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Your DayZ Team
IIxSubmarinex
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Content Count
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Everything posted by IIxSubmarinex
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READ: Lets get these Lighthouses up and running
IIxSubmarinex replied to Dalton (DayZ)'s topic in DayZ Mod Suggestions
All the fresh spawn Kamenka kids could gather and start a squad :P -
Intro for standalone , movie by Rocket.
IIxSubmarinex replied to Hetstaine's topic in DayZ Mod Suggestions
Dude, Fucking great idea man, i think just a trailer in general would be amazing. +10000 -
Not even going to bother explaining, script kiddies everywhere in us 132, been happening for hours. Getting sick of it. Cheers.
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Nothing wrong with being suggested again, its a really good suggestion. +1
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Lol.
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FUCK the haters. this idea is legit as fuck, the reason there are so many bandits is because there is no incentive not to! theres nothing to do once you get high end gear, !!!
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Cool idea, go fishing at cherno docks while waiting for your buddy to run from kamenka ! :P
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Battleeye says it successfully updated but initializes 1.69 not 1.170
IIxSubmarinex replied to tjG3ftw436's topic in DayZ Mod Troubleshooting
I don't have this problem, but you should post how to fix it just for future references in case someone else encounters this. (: -
Hotfix Build 1.7.2.6 Rolling Update
IIxSubmarinex replied to rocket's topic in Mod Announcements & Info
I don't think he would get rid of the indicators? ;p -
Hotfix Build 1.7.2.6 Rolling Update
IIxSubmarinex replied to rocket's topic in Mod Announcements & Info
go to steam and right click arma 2 oa and click properties then find "verify integrity" or something similiar should fix it :D -
Should we remove barbed wire in the next update
IIxSubmarinex replied to mattlightfoot's topic in Mod Announcements & Info
When... -
TAKE ALL MY BEANS! <3 this kids a dumbass.
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Can a admin please remove this thread, it is burning my eyes reading this shit, this kid hasn't even played the game and he doesn't know sarcasm, it hurts so bad! :(
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you're a fucking idiot, he isn't supporting you.
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Amen
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Back up point after hacker´s server wipe.
IIxSubmarinex replied to Tikkis's topic in DayZ Mod Suggestions
Lol. -
Suggestion about having delusions.
IIxSubmarinex replied to Hello moto's topic in DayZ Mod Suggestions
You're completely right, but i think it could still be done, just by simply not over doing it, random distant gunshots would be a good example, you would never know if it was real or not cause you could have different sounds, footsteps would be another good one! :D -
Ideas: Bloodtypes and changes to wildlife, Epi-pen and Matches
IIxSubmarinex replied to Teos (DayZ)'s topic in DayZ Mod Suggestions
Very good idea, hard to do but good, i saw where you said 4000-6000 health, i find that not much not to mention the trouble to get the correct one, you could just cook some meat ? +1 -
You can find tranquilizers at heaps of places, not just a zoo.
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A way to deal with bandits, maybe?
IIxSubmarinex replied to Bob Sherunkle's topic in DayZ Mod Suggestions
*Sigh* -
Average Life Expectancy lowered when in a vehicle
IIxSubmarinex replied to alexthedude's topic in DayZ Mod General Discussion
Calm down peeps. ! -
One of the nicest DayZ players I've seen
IIxSubmarinex replied to osirish's topic in DayZ Mod Gallery
That's Amazing! :) -
Returning NPC population to secured towns
IIxSubmarinex replied to Optimist (DayZ)'s topic in DayZ Mod Suggestions
I think it would be a great idea, but maybe not where if you save them towns are zed free, more like save them they give you something or something , just to add that extra feeling. it gets a bit boring sometimes by itself -
Give Current Dayz Players Free Game Keys On Release
IIxSubmarinex replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
Are they still free? c;