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dyno0919

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Everything posted by dyno0919

  1. dyno0919

    40% Off Arma 2 Co

    Ah man that's hilarious how it only went for 40%. I bought it a year or two ago during one of the winter sales and got it for $7.50. At least most the cheapo CoD kiddies will still be deterred by the $18.
  2. First off, I'd just like to say that I love most of your points. I've never had many problems with bandits, but I love the idea of making this game incredibly more difficult! I have just one small gripe though: your new thirst and hunger system. I understand you make this list in an attempt to un-deathmatch players who have already been playing. I, personally, believe this system completely destroys the game for noobs, or even just new characters in general. From what I understand, you intend to make hunger and thirst incredible obstacles which have the potential of rendering the game unplayable. Yes, that's realistic, but the 1 hour timer for bleeding of thirst? Not very realistic. I have died many a time from thirst as a new character simply because I did not want to scavenge a large town, ran straight for the countryside, and didn't find any liquids in the wilderness that first hour of playing. Let me spell out a scenario for a new character with your new system: Spawn near Elektro. You look towards the city and see two or three large packs of zombies roaming the only entrances nearest you. You have to make a decision: you know that spawns for consumables are greatly reduced, and the odds of finding anything within that first hour in some small towns are next to nothing, but you also know that entering Elektro will lead to a zombie train, infection, and possibly no return. You walk for a good 20 minutes to the north firestation and notice that your thirst is becoming a faint yellow/orange. You see a few lone zombies blocking the entrance, and you have no weapons with which to defend yourself. You decide there is no way to enter the town without a weapon, and begin heading for the hills. After 20 minutes of running, your thirst meter hits a faint red and you are at least 10 minutes from the nearest town. You finally reach it with a deep red thirst meter and you begin experiencing the side effects. You spend half an hour using the greatest skill of sneaking and avoiding, only to find a can of baked beans and an empty canteen. A canteen which you will never be able to fill because you start hallucinating and passing out. At that point, even if you still had full blood, you would respawn because you just can't play the game like that any more. It's like broken leg syndrome. It's an interesting system and sounds good on paper, but it's a game-ending, random occurrence. Do you understand what you're doing from a balancing standpoint? I think the thirst and hunger part of the game is fine as it is right now. Maybe a little on the easy side. With that, I'll say that reducing spawns may be a good idea. But you plan on making consumables spawn less, make reaching spawns more impossible for a new character (no weapon or facemask=no big towns and only small towns usually 30 minutes to an hour away from any spawn reachable), and make thirst a game-ending experience if you don't find liquid by the time you reach your first town? It's a cool mechanic for people who actually already have resources, but as for a new player it just doesn't make sense from any standpoint. There is an easy solution, however. Spawn with a filled canteen and a can of food. As long as we're making the game realistic, no dumbass would leave their house without a couple of these things actually, so we should at least start with one if you're going to implement what you've stated above. I think it could still use a bit of tweaking beyond that, like keeping spawn rates where they are, but otherwise great ideas man! Hopefully a few of them make it into the game!
  3. dyno0919

    Ability to Heal Bones Over Time

    I don't agree with adding a timer to heal because, as stated above, it makes the game too easy. I personally feel like the point of broken bones and morphine should be to keep players from getting too cocky and going after huge amounts of zombies and to overall keep players afraid of zombies in general. I have given much thought to the current game mechanic, because as of right now a broken leg = a respawn if you don't have morphine, which is often. There are simple things like decreasing the chance of a broken bone (as is being done), having a timer for them to heal, etc etc but I think those ideas are going all totally in the wrong direction. We need a new game mechanic, one better suited to the point of a broken bone. Giving yourself a timer just gives you the chance to be like, "Well shit, I broke my leg. I guess I'll go sit under this tree for 30 minutes and eat lunch. Then I can play when I get back!" It's pointless, it's too easy, and it's not authentic in the slightest. My idea has always been as follows: Broken leg only heals with a wooden splint/cast item. Bandages allow you to move fully for, say, 30 minutes. Painkillers allow you to move for, say, 1 hour. Since morphine is simply a painkiller, taking it will give you the chance to move around fully for, say, 2 or 3 hours. This adds that rush of, "Ah crap, I broke my leg. Now I have to take some morphine and try and find a splint." It adds urgency, and makes every minute more intense, like when you need antibiotics or you're dying of hunger. For this idea to work properly, morphine spawns should be increased slightly and the splint item should follow the exact spawn rate as morphine now.
  4. We already have an item that can take down wire: the toolbox. Why would we need another?
  5. So many posts began with "Dude,..." in this thread lol.
  6. dyno0919

