Jump to content

merropa93

DayZ Community Support
  • Content Count

    59
  • Joined

  • Last visited

Community Reputation

97 Good

1 Follower

About merropa93

  • Rank
    Helicopter Hunter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. merropa93

    1.27 Experimental Release

    I understand, but the other person could say the same thing, as having different opinions might seem to some people as provoking. Im not going to argue with you and I don't care how are you justifying it as "idiotic behavior, defined as stupid also" term. You didn't use this; you said idiot twice. Im not natively English speaking as well. Don't blame it on terminology; your vocabulary is rich enough for what I've seen so far, so avoid insulting. If you're being provoked or insulted, report it, but don't solve it by escalating the situation.
  2. merropa93

    1.27 Experimental Release

    Please keep it civil; you have the right to speak your opinion, but so does everyone else. If you're going to continue insulting others, you'll lose your right to express yourself on the forum. Thank you for understanding. PS: Seeing how you react, Im just going to say: No, you are not warned because of your opinions on BI and devs. You are warned for being aggressive to another member who doesn't agree with you and you are insulting him. If your behavior towards others continues in this manner, you'll be banned without another warning.
  3. merropa93

    1.27 Experimental Release

    Hello, Sakhal is not on Xbox Experimental; that's why it's not in the Xbox patch notes.
  4. Hey, Survivors! Experimental branches of update 1.27 are now live on Steam and Xbox. Check out what's new! Read the full article here. _______________ PC changelog Xbox changelog
  5. merropa93

