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Hey Survivors, While enjoying the Halloween Event, let's have a small themed contest—the Halloween Event Screenshot Contest! Rules: Post your screenshot with the Halloween theme on Twitter with #SpookyDayZ (or send it to our DMs) Only screenshots submitted from 4.11. until 12.11. will be accepted One screenshot per person, so choose wisely! No AI Prizes: Each winner will receive: 1x Key for DayZ Frostline 1x DayZ Frostline Paw Navy Blue Cup 1x DayZ Frostline Velcro Patch Winners will be selected internally. Good luck!
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Console Stable 1.26 Update 3 - Version 1.26.158940 (Release on 31.10.2024) GAME FIXED Fixed a server crash resulting in the server getting stuck in a crash loop and requiring a map wipe to restart it Characters could get kicked from the game after respawning from unconscious state (https://feedback.bistudio.com/T185052, https://feedback.bistudio.com/T185619)
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In preparation for the release of DayZ Frostline, we have realigned our server distribution to accommodate the influx of new players. As part of this effort, we have strategically removed and redistributed servers across all maps. This server distribution update coincides with our scheduled server and character wipe, timing that ensures minimal disruption to your gameplay. To facilitate a seamless transition, please take a moment to update your favorite filters and explore the wide array of thriving servers now available. Rest assured, we are dedicated to continually monitoring server traffic and adjusting our resources to meet the evolving needs of our community. We thank you for your understanding and support as we strive to further enhance DayZ.
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There were issues with some of the South America servers. We are working on it, and some of them should be back online by now. Unfortunately, a few servers had to be wiped due to the issues.
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Hello Survivors, We will be conducting a short maintenance on Tuesday morning, 29.10. All official servers across all platforms will go offline at 9:00 CET and will be back i approx. 1 hour.
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Hi, we just updated our GitHub with samples related to the powerlines. Here's the link https://github.com/BohemiaInteractive/DayZ-Misc/tree/master/Powerlines
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Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats Fireplaces in some buildings were not functioning properly Yellowfoot Mushroom was freezing at the wrong temperature Yellowfoot Mushroom had wrong rotation Items in the warhead storage were spawning in wrong locations The character could glitch under water if exiting the boat at high speeds The camera was dropping under thre ground on occasion The camera could stutter when the player would collide with a boat Deafness effect of heavy metal poisoning would not fully work The player would not properly groan in pain when suffering from heavy metal poisoning Pneumonia symptoms would overlap each other and unrelated sounds Balanced appearance of symptoms for the common cold and influenza Reduced the impact of influenza and pneumonia slightly It was not possible to climb over fences Vaulting could fail in some cases (https://feedback.bistudio.com/T151944, https://feedback.bistudio.com/T172737) It was too difficult to light fireplaces on ice It was possible to build bases in the warhead storage and power station Boats could disappear under water after some time Boats could desync when collidion with an ice sheet Game physics could start to behave strangely after extended playtime Addressed multiple known server and game crashes Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968, https://feedback.bistudio.com/T183736) It was possible to focus the server details in the server browser It was not possible to wear the shemag with sports glasses It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443) Advanced placing was not possible on surfaces on top of water The character was stuttering while moving in water Boats driving too close to each other could cause stuttering Boat driving could be laggy for the driver After trying to get on top of a boat after pushing it, the player could float above the boat The player inventory could still react after death of the player Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722) Boat engines could turn off and on in some cases while driving Changing seat in a boat and exiting right after could result in desync Exiting a sinking boat could break the player position Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 - private, https://feedback.bistudio.com/T184871 - private) There was a performance decline on older generation consoles CHANGED Tweaked weather behavior across maps Added sparks to the lever system in the power station Increased the size of the icon for fresh water sources on in-game maps SAKHAL (Frostline DLC) Fixed: The ADA 4x4 was not spawning on Sakhal Fixed: Piles of wooden planks were not spawning on Sakhal Fixed: It was not possible to drink from one of the fresh water sources Changed: Added interior darkness to an especially deep cave on Sakhal KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
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Greetings, Survivors! The wait is finally over! We are happy to announce that update 1.26 and DayZ Frostline are now live on all platforms! This article will give you insight into DayZ Frostline and what you can expect once you get into the game. Read the full article here & watch the release trailer. Buy Here ________________________________________ PC Changelog Console Changelog
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Console Stable 1.26 Update 1 - Version 1.26.158777 (Release on 15.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE DLC Added Sakhal terrain Rubber Boat Ice Axe Yellowfoot Mushroom Reindeer Winter-themed infected types Winter-themed variants of existing clothing items Budenovka Snowstorm Ushanka Ski gloves Navy uniform jacket and pants OMK jacket and pants Walleye Pollock Steelhead Trout Shrimp Scientific briefcase and keys Canned crab Down jacket Ski goggles Glass bottle Bushlat Jacket Sherpa Hat GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemag Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the common cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water not play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms SERVER Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772) Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771) Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827) Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210) Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477) Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862) Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130) Fixed: Linux server would freeze or crash when scripts fail to compile Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal Changed: Restock values in types.xml will now also additionally trigger once count goes under min Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers Changed: Ambient spawner: Number of spawned entities computing Changed: Ambient spawner: The ranges and zone mechanics - activating, deactivating, cooldown Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing Respawning from unconscious might result in disconnect from the server We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles There might be issues with vaulting over fences, a fix is in internal testing Weather can be desynced for players after server start - a fix is in internal testing Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
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I was hacked, and they got my account banned.