    Pending Update: Build 1.7.2

    I don't have any problem with bear traps as long as there is a reasonable way to disarm them. Any average person can jam a piece of wood in a bear trap and set it off, so there shouldn't be any special tool needed to disarm one. You might possibly be able to pick it up once it has been disarmed as well. Barbed wire, sandbags, and tank traps I have never, personally, understood. Their only real purpose is griefing. They never seem to stop zombies when I use them, so that's either a glitch or a design flaw. Take them out of the game, make toolboxes spawn more often (as of now they spawn less often than morphine and in completely random places), or make it able to easily evade them. Any person with some common sense can take down a wire fence with a hatchet (I'm talking real life here). Maybe you could also make it possible to hop over them but you start bleeding if you do. I don't know how to fix it, but they are annoying as shit. Otherwise, update looks really good!
  7. dyno0919

    6.2 %

    In other words, even in the most close-knit groups, there'll always be that guy who pulls a Shane ;)
  8. dyno0919

    How to make DayZ look like this?

    Whatever settings he used in that video, they look like complete shit. But, the OP wants his to look like that. I personally have no idea. It looks like it could be some combination of HDR, PP, and control panel settings for your graphics card.
  9. dyno0919

    6.2 %

    I'm fine with it. I don't really understand why people want to waste sniper bullets on guys who don't have anything. I started near the lighthouse next to Elektro and went to the firestation on the outskirts of the town and got insta-sniped. But hey, I deserved it, it was a firestation. I just don't understand why people do it >.> I had nothing. This game isn't just about zombies, it's about adapting to the behavior of other players as well and doing what must be done to survive. Of course, there are game mechanics like broken limbs that, as of right now, force you to go into stupid situations just to prevent a respawn (being forced to go to bandit infested hospitals to get morphine so that you won't have to respawn if you happen to walk through a bush the wrong way). Personally, I would never even look at Cherno or Elektro if it wasn't for morphine, but hey that's another argument. No complaints here about bandits. I may think some of them are retarded for killing the people they do, but a lot of their kills are legitimate and it is a legitimate game tactic. Trolling noobs is another story, but good honest banditry (lol) is actually pretty impressive.
  10. There could be an option to disable side chat client-side instead of server side. That way players who want the immersion can get rid of it and players who want to chat and meet up can have it.
  11. dyno0919

    Broken bones, no morphine, not fun.

    The basic point that I've tried to make before is that it can be, read CAN be, very difficult to get a weapon without at least taking a few swipes from zombies, and even more difficult to get all of your basic necessities without getting hit at least once (food, water, etc). You can be in Pigor right next to Cherno and that is STILL at least an hour crawl, possibly 2. What if you haven't found food or water yet? As of now it takes about 45-60 minutes for you to bleed from thirst. What if you're in the forest and you have 2 cokes and 2 frank and beans? You still don't have enough to reach a hospital. All of that aside, nobody is going to crawl for three hours to reach a hospital and, at least on my end, I would definitely NOT feel a sense of accomplishment by reaching one. I would be pissed the whole time that I'm having to do this because of some crappy game mechanic. You sir, are one of few.
  12. You can mute people in side chat. I agree with you, but annoying people who use their mics shouldn't be the reason it was taken away. And I was under the impression that you could type with direct chat. I have done it many times between friends.
  13. Lol^ I kinda miss it too. Most people either don't know how to use direct chat or it's not working. Countless times have I come up on someone and said something and they didn't respond. It's suspicious af and I try to get away from them as quickly as possible. Side chat is nice in that if you break your glass bones in one hit and are suffering from the lack of morphine, you can at least try to find someone to help. Without side chat, your only options are to crawl helplessly for hours on end to the nearest hospital, or respawn. Unfortunately, mostly everyone chooses the latter because the former is a ridiculous expectation. But really what I'm complaining about there is the lack of morphine. I like sidechat gone, even though I miss it. It was fun to communicate with people and take a short break away from the game, but that's just it. This game is about realism and depth, and sidechat takes that away. Not to mention it tells bandits where everyone is.
  14. dyno0919

    Broken bones, no morphine, not fun.

