: spawnabletypes.xml now supports nested presets through equip="true" Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine Added: randompresets.xml can now be appended to with cfgeconomycore.xml Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty Removed: "Flags reset for type:" redundant message which was being wrongly displayed KNOWN ISSUES Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release _________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME ADDED R12 shotgun New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs CHANGED Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit Items used in certain crafting actions are now visible in hands FIXED Split items incorrectly went to player inventory instead of the expected container or vicinity Vegetables harvested from garden plots would duplicate after a server restart (T187757) Lighting a kindling item near a wall could allow to see through the wall Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar It was not possible to change stance when an action/weapon action was performed Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054, T191037, T191036, T191136) Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting The water action was incorrectly available on garden plots already fully watered Extinguished and moved fire barrels left behind invisible damage areas (T190698) Fertilizer application times were inconsistent across platforms (T190020) Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness Reverse lights would not turn on/off when the gear was changed Player would not make water footstep sounds while in the sea - (T191105) KNOWN ISSUES Players could collide with invisible map objects Some crafting interactions still play the default crafting animation Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected Horticulture issues (to be fixed in 1.28): not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server
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Experimental Update 1.28 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.28 Update 4 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect -
Xbox Experimental 1.29 Update 1 - Version 1.29.160466 (Release on 14.08.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED New section of the underground bunker on Burukan island Sakhal flag and armband Pilot jacket Winter Military Coat FIXED Bodies on Sakhal could decay and attract flies despite the cold environment GENERAL GAME ADDED Bear headdress Heavy labor jacket Military sweater Fox headdress Military winter boots Fur boots Long haul backpack New promo carousel implemented for the main menu CHANGED Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones Assault rifle gunshot sound reworked Pistol gunshot sounds reworked The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab FIXED Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316) Inventory could be accessed in Surrender pose Issues with displaying items in Vicinity tab and being able to access them through objects Reconnecting removed blinding effect of Burlap sack on head Vehicles twitched when driving on concrete panels (T191309) AIs could clip through closed door of specific garage building Specific boat wreck model became invisible at too short view distance Unpacking a headlight had no audio (T192384) Plums disappeared at too short view distance Aiming with M79 removed night vision (T193230) Part of bear attacking audio sample was incorrect (T192086) Fixed multiple locations allowing to look through structures (T191053) Windows in specific garage building were missing collisions Humvee was Missing Getting In/Out Sound (T167764) AP Items deployed through activate widget were missing sound Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious Various clipping issues Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926) Under unstable or low FPS, the selected gear could be skipped over unintentionally Players could see moving cars and boats glitch after reconnecting Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504) Deployed tripwire was not functional (T193431) Start engine sound is played when player leaves started vehicle Incorrect sound could be played when loading the crossbow (T191119) Incorrect sound could be played when disarming Explosive with a different detonator Items dropped near some specific assets could be inaccessible afterwards (T189382) Certain assets would have incorrect collisions Cars could crash on even roads and launch players into near-death situations (T191200, T192926) Exploit where players were able to duplicate items Exploit allowing players to enter vehicles while holding heavy items RAK now spawns chambered when equipped with a magazine Players could spawn random items in their inventory (T192644, T192643) Players could see dynamic contaminated zones become invisible over time (T192492) Players could launch themselves into the air by going prone on a car roof edge (T192699) Players could freeze the client by some cargo operations (T192460) Players could hit invisible barriers on some fence and wall objects Item swapping functionality wasn't working in some cases CHERNARUS Player could see through specific wall by squeezing between it and a container (T191053) Specific trees were floating in air (T190606, T191125) Fallen tree was clipping through other trees (T190606) LIVONIA Some items and widgets could be inaccessible in swampy locations with reeds Incorrect sizing of contaminated zones in Pavlovo and Radunin KNOWN ISSUES Performance and functionality issues may occur when damaging vehicle parts, some cannot be replaced when ruined Indoor shots can sound silenced to the shooter We are temporarily reducing capacity on official Experimental servers to stress-test full pop performance. This will cause some strain, and stability will be affected, but it’s intentional for data collection.