merropa93 replied to Lucas Kiys's topic in General Discussion
Hello Lucas, I'm sorry to hear that. DayZ is supported by BattlEye anti-cheat system, which means they have all the logs and info on this matter. Please reach out to https://www.battleye.com/contact/ for more information. 🙂 -
Update 1.26 Xbox Experimental (Change Log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.26 Update 3 - Version 1.26.158752 (Release on 10.09.2024) GAME FIXED Fixed multiple server crashes Incorrect "Stop engine" behavior on boats It was not possible to repair boats It was possible to drive ruined boats Boats could not be damaged via melee combat Fixed issues with the damaged material of the boats Boats could randomly jump Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character was thrown off the boat when fishing from it It was possible to push boats while on top of them Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742) Heat comfort of the player was rising when eating food with neutral temperature Heat buffer UI transitions were not gradual enough It was possible to achieve heat buffer with a gas stove Smoke particles were appearing from the incorrect part of ovens Smoke particle stayed on ovens even after the smoking item was removed It was not possible to collect snow The sound of washing hands would continue playing after the action was interrupted When attempting to cook a badly damaged Zucchini, it would become burned instantly It was possible to see under water if the character did not move Potatoes were not correctly reflecting their temperature Food poisoning was triggering unintentional effects at higher levels Influenza would stop to grow at a lower level than intended It took too long for influeza to fully develop Bone and wooden hooks were not visible when placed on roads The hitbox of the tactical backpack was too big The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627) Rabbits and Foxes had a tendency to get stuck in the environment Radios remained active after respawning (https://feedback.bistudio.com/T181730) Animals caught via traps were not properly spawned at the trap Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99% Large stones were not properly described as materials for constructions Doors of Sarka wrecks were not completely registered by bullets Patrol jackets on the ground weren't fully registered by bullets The wolf headdress could slightly clip with hands The server browser would only display server names once all servers were loaded Opening Esc menu and inventory at the same time could block your screen and movement When there was a full row of five items in the inventory, scrolling upwards selected the last item in the row instead of the first It was not possible to assign items in containers to quickbar via controller In the respawn screen on Xbox was a redundant 'back' option Fixed some language and display issues for the deadzone setting Disconnect warning 0x00040004 was causing navigation issues in the main menu It was possible that after disconnecting from a server, a new server would reject connection (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260, https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634) CHANGED Tweaked boat configuration Boat engine turns off autiomatically now when beaching the boat Reduced damage to containers when filled with scorching hot liquids Heat buffer now depletes faster when the player is in water CHERNARUS Environmental fog could change drastically shortly after login on Chernarus LIVONIA Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537) SERVER Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts KNOWN ISSUES The character can glitch under water after exiting boat at high speed Sea wave movement sometimes jumps Push boat is present from inside the boat Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch -
Hello, we will announce the detailed info soon on our social media. 🙂
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Update 1.26 Xbox Experimental (Change Log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.26 Update 2 - Version 1.26.158652 (Release on 22.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Rubber Boat Experimental watermark with version number New sound effects for pneumonia New sound effects for fishing with the improvised fishing rod Particles for car wheels on asphalt and gravel Frostline info in the main menu FIXED Fixed a server crash related to base building objects Smoke particles could emerge while driving vehicles An explosion effect could play while interacting with trees Tanned leather crafted from the rabbit pelt would disappear in some instances Fixed an exploit to look through walls Fixed a game crash in the Livonia underground The name of the dead fox was not correctly displayed Fixed unintended behavior of the fishing trap It was not possible to drink from animal troughs Shooting small plastic objects generated a black dust particle effect The middle and top floors of watchtowers were not visible in the vicinity view The description for console dead zones was missing a dot in some languages Multiple fireplaces in close proximity would persist even through heavy rain Several items were clipping when added to the cooking slot of fireplaces Fixed several broken item interactions Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580) The shemag was not properly held in hands The heat pack was missing its fire geometry The tactical goggles weren't fully displayed in inventory view The hunting vest had wrong fire geometry Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Rain was not visible from inside a vehicle It was not possible to use the surrender emote with an item in hands Under specifically low dead zone and sensitivity settings, the camera would no longer move It was not possible to upgrade a torch with fuel from a gas station pump Server browser button hints were not changing according to connected input peripheral Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 - private) The wolf headdress was missing certain materials CHANGED Reduced inventory capacity of backpacks Tweaked the free-look restrictions during actions Decreased the maximum value of distance density for clear weather volumetric fog Cooking meat from predators now has a 40% chance of ridding it from parasites Reduced sound ranges for ambient animals KNOWN ISSUES The character can glitch under water after exiting boat at high speed Incorrect "Stop engine" behavior on boats Sea wave movement sometimes jumps It is not possible to repair boats Push boat is present from inside the boat Inconsistent and missing damage textures of the boats Players can ride ruined boats Boats cannot be damaged via melee combat Camera behavior is wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character gets thrown off the boat when fishing from it Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch Smoke particles are appearing from the incorrect part of oven Smoke particle stays on ovens even after smoking item is removed Volumetric fog is not present immediately after connecting Heat comfort of the player rises when eating food with neutral temperature -
Console Stable 1.25 Update 4 - Version 1.25.158593 (Release on 19.08.2024) FIXED Fixed a server crash Applied mitigations to game exploits
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For PC it will be characters, for consoles - map + character. More details will be posted this week.