    I would like some kind of dynamic that is more realistic. Morphine is just a painkiller, it doesn't magically cure broken legs. I mentioned something in my other thread linked above where something like a wood splint, first aid kit, or the likes would cure a broken leg. A bandage could help you walk (instead of proning) for 15-30 minutes, painkillers for an hour, and morphine for 2 hours. That way when you get a broken leg it's not endgame. You actually get a chance, and it becomes a rush to try and find a splint or whatever it may be to fix the leg. As of right now, breaking a limb (which happens 90% of the time getting hit once by a random zombie you accidentally attracted, or when crawling through a door or next to a bush) means you have to respawn. Nobody has the patience to crawl to the nearest hospital if they don't have morphine, and with side chat gone it's impossible to ask for help. Unless, of course, you use these forums.
  15. dyno0919

    Broken bones, no morphine, not fun.

    There are tons of threads on this my friend: http://dayzmod.com/forum/showthread.php?tid=19566 http://dayzmod.com/forum/showthread.php?tid=20372 etc, etc I haven't found one person who was fine with the current "broken limb" mechanic, other than the people who haven't respawned in a while or are veterans of the game and now how to run to the nearest hospital, load up, and take off without a zombie train or a sniper rifle shot to the face.
  16. dyno0919

    You poor poor people!!!