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Experimental Update 1.29 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 18.11.2025) GENERAL GAME FIXED Some textures were not freed after being used, causing a memory leak Leg pain indicators were not showing up properly Persistent contaminated areas only became visible after a player entered them Base building objects could have broken collisions (T195674) Cars displayed glitched into the ground while driving Players sitting in vehicles could be invisible to other players The reloading action of some firearms could glitch (T195663) KNOWN ISSUES Sound sources of some doors are misplaced (a fix is being tested internally - T195614) Spawn points can be offset from the previous logout spot (T195627) Clicking the respawn button after death can result in a freeze of up to two minutes The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Loading screens are displaying too brightly MPK5 is missing suppressed shot sounds (a fix is being tested internally - T195313) -
Experimental Update 1.29 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.29 Update 2 - Version 1.29.161229 (Release on 11.11.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME CHANGED General server performance optimizations FIXED Fixed a server crash exploited by users (T195100 - private) Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268) Vehicles were missing attach/detach sounds for battery, spark plug and radiator Manipulating a fire barrel could result in desync for other players Indoor shots could sound silenced to the shooter Chelating Tablets could cure wound infection and influenza (T194353) Rain will no longer fall upwards when you run in the direction of the rain Bug where items that are very wide would not scale up properly when inspected Players could get teleported when exiting vehicles Infected movement was stuttering at low server FPS Splitting animation was not working for long wooden sticks Airfield bunkers had badly placed loot spawns (T193452) A ladder at the Rify ship wreck was not functional (T193170) When driving with a car, the passengers could experience severe desync in their view SERVER Added: Player location to connection and disconnection logs (T176899) Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555) Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 - private) Changed: Enabled multithreading support for Bullet Physics library KNOWN ISSUES Spawn points can be offset from the previous logout spot (T195627) Sound source of some doors can be misplaced (T195614) Cars can display glitched into the ground while driving Players sitting in vehicles can be invisible to other players (a fix is being tested internally) Clicking the respawn button after death can result in a freeze of up to two minutes The reloading action of some firearms can glitch (T195663) Base building objects might have broken collisions (T195674) The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Persistent contaminated areas only become visible after a player enters them Loading screens are displaying too brightly -
Hey Survivors, Our server provider will perform maintenance on all servers across all regions on October 27th. Time for update will be different for each region: AUSY: 09:00 CET JPTO: 09:45 CET MS: 10:30 CET USNY: 11:15 CET USMI: 12:00 CET BRSP: 13:00 CET USLA: 13:45 CET Servers will be offline during the maintenance between 15 - 45 mins. Thank you for understanding and for your patience.
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Survivors, We are removing some temporary servers that were deployed for the PS Plus event. These servers will be terminated on 9.9.2025 at 12:00 CEST. This will give you some time to find a new home. List of servers: Thank you for understanding.
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Hey, Survivors! Experimental branches of update 1.29 are now live on Steam and Xbox. Check out what's new! Read the full article here Not sure how to join Experimental? Learn how to join it here! _______________ PC changelog Xbox changelog
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Experimental Update 1.28 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.28 Update 3 - Version 1.28.160387 (Release on 04.08.2025) GENERAL GAME CHANGED Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones Logout cancelation now has a cooldown FIXED Improved on previously severe FPS drops and freezes in across maps (T192368, T192363, T192374) Players could spawn random items in their inventory (T192644, T192643) Fixed potential exploit for possible item duplication (T189230) Player could encounter invisible dynamic contaminated zones (T192492) Players could skip gear numbers when downshifting Players could see moving cars and boats glitch after reconnecting Players could see dynamic contaminated zones become invisible over time (T192492) Players could launch themselves into the air by going prone on a car roof edge (T192699) Players could freeze the client by some cargo operations (T192460) Players could hit invisible barriers on some fence and wall objects Reduced the possibility of cars crashing without apparent reason due to unexpected collisions with terrain (T191200, T192926) KNOWN ISSUES RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions The trip wire placement won't happen after the action -
Survivors, Get ready to capture some of your memorable DayZ moments! We prepared a five-week DayZ Screenshot Postcard Competition, where your creativity could earn you awesome prizes. How to Participate: Each week, we'll announce a new theme for your DayZ screenshot adventure. Snap your best in-game screenshot inspired by that theme. Submit your screenshot to us before the weekly deadline using the hashtag #postcardz or send it to our DMs. Prizes: Every week, we'll select internally one winner from the submitted entries. Each weekly winner will receive: A mystery package packed with DayZ goodies. A custom-made, signed postcard featuring your winning screenshot! Contest Timeline: The competition runs for five consecutive weeks. Every week is a new chance to enter and win! Additional Info: Screenshots must fit the weekly theme. Only original screenshots taken by you in DayZ are eligible.* The deadline for each week's submission is Thursday, the day before the winner and new theme announcement. The winning screenshot is selected internally by a vote. At the contest's end, each winner will receive their unique prizes. Think you've got an eye for in-game beauty, action, or funny situations? Show off your skills! *meaning no AI, light editing is allowed as long as it's your screenshot Week 1, theme: Sunrise, winner: @Michelldayz Week 2, theme: Friendship, winner: @JaX_Stutz Week 3, theme: "Gone fishin", winner: @Michelldayz Week 4, theme: "The Hunt", winner: @JanxWINCHESTER Week 5, theme: Camping, winner: @Merlin_DayZ
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Survivors, Nitrado will perform maintenance on Windows machines across all regions on the 21st of July. Time for update will be different for each region: AU - SY 09:00 CEST JP - TO 09:45 CEST MS 10:30 CEST US - NY 11:15 CEST US - MI 12:00 CEST BR - SP 13:00 CEST US - LA 13:45 CEST Servers will be offline during the maintenance between 15 - 45 mins. Thank you for understanding and for your patience.
