-
Content Count
47 -
Joined
-
Last visited
Community Reputation
4 NeutralAbout Areoss
-
Rank
Woodland Warrior
-
Berezino is a pretty good place to hit up. Just keep your cool and stay low. There are some shops and some apartments, they tend to have some decent stuff in them and plenty of supplies, plus a high chance of a decent back pack. It is one of the lesser occupied cities of the major ones due to the fact that its kinda out of the way and its not near the spawn point. It is also a fair distance away from the main airfield, which also tends to draw people in. If you want a good amount of supplies, i'd suggest hitting it up there from the south side.
-
NOTE: I am aware of the coding difficulties behind this idea and it would cause issues with loot spawning and such and that its not that easy to impliment I personally think increasing the day/night cycle would be an enjoyable experience. Just an example, im not saying this should be it: Say that it was day time for every 2h30m, and then 30m of night time... but increase the spawn rate and hearing of the zombies outside at night time. So you have to take shelter, rest up and hide for the night. I think it would be good to hide out in a barn at night and ride it out until morning with a camp fire. This may be for more of a role playing side of it, but it also adds to the simulation I think. It would also leave risk for reward scenarios for those who were brave too. There would be less people looking out for loot at night time, so that means you have better odds of getting better loot at night. But you also have a higher chance of being detected by the zombies :) This is by no means any form of "this is the way to go" kind of suggestion, it is more of an idea to see what peoples opinions on the matter is. Please try to keep yourself from replying "NO STUPID IDEA" or anything of that sort. Keep the discussion at a mature and logical level.
-
Did anyone else pronounce it as Day-Zee at first?
Areoss replied to Rising (DayZ)'s topic in DayZ Mod General Discussion
You have my beans sir! -
brings a new definition to someone being called a "Sick shooter" :P I personally would like rain to be more harsh... An issue is that people may simply log out, but thats just a lot of hastle in comparison to finding shelter... so I don't think its that bad :)
-
I personally suggest, even though it does have its effect already, but not to the extent i'd imagine it... That rain isn't as cooling as it should be. I think you should really want to get out of the rain. From my several weeks of experience, when It has been raining, all we did was keep on running and our temprature never fluctuated. We should have to take shelter in a barn or something as soon as possible like you really would have to, to stay dry and warm. I don't know if anyone else agrees with this? TL;DR (how I dont know but some people are lazy) Make rain have a really dramatic effect to cooling your body temprature. Second idea to add to this effect, also make rain harder to hear you (if it doesnt already) by zombies. So you can run a bit quicker to get out of the open and into shelter. It will also give people more reason to make a fire and not just for food.
-
I think a silenced rifle would be good. Perhaps a silenced weapon that only has an effective range of like 400m that is bolt action. For killing players it should take about 3-5 shots. But for zombies it wont matter because a head shot is a head shot :P. For the longer over watch, then you can find your self a bigger gun since you will be having a much longer range to cover and you can position correctly. I personally am in love with my AS50 :D I only have 15 shots, but I use them wisely and only when my team requires it. Otherwise I am just an over watch and constantly relaying information. My spotter uses a DMR, so he can go a bit more wild than I can.... but his shooting has been declared between us, as second to mine :)
-
Did anyone else pronounce it as Day-Zee at first?
Areoss replied to Rising (DayZ)'s topic in DayZ Mod General Discussion
I call the Zombies, drunks. From my experience, I have either wandered aimlessly when drunk, hopped around on the floor trying not to fall over, or when I did fall over... crawl everywhere >:) -
http://dayzwiki.com/wiki/index.php?title=Military_Flashlight "It's position in the inventory may be switched between the sidearm slot and a tool slot by means of the action menu. The Flashlight is only useable while in the sidearm slot. " Unless this information is out dated. I will have to check on this, or if someone can check for us to see if it is possible.
-
I'm actually surprised at the responses this thread is getting. It clearly is a topic of interest it seems. I apologise if my own quotations seem to be contradicting of my own statements. I'm no english major, so my sentences won't be perfect. There are people here who agree and disagree which is expected. But one point of view against another, you can't say someone is wrong and your opinion is right. I quite like the idea of the NVG's requiring battery. I would also think a head torch is a good idea too. How ever, I don't think using a pistol and a torch at the same time is a good idea. More for atmospheric reasons. Plus it also increases the value of weapons such as the G17. This would also have more tactical gameplay between team mates rather than solo play. For example, one person could shine their torch to see, while the other fires off a mag, and then before the reload, they swap roles. Also if you need to defend yourself you can drop a flare or a chem light to fight any close encounters. Risky but tense. Some people will agree, other people will disagree. I respect that. Just respect it in return ;) and keep the ideas going :) see if we can come up with new ideas.
