Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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I am the manhunter.
[email protected] replied to Cyborg Ninja's topic in DayZ Mod General Discussion
I am espanto! Fantasma de terror! -
Your favourite assault rifle to go with a sniper?
[email protected] replied to flygamer1's topic in DayZ Mod General Discussion
m14aim. and m9silenced as the sidearm. might change it for the pdw cos i read it's compatible with plenty of ammo. -
Would you Abort if in Danger of death?
[email protected] replied to abnormalweeny's topic in DayZ Mod General Discussion
I aborted once at the beginning cos in saved in a house and when i logged in the zombies were at me already from outside of the house. I always save in the woods now and never aborted on a firefight. The rush you get when you survive a near death situation is the best and most rewarding feeling in this game. if you die, well, you just start over again. -
i'd say DMR in my case, easy to find ammo (if you don't dupe that is), compatible with NVG and 8k damage. as50 and m107 are superior distance wise but i also use the m14aim for combat situations, and they share ammo so more space in my inventory for other things. A good point with the svd is that if you have a ghillie you'll be more difficult to spot (without thermal) with that gun than with the rest.
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Let's Discuss, Weapon Combinations
[email protected] replied to U.B.C.S. Ravin's topic in DayZ Mod General Discussion
that and an m9sd. -
First Lingor experience
[email protected] replied to Hoskins123's topic in DayZ Mod General Discussion
The map certainly has more variety (it is a mix between arab dwellings and tropical banana republic) and many of the buildings are enterable. However i didn't feel the impression of being "in the wild" anywhere, it is like densely urbanized (if i make any sense) and then it changes from jungle to desert quite abruptly in some areas. But for urban warfare is very good indeed, and has a race track. Chernarus can't beat that :D Also the signs around with the revolución slogans, it gives it a weird but funny feeling. -
Zombies are most likely the biggest threat..
[email protected] replied to Jesters (DayZ)'s topic in DayZ Mod General Discussion
trees are the biggest threat. Those mofos are vicious. -
Met a hacker... and I pity him
[email protected] replied to RooBurger's topic in DayZ Mod General Discussion
I think the OP is making a lot of assumptions if he thinks that all the hackers are the same. if he meets 10 and all of them are the same, then i'd understand where he's coming from. but just the one? -
close to 5000. only n2 murders in my whole run since the beginning.
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Anyone seen the trailer for "The Day"
[email protected] replied to tuleg1t's topic in DayZ Mod General Discussion
Closed the window as i saw them walking on an open road. -
Why Punish People for a Certain Playstyle?
[email protected] replied to bazbake's topic in DayZ Mod General Discussion
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Ghillie suit - easy come, easy go.
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
I got killed yesterday and i respawned in the wildeness (that is the end of the map west of kamenka). I went into the town and got a makarov, in one of those orange houses with tho exits. Feeling myself more prepared i decided to venture into one of those dark wood dwellings with one little entrances, thinking i'd get some bandages/drink. And there i found it, liitle flat cardboard package, with a ghillie suit in. First time myself i find one so quickly. -
Why geared up players are hard to kill
[email protected] replied to zmol's topic in DayZ Mod General Discussion
Those alt-f4 pussies are all missing the best part of the game. The tense moments in which you don't know if you're gonna survive this one. If you do, it's probably the most rewarding situation in the whole game. That and being lucky enough to respawn close to where you died, and being able to exact revenge. -
So.. Hackers. (Not a rage thread)
[email protected] replied to cur1er's topic in DayZ Mod General Discussion
i think hackers should focus on creativity more than on killing players. They could create cool situations in the game adding a challenge, a laugh, stuff like that. I really like the one who plays as jason from friday the 13th, i think it's a brilliant idea. like the thunderdome, they could teleport players to one of the big cities, throw crates of ammo and guns and spawn a decent horde of zeds. That would be a good challenge. Or a friendly "batman" that cripples and disarms bandits, or an evil vehicle that haunts at night, stuff like that. -
Language Barrier - Etiquette and Assumptions
[email protected] replied to kander's topic in DayZ Mod General Discussion
I say AMIGO! and everybody seems to understand. I think they associate it with tequila or something. -
yeah, as pple say here zeds/loot only spawn if you're on foot and as you're approaching, couldn't tell you the distance exactly. Other thing i've found is if you go to a place that hasn't spawned loot in all loot spots, if you go and return you'll find loot on the empty spots. Also heard that you have to clear a building with loot if you want new loot to appear.
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What DayZ Needs
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
I just want the dev to add dancing moves. -
Would you play Dayz without Zombies?
[email protected] replied to Flavalicious's topic in DayZ Mod General Discussion
Knowing gun sound levels and when to shoot them makes the zeds a little more than an annoyance. After playing for a while you know where to go to get your fist gun without much of a fuss, and then continue from there. To me the slower/non erratic zombies of this patch have made it way easier in the sense of getting rid of them. I look back at 1.7.1.4 and can't help but feel a bit nostalgic. Respawning back then was a much bigger challenge. Now you raid a farm/a town with some decent buildings in no time, with the line of sight thing. Just get in and out, turn around 2 corners and behind a fence and you find yourself ignored again. -
NEW ENCOUNTER ADDED OMG - SWAMP MONSTERS OMG WTF
[email protected] replied to ORiGiN Machinima's topic in DayZ Mod Gallery
looks legit to me. -
A hatchet... or just some decoration to the rustic farmlandview..?
[email protected] replied to Colonel_Crunch's topic in New Player Discussion
Actually farms are the best place to hit as a new spawn (that or cities) in the sense that buildings there tend to have 2 exits. So you can easily lose the zombies going after you (they just walk indoors). And you have a fair chance of getting a hatchet and a gun (enfields, winchesters, 2 barreled shotguns and crossbows. Even with a bit of luck a cz550) and other goodies. -
how do you end game? what is end game for you?
[email protected] replied to =ANz= Zentile's topic in DayZ Mod General Discussion
i'm in the middle of fixing a van, gonna fill it up with drinks and goodies and i'm gonna go to cherno/elektro pumping ice cream van music through the proximity chat. And i'm a good ol' chap, so same price for bandits/survivors/zeds altogether! -
Spawned 100m in the air...ideas to save myself
[email protected] replied to mr_seacucumber's topic in DayZ Mod General Discussion
red bull. -
i hate playwith six.... playwith six hate thread
[email protected] replied to TouRzx's topic in DayZ Mod General Discussion
In dayz commander, in the settings category you can add on a line "additional startup parameters". Try to add this line on it, it worked for me. -beta=Expansion\beta;Expansion\beta\Expansion, -nosplash, -world=empty, -mod=@dayz -
i hate playwith six.... playwith six hate thread
[email protected] replied to TouRzx's topic in DayZ Mod General Discussion
I think you might be missing the command line parameters on the dayz shortcut.