    I agree with you, and there are plenty of threads on this throughout the forums :P. They've worked on implementing a fix before, but it went haywire or something. As of now, the most common fix I see is leaving the player ingame for 30-60 seconds after logging off. Rocket will most definitely implement something soon. The hard part is that this is a double edged sword, harming people who disconnect legitimately. We're going to have to find a happy medium before it is dealt with. I do believe something needs to change though.
  17. Try running inland or to barns like the above poster said. Believe me, I started when 1.7.1.4 was live and I even managed to find a weapon after a couple hours (albeit zombies came running at me from across towns and killed me multiple times). I've gotten to know pretty well which buildings have guns in them now, so you'll get there eventually. Just wait until you find your first gun, food, water, and everything only to go prone through a door, break your bones, and have nothing else to do but respawn. That's a load of fun.
  18. I like the penalty for disconnecting idea, as well as #2 from GoblinShark. It would be interesting to see how PvE servers would turn out. There would definitely be a lot more coop going on, that's for sure.
  19. First off, I love this game. It is a load of fun and is one of the only games I can lose myself in for hours. As a little disclaimer, I am a noob and only started playing about a week ago, but this is just one player's opinion. I feel like the morphine spawn rate is completely out of whack. First, we have a fun little glitch where if you prone through a door you can lose half your blood, break your bones, and go into shock. Alright, I'm ok with this; it's an alpha. Second, we make all players' bones glass and increase the percentage with which they break when being attacked by zombies. That's alright! It adds a lot of challenge to the game; try to avoid zombies as much as possible! Third, we start with no means to protect ourselves and every weapon that spawns is surrounded by zombies nearly impossible to evade. Earlier today I was playing, and I was crawling through the bush up to a little barn type thing. I had no weapons and it had taken me about a half an hour to even get a clear path into the barn. Right when I entered I turned to my right and saw not one, not two, but 3 zombies just chilling in the corner! Great! They saw me obviously so I walked slowly up the ladder to try and find something to defend myself with, all while being pummeled by them. Oh hey, a zombie standing right on top of a double barrel shotgun! With no ammo! GG guys, well done. Needless to say, I broke my legs and died. I did manage to find a hatchet and kill the 4 zombies before then, but my legs were still broken and I wasn't about to crawl through the forests for 8 hours to maybe find some morphine. I'm fine with starting without a weapon. I like that challenge. Spawning zombies on top of weapons though? It's pushing it, but it's still realistic and I'll allow it. The problems arise when all of these are added together. I like the difficulty of the game. I like the risk of dying and losing everything. Sometimes I even wish it would be a bit harder! But with great difficulty comes a great need for balance. And when there are multiple ways to (fairly or unfairly) break your legs and then the ability to fix your legs decreases tenfold, you know you have a balance problem. Maybe I'm just terrible, but do any of you know how horrible it is to have to respawn with 11k blood, food, water, a weapon, and everything you need because you broke your legs and are nowhere near civilization? It's happened to me 3 times now, not to mention all the times I've broken my legs without the bare essentials. I'm not asking for morphine to be superfluous throughout every spawn. Just give me a chance to survive my first zombie encounter. Make bones only breakable below a certain amount of blood, like 6k or something. It's highly unlikely for your blood to get that low without running into at least a few different zombie encounters. Hell, start us with morphine like you used to. Give us two so we can survive one random doorway explosion and a zombie! But it's incredibly difficult to get yourself set up now, and even moreso to survive after you do when your bones can break on the first ever hit from a zombie. My problem comes from the fact that breaking your legs is pretty much a guaranteed respawn. If you have some good stuff you can try and risk joining a server with side chat and getting someone to come help you, but that's highly unlikely. I firmly believe that the only way to die in this game should be...well dying (whether to starvation, thirst, another player, or a zombie). When I have to respawn 90% of the time because my legs are broken...well... TL;DR: Anyone else frustrated by the lack of morphine? Share your thoughts whether you agree or disagree. I'd like to hear them :)
  20. This is why your having problems in the first place I think. No Patience. Your asking for a suggestion on fixing the issue' date=' but your not willing to splint your leg and hobble or crouch around until you get morphine or your leg repairs on its own. You sound like you want a easy way out to be honest. Timers on offline gameplay? Really? If your character isn't in game you shouldn't be recieving any healing, but that brings up another thing I hate which is the food and water while being logged out, but that's hardly difficult to deal with. I don't have massive issues with breaking legs. I do however have issues about how often it can happen and how shitty the method of fixing it is. [/quote'] Whoa I'm not looking for an easy way out, I'm looking for a reasonable, balanced fix. And I thought that was what you were saying by the timers, that's why I was disagreeing with it. Neither of the two things I mentioned in my post two posts back were my own suggestions, I thought that's what you were saying. And crouch walking is the same speed as proning with a broken bone, so yes, I am neither patient enough to crouch walk nor prone for 8 hours to the nearest hospital :P. Crouch run, maybe. I would have to try it out in practice. I like the idea of it repairing over time. I basically disregarded in-game time because it seems like even less of a fix than real time. I would imagine most players would crawl into a forest and leave the game logged in for however long it would take. Nobody wants to prone around looking for supplies; I think that's the point of this whole thing. I don't have a problem with bones breaking easily either; I have a problem with the fact that a broken bone=respawn most of the time. I doubt most players would have the patience to prone from anywhere to the nearest coastal town with a hospital. Do you know how long that would take? Maybe I am being impatient, but there's no way I would do that over respawning. I found a server with side chat and sat for 30 minutes calling out to see if anyone had any morphine they were willing to bring. After that, I gave up. If I'm not already on a server with side chat, then I give up immediately with a broken bone and respawn. I might have a different opinion if I had actually had good gear, but I've never really had anything worth saving. I would be alright with doing what your 3rd paragraph says, as is evidenced by what I just posted above.