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Console Stable 1.28 Update 2 - Version 1.28.160123 (Release on 01.07.2025) GENERAL GAME FIXED Some user actions were displayed in unintended situations (T192380) Fixed a glitch that allowed to take unintended items into hands (T192645 - private) Fixed a glitch that allowed to spawn random items Fixed a position glitch related to vehicles (T192399 - private, T192730 - private) The character was not properly detected to be inside of a structure, resulting in multiple problems Fixed an exploit that allowed to freeze other players (T192480 - private) KNOWN ISSUES It is not possible to drink from the Dambog underground water tank
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‼️Attention Survivors‼️ We're thrilled to announce our next expansion: DayZ Badlands. Prepare to survive the troubled territories of Nasdara Province—267km² of arid expanse. Releasing in 2026 on all platforms! Uncover its secrets, battle for control, forge fragile alliances and rebuild from the ashes of past wars. Survival here isn't just measured in drops of water saved, but in bullets spared. Wishlist now on Steam!
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Dear Survivors, After careful deliberation, we have decided to perform a full wipe of all official servers across all platforms on July 1st. It will be accompanied by a hotfix that aims to address several issues. This wipe should ensure the health of the servers and your gameplay experience. We understand that wipes can be disruptive, but rest assured that we only take this step when necessary. We appreciate your understanding and continued support. Big love, The DayZ Team
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Dear Survivors, On Wednesday, June 25th, at 10:00 CEST, all of the official Linux servers will be temporarily shut down for optimization. We will let you know as soon as everything is back up and running. Thank you for your patience and understanding.
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Dear Survivors, We are excited to announce that update 1.28 is now live across all platforms! We want to thank all of you who actively participated in the experimental phase, and for your valuable feedback. Read the full article and find out what's waiting for you in 1.28! ---> Read Here <--- Enjoy the trailer!
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Survivors, Nitrado will conduct maintenance on the Sydney data center. The estimated downtime for impacted servers is approximately 1h to 3h. Date: 29th of April 2025 Timeframe: 9am AEDT (00:00 CEST) and 6pm AEDT (09:00 CEST) Affected servers: 2521 | ASIA PACIFIC - SY 3644 | ASIA PACIFIC - SY 5570 | ASIA PACIFIC - SY 1023 | ASIA PACIFIC - SY 9111 | ASIA PACIFIC - SY 8739 | ASIA PACIFIC - SY 0009 | ASIA PACIFIC - SY 0027 | ASIA PACIFIC - SY 0045 | ASIA PACIFIC - SY | 1st Person Only 2055 | ASIA PACIFIC - SY | 1st Person Only 2058 | ASIA PACIFIC - SY | 1st Person Only 8673 | ASIA PACIFIC - SY Thank you for understanding.