    General Server Notice

    Hey Survivors, Nitrado will perform OS maintenance across our whole official capacity today. The maintenance window for each region is set to 45 minutes each. (unavailability) Starting with: Singapore: 10:00 CET Australia: 10:45 CET Japan: 11:30 CET Germany: 12:15 CET New York: 13:30 CET Miami: 14:15 CET Brazil: 15:00 CET Los Angeles: 15:45 CET Note: Germany and LA might take a bit more, as those are the regions with the most machines.
  6. Xbox Experimental 1.27 Update 1 - Version 1.27.159223 (Release on 16.01.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME ADDED Backpack and Item Attachments New item attachment slots for specific backpacks Sound Effects Sound of rattling teeth when a player is exposed to low temperatures for an extended time Sound of boat propeller Sounds of boat splashes are now matching the animations Sounds for deploying and disarming mines and explosives More variations for bullet cracks sound Particle Effects Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees Animations Patching items Repairing with tape Cleaning/repairing firearms Splitting long sticks Splitting firewood UI and Quality of Life Controls options settings now have numerical values QR code in the main and pause menus to access the Feedback Tracker directly New hints added during the loading screen Show/hide UI cursor in main and in-game menu menus when the input device is changed Technical Improvements Latency exploit mitigation, freezing players in place when having bad network connection CHANGED Sound and Audio Improvements Reworked SMG weapons sound Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients" The sound of the wind when driving the boat is only audible to the boat driver Improved footstep sounds for some building interiors Improved trigger zones to ensure consistent soundtrack playback in specific areas Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching Boat sounds reduced from close ranges and increase on long distance Weapons and Combat Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated Reduced smoke of VSS because it was too obstructive Rebalanced dispersion and damage of the Mosin, VS-89, and VSD Heavy attack modifier keybind moved correctly under the Combat category, instead of Unsorted Vehicles and Boats Boats now slowly decay when abandoned for too long Hoods of car wrecks are opening in the same direction as the drivable cars Crafting and Actions Splitting items from attachments is now possible Cutting up the guts to make a rope leaves player hands bloody Added continuous crafting option for some actions and recipes: Digging worms Repair tent and its parts Repair car parts and chassis Repair with blowtorch Crafting bone and stone knife Repiring electricity Repairing with epoxy Sharpening Patching Repairing with rags Repairing with tape Cleaning weapons Repairing planks Repairing with pliers Inventory and Interaction Items created after player actions are found below the player more randomly, not directly on top of each other Cooking and Food Mechanics Food poisoning has been reworked Chances to catch Salmonella vs Food Poisoning have been rebalanced Cooking human steak to burned steak is no longer removing the brain disease Water boiling when cooking is now indicated by particles and new audio sound Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance Burn rate of fireplace fuel (except firewood) and kindling has been increased Character and Gameplay Mechanics Increased blood regeneration for low food and water levels Increased blood regeneration while unconscious if the blood level is low Items carried by players while swimming now adjust more quickly to match the water's temperature Surrender emote is no longer possible while standing on cars and boats Particles and Visual Effects Particles for cooking, hot items, and breath of characters Particles for vomiting and bleeding Controllers and Input Adjustments Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers Fishing and Gathering Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality Miscellaneous Fixes Fireplace goes from scorching to cold slower to make more space for re-igniting it Dead fox tail changed on the model and in the inventory to look more natural Removed the redundant rough and precise skill meter from the tutorial screens Player could receive chemical poisoning instead of food poisoning when opening Unknown food can Cow, goat and sheep are now more likely to run away FIXED Performance and Gameplay Improving performance on console versions Fixed a game crash related to throwing physics Possible to see through walls when canceling or finishing Dig up action Exploit of players being able to peek through the trees Exploit of getting inside a locked room in certain houses through closed windows Players could perform actions and move freely while inspecting an item When digging worms, players could see through the walls Sound and Audio The infected and animals in the water did not have correct sound Wrong sound plays when crafting a fireplace with firewood in hands Boat engine sound does not turn off after the boat is beached with the engine Sound of infected falling to the ground after being killed does not play correctly Sound of some doors could be silent and delayed Weapons sounds could have delay issues when firing large magazines continuously Tree ambient sounded like footsteps in the forests Changed the volume and audible range of bullet impacts for players to hear (https://feedback.bistudio.com/T179210) Some weapons missing jamming sounds when jamming occurs Inventory and Interaction Combine action to mount barbed wire in the inventory not working as expected Items dropped in corners were floating in mid-air in small houses Focus changing when transferring items from hands to vicinity Possibility to scroll in both inventory and vicinity at the same time in certain conditions Dragging and dropping items from inventory to vicinity slot sometimes did not work Mounting barbed wire action prompt could be hard to target Splitting the stick could trigger desynchronization with the server Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory Weapons and Combat Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode Switching scope modes on one weapon carried over to other weapons Noise levels increased unexpectedly while crouch-walking with a raised firearm Players couldn't sprint after lowering a firearm while crouch-walking Attaching a suppressor to a weapon was sometimes not be possible Vehicles and Boats Start engine action was not displayed when starting the boat without the spark plug Vehicles and boats could start bouncing when hitting rocks Items stored within fire barrels mounted in trucks could fall to the ground during server restart The car startup for missing spark plug would not play if no fuel was in the car Environment and Building Placement Clipping and seeing through various buildings and objects Placing large tents inside of hangars could have been impossible has been fixed It is now possible to place large tents in big hangar buildings Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled Balota sign pointing in the incorrect direction Mitigated the issue of some objects clipping through the containers Some trees had incorrect particle effects when being shot New exterior wall texture on old military barracks asset Sun rays could be present in the Tisy HQ basement Animations and Character Actions Fixed a faulty pose in the hare animations (https://feedback.bistudio.com/T183546) Players were coughing, laughing, and shaking when unconscious Animation for taking Improvised fishing rod to hands from shoulders was incorrect Left hand could get deformed while jumping backward with a two-handed firearm Food and Cooking Burning sound of food continues playing even after it has cooled down The water bottle containing liquid could get damaged when cooking even before it lost the water inside Cereal box was misplaced when cooking on cooking spots Burnt green bell peppers would stand unnaturally on the fireplace grate Cooking items could clip through the fireplace Items Hatchet now has correct textures in all of its damage states Unknown food cans could not be eaten after opening Damaged state for the female hoodie was not visually displayed Localization and UI Issues Buttons for audio settings had the wrong focus when changing menu tabs The Online Tab loses focus after the focused player disconnects Inventory hint panel is cutting off text from the top in certain languages In-game server browser could focus on "Search by name" line instead of server names Localization for "Lock" and "Unlock" briefcase was not correct in some languages CHERNARUS Part of the Vybor air base was visible on the in game 2D map LIVONIA Fixed issues with certain houses that player can see through when looking around the corner Wrong street sign to Gieraltow New and more coherent set of footsteps for some surfaces Water was not properly aligned with the canal in the Livonia underground SERVER Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (https://feedback.bistudio.com/T179382, https://feedback.bistudio.com/T174730) Fixed: Optimized JSON file loading Fixed: Synced player stats of int type is always 0 on client Changed: Updated the debug monitor to allow higher resolutions Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private) Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(https://feedback.bistudio.com/T185827) KNOWN ISSUES There could be longer loading times when starting the game - we are investigating causes
  7. merropa93

