Console Stable 1.27 Update 1 - Version 1.27.159420 (Release on 25.02.2025)
NOTES
In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FROSTLINE EXPANSION
ADDED
New Features and Locations
New villages added to eastern coast
New ship wreck location off the coast of the Shantar island
Added wooden log cabins on mountain sides
Loot and Map Enhancements
Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
Dynamic military containers now require a corresponding key to be unlocked
VSD variant with wooden stock, handguard and old metal body
Aniva city has been expanded
Reduced the vegetation cover on the military island
Environmental Interactions
Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
Particles for explosions on snow terrain added
Functional Additions
Functioning mounted outdoor thermometers reflecting the current temperature
Boats can now despawn - degrade continuously until destroyed
CHANGED
Gameplay and Effects
Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
Added a delay between falling unconscious due to blood loss.
Behavior of lights in the warhead storage rooms
Audio
Sounds of footsteps from walking in the forest with and without snow
New ambient sounds for Warhead storage
New sounds for the power generator added
New audio of birds, changed in intensity and variations
Reduced noise level of owl sounds
Loudness and reverb for electricity and storage doors
Barefoot movement on Sakhal snow surfaces had no footstep sounds
FIXED
Gameplay and Effects
Heavy metal poisoning effect could persist after player death with a new character
Collecting and eating snow inconsistently impacted player temperatures
Fixed inconsistencies in the freezing calculation
Heat buffer "+" signs now display accurate heat buffer duration.
Portable power generator could not warm up the player
Characters could keep fast swimming or climbing even after running out of stamina (T188552)
Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065)
Clipping and Collision Issues
The player is able to clip through the drill geothermal plant tower
Clipping and collision issues within the Antonov plane wreck
Goats could spawn inside rocks
Specific items could be built inside warhead storage
Fixed exploits used to look through walls
Environment and Visuals
Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
Boats could disappear when left on the shore or ice shelf
Mushrooms spawn in a dried state
Incorrect surface and interior detection in the Sakhal power station building
Fire barrel fire could look different compared to a fireplace when dying out
Structures and Objects
Levers in Sakhal power station are off after server restart
Sakhal school had a Chernarus flag
Opening the storage doors in the bunker is not properly matching the sound
Stash buried in snow did not properly save in server storage.
Animal and Player Interaction
Player could drink from springs from any possible direction
Frozen animal corpses could be skinned
It was possible to cut out seeds from frozen vegetables
Sound and Audio
Sprinting through a snow-covered tree could not make a sound
Soundtrack related to Volcano could not play near it
GENERAL GAME
ADDED
Backpack and Item Attachments
New item attachment slots for specific backpacks
Sound Effects
Sound of rattling teeth when a player is exposed to low temperatures for an extended time
Sound of boat propeller
Sounds of boat splashes are now matching the animations
Sounds for deploying and disarming mines and explosives
More variations for bullet cracks sound
Particle Effects
Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees
Animations
Patching items
Repairing with tape
Cleaning/repairing firearms
Splitting long sticks
Splitting firewood
Splitting logs with axes
UI and Quality of Life
Controls options settings now have numerical values
Controls options settings can now be edited by entering specific desired value
Clickable link in the main and pause menus to access the Feedback Tracker directly
New hints added during the loading screen
New cartridge icon for crossbow bolts
Show/hide UI cursor in main and in-game menu menus when the input device is changed
Feedback tracker QR link within the main menu
'Previously played' tab in the server browser
Technical Improvements
Latency exploit mitigation, freezing players in place when having bad network connection
CHANGED
Loading times
Improved general game loading times
Sound and Audio Improvements
Reworked SMG weapons sound
Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients"
The sound of the wind when driving the boat is only audible to the boat driver
Improved footstep sounds for some building interiors
Improved trigger zones to ensure consistent soundtrack playback in specific areas
Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
Boat sounds reduced from close ranges and increase on long distance.
Weapons and Combat
Reduced smoke of VSS because it was too obstructive.
Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.
Vehicles and Boats
Boats now slowly decay when abandoned for too long.
Hoods of car wrecks are opening in the same direction as the drivable cars
Crafting and Actions
Splitting items from attachments is now possible
Cutting up the guts to make a rope leaves player hands bloody
Added continuous crafting option for some actions and recipes:
Digging worms
Repair tent and its parts
Repair car parts and chassis
Repair with blowtorch
Crafting bone and stone knife
Repiring electricity
Repairing with epoxy
Sharpening
Patching
Repairing with rags
Repairing with tape
Cleaning weapons
Repairing planks
Repairing with pliers
Inventory and Interaction
When scrolling through the inventory, the active gear section remains pinned to the top of the screen (T178787)
Items created after player actions are found below the player more randomly, not directly on top of each other
Cooking and Food Mechanics
Food poisoning has been reworked.
Chances to catch Salmonella vs Food Poisoning have been rebalanced.
Cooking human steak to burned steak is no longer removing the brain disease
Water boiling when cooking is now indicated by particles and new audio sound
Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
Burn rate of fireplace fuel (except firewood) and kindling has been increased
Character and Gameplay Mechanics
Increased blood regeneration for low food and water levels
Increased blood regeneration while unconscious if the blood level is low.