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Console Stable 1.27 Update 1 - Version 1.27.159420 (Release on 25.02.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED New Features and Locations New villages added to eastern coast New ship wreck location off the coast of the Shantar island Added wooden log cabins on mountain sides Loot and Map Enhancements Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers Dynamic military containers now require a corresponding key to be unlocked VSD variant with wooden stock, handguard and old metal body Aniva city has been expanded Reduced the vegetation cover on the military island Environmental Interactions Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through Naval buoys with flashing red lights to serve better navigation through the ice sheet maze Particles for explosions on snow terrain added Functional Additions Functioning mounted outdoor thermometers reflecting the current temperature Boats can now despawn - degrade continuously until destroyed CHANGED Gameplay and Effects Player is now able to get longer heat buffer with all clothing. (increased for low insulation) Added a delay between falling unconscious due to blood loss. Behavior of lights in the warhead storage rooms Audio Sounds of footsteps from walking in the forest with and without snow New ambient sounds for Warhead storage New sounds for the power generator added New audio of birds, changed in intensity and variations Reduced noise level of owl sounds Loudness and reverb for electricity and storage doors Barefoot movement on Sakhal snow surfaces had no footstep sounds FIXED Gameplay and Effects Heavy metal poisoning effect could persist after player death with a new character Collecting and eating snow inconsistently impacted player temperatures Fixed inconsistencies in the freezing calculation Heat buffer "+" signs now display accurate heat buffer duration. Portable power generator could not warm up the player Characters could keep fast swimming or climbing even after running out of stamina (T188552) Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065) Clipping and Collision Issues The player is able to clip through the drill geothermal plant tower Clipping and collision issues within the Antonov plane wreck Goats could spawn inside rocks Specific items could be built inside warhead storage Fixed exploits used to look through walls Environment and Visuals Wheel particles will no longer be present if a vehicle is driving on a surface without any defined. Boats could disappear when left on the shore or ice shelf Mushrooms spawn in a dried state Incorrect surface and interior detection in the Sakhal power station building Fire barrel fire could look different compared to a fireplace when dying out Structures and Objects Levers in Sakhal power station are off after server restart Sakhal school had a Chernarus flag Opening the storage doors in the bunker is not properly matching the sound Stash buried in snow did not properly save in server storage. Animal and Player Interaction Player could drink from springs from any possible direction Frozen animal corpses could be skinned It was possible to cut out seeds from frozen vegetables Sound and Audio Sprinting through a snow-covered tree could not make a sound Soundtrack related to Volcano could not play near it GENERAL GAME ADDED Backpack and Item Attachments New item attachment slots for specific backpacks Sound Effects Sound of rattling teeth when a player is exposed to low temperatures for an extended time Sound of boat propeller Sounds of boat splashes are now matching the animations Sounds for deploying and disarming mines and explosives More variations for bullet cracks sound Particle Effects Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees Animations Patching items Repairing with tape Cleaning/repairing firearms Splitting long sticks Splitting firewood Splitting logs with axes UI and Quality of Life Controls options settings now have numerical values Controls options settings can now be edited by entering specific desired value Clickable link in the main and pause menus to access the Feedback Tracker directly New hints added during the loading screen New cartridge icon for crossbow bolts Show/hide UI cursor in main and in-game menu menus when the input device is changed Feedback tracker QR link within the main menu 'Previously played' tab in the server browser Technical Improvements Latency exploit mitigation, freezing players in place when having bad network connection CHANGED Loading times Improved general game loading times Sound and Audio Improvements Reworked SMG weapons sound Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients" The sound of the wind when driving the boat is only audible to the boat driver Improved footstep sounds for some building interiors Improved trigger zones to ensure consistent soundtrack playback in specific areas Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching Boat sounds reduced from close ranges and increase on long distance. Weapons and Combat Reduced smoke of VSS because it was too obstructive. Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated Rebalanced dispersion and damage of the Mosin, VS-89, and VSD. Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted. Vehicles and Boats Boats now slowly decay when abandoned for too long. Hoods of car wrecks are opening in the same direction as the drivable cars Crafting and Actions Splitting items from attachments is now possible Cutting up the guts to make a rope leaves player hands bloody Added continuous crafting option for some actions and recipes: Digging worms Repair tent and its parts Repair car parts and chassis Repair with blowtorch Crafting bone and stone knife Repiring electricity Repairing with epoxy Sharpening Patching Repairing with rags Repairing with tape Cleaning weapons Repairing planks Repairing with pliers Inventory and Interaction When scrolling through the inventory, the active gear section remains pinned to the top of the screen (T178787) Items created after player actions are found below the player more randomly, not directly on top of each other Cooking and Food Mechanics Food poisoning has been reworked. Chances to catch Salmonella vs Food Poisoning have been rebalanced. Cooking human steak to burned steak is no longer removing the brain disease Water boiling when cooking is now indicated by particles and new audio sound Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance Burn rate of fireplace fuel (except firewood) and kindling has been increased Character and Gameplay Mechanics Increased blood regeneration for low food and water levels Increased blood regeneration while unconscious if the blood level is low. Items carried by players while swimming now adjust more quickly to match the water's temperature Surrender emote is no longer possible while standing on cars and boats Particles and Visual Effects Particles for cooking, hot items, and breath of characters Particles for vomiting and bleeding Disabled water reflection to improve performance Controllers and Input Adjustments Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers Fishing and Gathering Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective Miscellaneous Changes Fireplace goes from scorching to cold slower to make more space for re-igniting it Dead fox tail changed on the model and in the inventory to look more natural Removed the redundant rough and precise skill meter from the tutorial screens Player could receive chemical poisoning instead of food poisoning when opening Unknown food can Cow, goat and sheep are now more likely to run away Sherpa hat braids are now moving less frantically (T185025) FIXED Performance and Gameplay Fixed a game crash related to throwing physics Possible to see through walls when canceling or finishing Dig up action Exploit of players being able to peek through the trees Exploit of getting inside a locked room in certain houses through closed windows Exploit of moving unseen beneath the the map Players could perform actions and move freely while inspecting an item When digging worms, players could see through the walls Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (T188352) Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (T188364) Eating cold or chilly food incorrectly increased the player's heat comfort Client crash occurring when viewing specific characters from above from certain distance range Game freezes when player unfavorites all favourites on the first page and switches to the second page Sound and Audio The infected and animals in the water did not have correct sound Wrong sound played when crafting a fireplace with firewood in hands Boat engine sound did not turn off after the boat was beached with the engine Sound of infected falling to the ground after being killed did not play correctly Sound of some doors could be silent and delayed Weapons sounds sometimes had delay issues when firing large magazines continuously Tree ambient sounded like footsteps in the forests Changed the volume and audible range of bullet impacts for players to hear (T179210) Some weapons missing jamming sounds when jamming occurs Inventory and Interaction Combine action to mount barbed wire in the inventory was not working as expected Items dropped in corners were floating in mid-air in small houses Possibility to scroll in both inventory and vicinity at the same time in certain conditions Dragging and dropping items from inventory to vicinity slot sometimes did not work Mounting barbed wire action prompt could be hard to target Splitting the stick could trigger desynchronization with the server Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory Single seeds couldn't be planted via the widget, only by drag-and-drop. The last seed in a stack was also unplantable (T188464) Ensured repair and crafting actions correctly complete or stop when expected during chained actions Players were sometimes unable to water garden plots due to targeting problems (T183542) Weapons and Combat Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode Switching scope modes on one weapon carried over to other weapons Noise levels increased unexpectedly while crouch-walking with a raised firearm Players couldn't sprint after lowering a firearm while crouch-walking Attaching a suppressor to a weapon was sometimes not possible PSO-1-1 Optic displayed duplicate reticles when a battery was attached (T188335) Vehicles and Boats Start engine action was not displayed when starting the boat without the spark plug Vehicles and boats could start bouncing when hitting rocks Items stored within fire barrels mounted in trucks could fall to the ground during server restart The car startup for missing spark plug would not play if no fuel was in the car Environment and Building Placement Clipping and seeing through various buildings and objects has been fixed. It is now possible to place large tents in big hangar buildings. Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled. Balota sign pointing in the incorrect direction Mitigated the issue of some objects clipping through the containers Some trees had incorrect particle effects when being shot New exterior wall texture on Old military barracks asset Sun rays could be present in the Tisy HQ basement Fixed a gap in the warhead storage ground that could have been exploited for an advantage LOD issues on some broken-down houses would cause unintended visual changes at short distances Thawed area around the fireplace was not visible at night despite any light source Character would be unable to climb up the ladder to the life boat Animations and Character Actions Fixed a faulty pose in the hare animations (T183546) Players were be coughing, laughing, and shaking when unconscious Animation for taking Improvised fishing rod to hands from shoulders was incorrect Left hand could get deformed while jumping backward with a two-handed firearm Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed. The character would stand up when filling a gasoline canister with snow Food and Cooking Burning sound of food continues playing even after it has cooled down The water bottle containing liquid could get damaged when cooking even before it lost the water inside Cereal box was misplaced when cooking on cooking spots Burnt green bell peppers would stand unnaturally on the fireplace grate Cooking items could clip through the fireplace Items Hatchet now has correct textures in all of its damage states. Unknown food cans could sometimes not be eaten after opening. Damaged state for the female hoodie was not visually displayed. Localization and UI Issues Buttons for audio settings had the wrong focus when changing menu tabs The Online Tab loses focus after the focused player disconnects In-game server browser could focus on "Search by name" line instead of server names Localization for "Lock" and "Unlock" briefcase was not correct in some languages Changing any slider in the Controls tab would reset it back to 100 after applying Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes Sensitivity slider values do not always increase or decrease correctly when adjusted OPEN STORE button in main menu was not highlighted when the cursor hovered over it Correct translation of Server Browser buttons Xbox: scrolling in the Xbox Main Menu could get stuck on specific options Xboxb: attempting to join a server via a friend’s invite on Xbox might result in a connection timeout and failure to connect. CHERNARUS Part of the Vybor air base was visible on the in game 2D map LIVONIA Fixed issues with certain houses that player can see through when looking around the corner Wrong street sign to Gieraltow New and more coherent set of footsteps for some surfaces Water was not properly aligned with the canal in the Livonia underground SERVER Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (T179382, T174730) Fixed: Linux servers could crash on shutdown Fixed: Weapons spawned through the init.c could not be reloaded. Fixed: Optimized JSON file loading Fixed: Synced player stats of int type is always 0 on client Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634) Fixed: A server crash Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634) Fixed: A server crash Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown Changed: Updated the debug monitor to allow higher resolutions Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private) Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(T185827) KNOWN ISSUES Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching. Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen
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Nitrado will be conducting maintenance focused on Windows update. This maintenance will affect the whole official capacity hosted on Windows OS machines. Date: 17th of April 2025 Time and region: AU-SY 10:45 CEST (UTC +02:00: 08:45) JP-TO 11:30 CEST (UTC +02:00: 09:30) EU-MS 12:15 CEST (UTC +02:00: 10:15) US-NY 13:30 CEST (UTC +02:00: 11:30) US-MI 14:15 CEST (UTC +02:00: 12:15) BR-SP 15:00 CEST (UTC +02:00: 13:00) US-LA 15:45 CEST (UTC +02:00: 13:45) Servers will be unavailable for 15 - 45 minutes during the maintenance. Thank you for understanding.
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Solution for the community servers issues with the missing walls and gates; Revert to a backup; edit the config file and remove those lines: <type name="Watchtower" cheatCheck="1"/> <type name="Fence" cheatCheck="1"/> in the cfgignorelist.xml before starting the server again and the bases should remain.
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Console Stable 1.27 Update 3 - Version 1.27.159674 (Release on 03.04.2025) FIXED Fixed a duplication exploit (https://feedback.bistudio.com/T187421 - private) Plants in garden plots would stop growing after a server restart. (https://feedback.bistudio.com/T189434) A light attack while running would incorrectly cause a heavy attack with stagger Under certain conditions base building objects would despawn on server restart Inventory containers where cut off when a container had max columns (10) in a row on certain resolutions (e.g. 1366x768) (https://feedback.bistudio.com/T189207) Player may be unable to connect to a new server after disconnecting (T182340, T182316, T182304, T182260, T182313, T182311 - private, T183634) CHANGED Made the sway stabilization while holding breath more forgiving at most stamina levels Temporarily disconnected item falling on basebuilding deconstruct/destroy events SERVER REVERTED: Inclusion of cheatCheck in the cfgignorelist.xml would result in overlapping objects being deleted. This was reverted due to false positives, keeping this setting in your config file will result in connected objects being wiped on restart.
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Survivors, Servers in LA regions have been planned to undergo network maintenance work. Timeframe: 13:00 CEST to 16:00 CEST Date: 3rd of April 2025. The servers will not be offline during the maintenance window. However, you may experience connectivity issues for up to 2 minutes. Thanks for your understanding.
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Console Stable 1.27 Update 2 - Version 1.27.159586 (Release on 18.03.2025) FIXED Players could be stuck in the doors entering some buildings (https://feedback.bistudio.com/T189149, https://feedback.bistudio.com/T189299, https://feedback.bistudio.com/T189415) Fixed multiple exploitable server crashes (https://feedback.bistudio.com/T189651, https://feedback.bistudio.com/T189317, https://feedback.bistudio.com/T189318) Fixed various game crashes (https://feedback.bistudio.com/T189322, https://feedback.bistudio.com/T189419)