-
Isn't that what I was pretty much saying? The problem with the night time games is the people who can't see anything. Vs those who can see everything with no consiquence. If everyone could see at night then the problem would be solved in one way. Which in a sense' date=' is basically playing in the day time. Another option is reduce everyones ability to see as clear as day to TRY out. But thats apparently out of the question. [/quote'] No it isn't. What you are saying is that removing NVGs will solve the problem. It won't. The problem is not people who can't see anything vs. people who can see clearly. The problem is most people do not have NVGs/can't see at night. Removing NVGs would just reduce the number of players playing on night time servers so they would be even less populated than they are now. I am sorry to say but it is not an option to remove NVGs as it won't solve anything. The reason I do not go on night servers without having an NVG is because I can't see anything. Not because I am worried that one of the 8 ppl on the server might have nvg on them... Making everyone be able to see at night on the other hand would totally be pointless because as you said it would not be any different than day time and would defeat the whole purpose of day/night cycle really. I guess increasing the incentive to play at night could work to some extend to increase population on night time servers e.g. better loot spawns; however I do not know if that is at all possible technically for the dev team. Increasing NVG spawns is also kinda mute since that will defeat the whole purpose of it being an exclusive item like other rare items. Back to the NVG, seriously how many people actually don't go on a night server just because there might be a person with a NVG on there? That is such a stupid assumption and reason to remove NVGs. Again you missed my point, other people seem to have gotten it. It is one of the methods to attempt to increase peoples interest in playing at night. You have flares, you have chem lights. You have torches, you have camp fires. All of which can give away your position ofcourse, but also make night time play more interesting. Im not saying remove them WILL fix it. I am saying try it and see what happens. I play night games. I don't own a pair of NVG's. Knowing people are out there that do have NVG's and you don't, is off putting. Or do you not care about that? Fair play to you if you don't care about that. Your either brave of suicidal. So are you saying you wouldn't play a night game without NVGs but with flares and torches etc? They allow you to see pretty well. Not as well as NVG ofcourse since it doesnt matter how you move etc. Or is it because they give away your position? :) Im just curious now.
-
Isn't that what I was pretty much saying? The problem with the night time games is the people who can't see anything. Vs those who can see everything with no consiquence. If everyone could see at night then the problem would be solved in one way. Which in a sense, is basically playing in the day time. Another option is reduce everyones ability to see as clear as day to TRY out. But thats apparently out of the question.
-
Agreed. There are some other cool ideas out there too. I'd like to hear about them to be honest so I encourage anyone who has alternate sensible ideas.
-
Socks are going on your ears now. Anyway to those who claim I am crying that I want NVG to leave the game for good. You clearly have miss understood my point. I am asking to try something' date=' this is a suggestions part of the forum is it not? I am suggesting trialing an idea, to see if it helps people move into night time gameplay as well as just day time play. So far, the majority if people have screamed "No dont remove them! They are awesome! I don't want everything to be more fair! This game isnt about balance, I like the power being in my favour!" "Rocket says he doesnt want to give advantages to any playstyle" but you also said "I am a fan of them though, because I like the imbalance. " Isnt the imbalance of night vision, an advantage to snipers on night servers? Sandy said: stripped down, the argument OP and his supporters rely on runs thus: > Nights make for a different, more challenging game. Different, yes. More Challenging, no. > In the blind dark the most forbidding opponent is the man who can see Not the man who can see, the man who can see ALL with out any consiquence. > That man is scary It can be. > He is so scary that my tactical considerations and risk assessments cannot account for his goggles So, I sense this part is sarcasm, so tell me how you wish to counter a sniper before he has shot at you. See or be seen. Kill or be killed. > I refuse to adapt and grow my gameplay to contain such a scary man Lol, no. This is the part where you are getting childish and throwing accusations. This is a suggestion part of the forum. I am suggesting an idea be trialed. > Therefore Rocket must remove the scary man from my game Rocket must remove this scary man from my game? Really? How did you get that? My point is to TRIAL no NVG. Not even for that long. "this is the same logic that spawns PvE-only servers, creates threads demanding all scoped weapons be removed, and will one day reduce DayZ to WoW4Dead" I believe you spawned this logic of your own... interesting view. I am not claiming they should be out of the game for good. I like the diversity of the play styles. I am merely suggesting something to try out. Clearly since this is an Alpha project, i'd assume that it would be more open minded to testing new things. Apparently majority of the community are seeing this is a perfect game as it is now and don't want anything changed. Hold tight to your gear and equipment. It may not last for ever with patches and changes ;) [hr']
-
Care to elaborate? Keep in mind your response of "Noooooo" is to the idea of trialing an idea, a temporary idea at that.
-