  21. Morphine as a medicine is essentially a heavy duty painkiller right? What if a broken limb took an hour in real time to repair. With painkillers it would take 30 minutes (2 painkillers would heal it) and morphine would be instant. Or, what if a broken leg was more of a permanent feature as is in real life. With morphine, you could perform fully for 2 hours or a large amount of in-game time (not real time), with painkillers you could perform fully or almost fully for 1 hour or less, and with a bandage you could perform fully for 30 minutes or 15 or something? With only meds, your leg would still be broken and maybe you could have, say...a hobble or something? Something that also distorted your aim? Maybe you couldn't stand when not moving (you could run (not a full run, but a little faster than walking), but had to crouch if you weren't moving) and it would be kind of like shock (but not as intense shaking) when you were aiming. Then there could be another item, a first aid kit or a self cast or some weird item (I wouldn't know I've never broken a bone :P) that you had to find in order to fully repair the broken leg. This would only be in houses in large residential areas or hospitals. Keep morphine the way it is with this as well. Make breaking limbs slightly harder, but make it a liveable penalty. I actually like the second idea quite a bit. What do you guys think?
  22. That's an interesting idea as well. I don't know if the timer would necessarily do anything. Maybe if it ran in real time and not server time? Like food and water. If you break your bones, take out the remaining targets, find somewhere safe to rest, and you have to log off for an hour or two. I can see that as being a reasonable penalty. With the glitchy leg breaking and annoyingly glassy bone syndrome however, I would be taking hour brakes for every half hour of gameplay, so that could be a bit annoying. Having something else that could temporarily repair it or not repair it all the way is interesting as well, but you would still be forced to find morphine, and even being forced to crouch walk everywhere would make me want to respawn. We're getting close guys. There are a couple good ides, but not any perfect ones. I think the root of the problem lies in the fact that a broken bone=respawn. If only there were a lesser penalty for breaking a leg. Then that wouldn't be realistic though, and afterall, this is a simulator. Sorry I'm just kind of rambling to myself here, sometimes it's better for me to just type out thoughts as I go :P. I really feel we could be on to something though. We could find the perfect balance haha.
  23. I like that the developers have been making zombies much harder, but I don't think it'll ever shift. It's not the game's fault, it's the player's fault. It's the type of mindset that most people have in a video game nowadays. See someone, shoot him. If you don't think like that then it's generally: see someone, "Oh boy I'll troll him hard and kill him." I always try to help people when I can, but I haven't really made it that far yet :P. To be fair to the game itself though, there really isn't too much to do once you've gotten a sniper rifle other than kill players. I really don't think bandits themselves are the problem. There are only a select few people who have sniper rifles on each server because they are so rare, and as a community, we can know with 95% certainty where they are (airfield, Stary Sobor, etc). It's the fact that as soon as a new player gets a gun they just want to go around and kill everybody. And as soon as the innocent naive player is killed by one of them, he then becomes paranoid and is forced to kill everyone he sees for fear of being attacked again. It's a never ending cycle of fear that causes everyone to not trust each other and feel the need to shoot first and ask questions later. The only way to fix that is to make some kind of better marking for bandits, like how there used to be skins. I honestly don't even know why they were removed in the first place. Somehow, we have to show the players that killing each other isn't the option. Banditry is fun, I understand it, and I can support it. They are generally in small numbers and easy to avoid. It's the beginner players who ruin the fun for everyone else.
  24. Haha that's hilarious ElfishGene! I'm honestly not bothered too much by it, I mean the best thing I have ever found was a Lee Enfield. It doesn't hurt too bad to respawn :P. Half of my deaths are hilariously sad too. Once I found an ak74 with no ammo, mind you that was all I had, and a dude came up to me with a crossbow. I said in direct chat "Hey, friendly, I don't have anything." He must have been scared of the gun or something but he shot me and ran off. Didn't even loot my body. He shot me once and I bled out from around 8k blood. Had no bandages to heal myself. I just sat there and died. Who in their right mind just shoots a dude and runs off. At least take the PoS gun off of me. Anyway, this game is great fun :)! I'm always excited to play it and the bugs, while they may be gamebreaking in a sense, don't bother me too much. I just thought I'd voice my opinion and point out that the balance of morphine at the moment doesn't quite make sense, what with broken leg glitches up the wazoo and zombies that have a high chance of breaking your bones within your first encounter.
  25. Thanks SgtExo. I guess until a patch is released (if there ever will be one) I'll just have to make getting a hatchet, because those are easy to find, and then crawling to the nearest hospital my number one strategy and plan. That's how I'll have to start every game now, because I can't stand getting hit once by a a zombie and having to start my game over.
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