    Incorrect issue of the ban

    Hello, I'm sorry to hear that. Unfortunately, you need to contact BattlEye. They have access to the logs and they are the ones giving bans. You can contact them here -> https://www.battleye.com/contact/
  8. Hey Survivors, We are getting reports regarding recent crashes on PC. We're currently in contact with NVIDIA; in case you're experiencing said issue, you will find a solution below. Tickets to reports on the feedback tracker can be found under the screenshot. We apologise for any inconvenience and we'll keep you updated. Go to the NVIDIA app, select Settings and in section Overlay, disable the Game filters—the switch "1" (see picture below) If it will not help, the disabling NVIDIA overlay (switch 2) should remove the problematic part from the chain completely. Reports from the feedback tracker: https://feedback.bistudio.com/T180086 https://feedback.bistudio.com/T180017 https://feedback.bistudio.com/T179810 https://feedback.bistudio.com/T179834 https://feedback.bistudio.com/T179518 https://feedback.bistudio.com/T180052 https://feedback.bistudio.com/T184146 (GeForce RTX Vibrance function) https://feedback.bistudio.com/T184663 https://feedback.bistudio.com/T184683 https://feedback.bistudio.com/T184792 https://feedback.bistudio.com/T184745 https://feedback.bistudio.com/T184942 https://feedback.bistudio.com/T185023 https://feedback.bistudio.com/T185406 https://feedback.bistudio.com/T186723 https://feedback.bistudio.com/T186586 https://feedback.bistudio.com/T186604 https://feedback.bistudio.com/T186716 https://feedback.bistudio.com/T186682 https://feedback.bistudio.com/T186714 https://feedback.bistudio.com/T186712
  9. Hey Survivors, While enjoying the Halloween Event, let's have a small themed contest—the Halloween Event Screenshot Contest! Rules: Post your screenshot with the Halloween theme on Twitter with #SpookyDayZ (or send it to our DMs) Only screenshots submitted from 4.11. until 12.11. will be accepted One screenshot per person, so choose wisely! No AI Prizes: Each winner will receive: 1x Key for DayZ Frostline 1x DayZ Frostline Paw Navy Blue Cup 1x DayZ Frostline Velcro Patch Winners will be selected internally. Good luck!
  10. merropa93

    Console Update 1.26

    Console Stable 1.26 Update 3 - Version 1.26.158940 (Release on 31.10.2024) GAME FIXED Fixed a server crash resulting in the server getting stuck in a crash loop and requiring a map wipe to restart it Characters could get kicked from the game after respawning from unconscious state (https://feedback.bistudio.com/T185052, https://feedback.bistudio.com/T185619)
  11. merropa93

    General Server Notice

    In preparation for the release of DayZ Frostline, we have realigned our server distribution to accommodate the influx of new players. As part of this effort, we have strategically removed and redistributed servers across all maps. This server distribution update coincides with our scheduled server and character wipe, timing that ensures minimal disruption to your gameplay. To facilitate a seamless transition, please take a moment to update your favorite filters and explore the wide array of thriving servers now available. Rest assured, we are dedicated to continually monitoring server traffic and adjusting our resources to meet the evolving needs of our community. We thank you for your understanding and support as we strive to further enhance DayZ.
  12. merropa93

    Official servers all offline ?

    There were issues with some of the South America servers. We are working on it, and some of them should be back online by now. Unfortunately, a few servers had to be wiped due to the issues.
  13. merropa93

    General Server Notice

    Hello Survivors, We will be conducting a short maintenance on Tuesday morning, 29.10. All official servers across all platforms will go offline at 9:00 CET and will be back i approx. 1 hour.
  14. merropa93

    Terrian Procesor

    Hi, we just updated our GitHub with samples related to the powerlines. Here's the link https://github.com/BohemiaInteractive/DayZ-Misc/tree/master/Powerlines
  15. merropa93

    Console Update 1.26

    Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats Fireplaces in some buildings were not functioning properly Yellowfoot Mushroom was freezing at the wrong temperature Yellowfoot Mushroom had wrong rotation Items in the warhead storage were spawning in wrong locations The character could glitch under water if exiting the boat at high speeds The camera was dropping under thre ground on occasion The camera could stutter when the player would collide with a boat Deafness effect of heavy metal poisoning would not fully work The player would not properly groan in pain when suffering from heavy metal poisoning Pneumonia symptoms would overlap each other and unrelated sounds Balanced appearance of symptoms for the common cold and influenza Reduced the impact of influenza and pneumonia slightly It was not possible to climb over fences Vaulting could fail in some cases (https://feedback.bistudio.com/T151944, https://feedback.bistudio.com/T172737) It was too difficult to light fireplaces on ice It was possible to build bases in the warhead storage and power station Boats could disappear under water after some time Boats could desync when collidion with an ice sheet Game physics could start to behave strangely after extended playtime Addressed multiple known server and game crashes Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968, https://feedback.bistudio.com/T183736) It was possible to focus the server details in the server browser It was not possible to wear the shemag with sports glasses It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443) Advanced placing was not possible on surfaces on top of water The character was stuttering while moving in water Boats driving too close to each other could cause stuttering Boat driving could be laggy for the driver After trying to get on top of a boat after pushing it, the player could float above the boat The player inventory could still react after death of the player Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722) Boat engines could turn off and on in some cases while driving Changing seat in a boat and exiting right after could result in desync Exiting a sinking boat could break the player position Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 - private, https://feedback.bistudio.com/T184871 - private) There was a performance decline on older generation consoles CHANGED Tweaked weather behavior across maps Added sparks to the lever system in the power station Increased the size of the icon for fresh water sources on in-game maps SAKHAL (Frostline DLC) Fixed: The ADA 4x4 was not spawning on Sakhal Fixed: Piles of wooden planks were not spawning on Sakhal Fixed: It was not possible to drink from one of the fresh water sources Changed: Added interior darkness to an especially deep cave on Sakhal KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
×