Items carried by players while swimming now adjust more quickly to match the water's temperature
Surrender emote is no longer possible while standing on cars and boats
Particles and Visual Effects
Particles for cooking, hot items, and breath of characters
Particles for vomiting and bleeding
Disabled water reflection to improve performance
Controllers and Input Adjustments
Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers
Fishing and Gathering
Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective
Miscellaneous Changes
Fireplace goes from scorching to cold slower to make more space for re-igniting it
Dead fox tail changed on the model and in the inventory to look more natural
Removed the redundant rough and precise skill meter from the tutorial screens
Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
Cow, goat and sheep are now more likely to run away
Sherpa hat braids are now moving less frantically (T185025)
FIXED
Performance and Gameplay
Fixed a game crash related to throwing physics
Possible to see through walls when canceling or finishing Dig up action
Exploit of players being able to peek through the trees
Exploit of getting inside a locked room in certain houses through closed windows
Exploit of moving unseen beneath the the map
Players could perform actions and move freely while inspecting an item
When digging worms, players could see through the walls
Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (T188352)
Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (T188364)
Eating cold or chilly food incorrectly increased the player's heat comfort
Client crash occurring when viewing specific characters from above from certain distance range
Game freezes when player unfavorites all favourites on the first page and switches to the second page
Sound and Audio
The infected and animals in the water did not have correct sound
Wrong sound played when crafting a fireplace with firewood in hands
Boat engine sound did not turn off after the boat was beached with the engine
Sound of infected falling to the ground after being killed did not play correctly
Sound of some doors could be silent and delayed
Weapons sounds sometimes had delay issues when firing large magazines continuously
Tree ambient sounded like footsteps in the forests
Changed the volume and audible range of bullet impacts for players to hear (T179210)
Some weapons missing jamming sounds when jamming occurs
Inventory and Interaction
Combine action to mount barbed wire in the inventory was not working as expected
Items dropped in corners were floating in mid-air in small houses
Possibility to scroll in both inventory and vicinity at the same time in certain conditions
Dragging and dropping items from inventory to vicinity slot sometimes did not work
Mounting barbed wire action prompt could be hard to target
Splitting the stick could trigger desynchronization with the server
Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
Single seeds couldn't be planted via the widget, only by drag-and-drop. The last seed in a stack was also unplantable (T188464)
Ensured repair and crafting actions correctly complete or stop when expected during chained actions
Players were sometimes unable to water garden plots due to targeting problems (T183542)
Weapons and Combat
Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
Switching scope modes on one weapon carried over to other weapons
Noise levels increased unexpectedly while crouch-walking with a raised firearm
Players couldn't sprint after lowering a firearm while crouch-walking
Attaching a suppressor to a weapon was sometimes not possible
PSO-1-1 Optic displayed duplicate reticles when a battery was attached (T188335)
Vehicles and Boats
Start engine action was not displayed when starting the boat without the spark plug
Vehicles and boats could start bouncing when hitting rocks
Items stored within fire barrels mounted in trucks could fall to the ground during server restart
The car startup for missing spark plug would not play if no fuel was in the car
Environment and Building Placement
Clipping and seeing through various buildings and objects has been fixed.
It is now possible to place large tents in big hangar buildings.
Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
Balota sign pointing in the incorrect direction
Mitigated the issue of some objects clipping through the containers
Some trees had incorrect particle effects when being shot
New exterior wall texture on Old military barracks asset
Sun rays could be present in the Tisy HQ basement
Fixed a gap in the warhead storage ground that could have been exploited for an advantage
LOD issues on some broken-down houses would cause unintended visual changes at short distances
Thawed area around the fireplace was not visible at night despite any light source
Character would be unable to climb up the ladder to the life boat
Animations and Character Actions
Fixed a faulty pose in the hare animations (T183546)
Players were be coughing, laughing, and shaking when unconscious
Animation for taking Improvised fishing rod to hands from shoulders was incorrect
Left hand could get deformed while jumping backward with a two-handed firearm
Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed.
The character would stand up when filling a gasoline canister with snow
Food and Cooking
Burning sound of food continues playing even after it has cooled down
The water bottle containing liquid could get damaged when cooking even before it lost the water inside
Cereal box was misplaced when cooking on cooking spots
Burnt green bell peppers would stand unnaturally on the fireplace grate
Cooking items could clip through the fireplace
Items
Hatchet now has correct textures in all of its damage states.
Unknown food cans could sometimes not be eaten after opening.
Damaged state for the female hoodie was not visually displayed.
Localization and UI Issues
Buttons for audio settings had the wrong focus when changing menu tabs
The Online Tab loses focus after the focused player disconnects
In-game server browser could focus on "Search by name" line instead of server names
Localization for "Lock" and "Unlock" briefcase was not correct in some languages
Changing any slider in the Controls tab would reset it back to 100 after applying
Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
Sensitivity slider values do not always increase or decrease correctly when adjusted
OPEN STORE button in main menu was not highlighted when the cursor hovered over it
Correct translation of Server Browser buttons
Xbox: scrolling in the Xbox Main Menu could get stuck on specific options
Xboxb: attempting to join a server via a friend’s invite on Xbox might result in a connection timeout and failure to connect.
CHERNARUS
Part of the Vybor air base was visible on the in game 2D map
LIVONIA
Fixed issues with certain houses that player can see through when looking around the corner
Wrong street sign to Gieraltow
New and more coherent set of footsteps for some surfaces
Water was not properly aligned with the canal in the Livonia underground
SERVER
Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (T179382, T174730)
Fixed: Linux servers could crash on shutdown
Fixed: Weapons spawned through the init.c could not be reloaded.
Fixed: Optimized JSON file loading
Fixed: Synced player stats of int type is always 0 on client
Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634)
Fixed: A server crash
Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (T182340, T182316, T182304, T182260 , T182313, T182311, T183634)
Fixed: A server crash
Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
Changed: Updated the debug monitor to allow higher resolutions
Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 - private)
Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(T185827)
KNOWN ISSUES
Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching.
Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze
The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across
Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen