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dyno0919
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Ah man that's hilarious how it only went for 40%. I bought it a year or two ago during one of the winter sales and got it for $7.50. At least most the cheapo CoD kiddies will still be deterred by the $18.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
dyno0919 replied to Time Glitch's topic in DayZ Mod Suggestions
First off, I'd just like to say that I love most of your points. I've never had many problems with bandits, but I love the idea of making this game incredibly more difficult! I have just one small gripe though: your new thirst and hunger system. I understand you make this list in an attempt to un-deathmatch players who have already been playing. I, personally, believe this system completely destroys the game for noobs, or even just new characters in general. From what I understand, you intend to make hunger and thirst incredible obstacles which have the potential of rendering the game unplayable. Yes, that's realistic, but the 1 hour timer for bleeding of thirst? Not very realistic. I have died many a time from thirst as a new character simply because I did not want to scavenge a large town, ran straight for the countryside, and didn't find any liquids in the wilderness that first hour of playing. Let me spell out a scenario for a new character with your new system: Spawn near Elektro. You look towards the city and see two or three large packs of zombies roaming the only entrances nearest you. You have to make a decision: you know that spawns for consumables are greatly reduced, and the odds of finding anything within that first hour in some small towns are next to nothing, but you also know that entering Elektro will lead to a zombie train, infection, and possibly no return. You walk for a good 20 minutes to the north firestation and notice that your thirst is becoming a faint yellow/orange. You see a few lone zombies blocking the entrance, and you have no weapons with which to defend yourself. You decide there is no way to enter the town without a weapon, and begin heading for the hills. After 20 minutes of running, your thirst meter hits a faint red and you are at least 10 minutes from the nearest town. You finally reach it with a deep red thirst meter and you begin experiencing the side effects. You spend half an hour using the greatest skill of sneaking and avoiding, only to find a can of baked beans and an empty canteen. A canteen which you will never be able to fill because you start hallucinating and passing out. At that point, even if you still had full blood, you would respawn because you just can't play the game like that any more. It's like broken leg syndrome. It's an interesting system and sounds good on paper, but it's a game-ending, random occurrence. Do you understand what you're doing from a balancing standpoint? I think the thirst and hunger part of the game is fine as it is right now. Maybe a little on the easy side. With that, I'll say that reducing spawns may be a good idea. But you plan on making consumables spawn less, make reaching spawns more impossible for a new character (no weapon or facemask=no big towns and only small towns usually 30 minutes to an hour away from any spawn reachable), and make thirst a game-ending experience if you don't find liquid by the time you reach your first town? It's a cool mechanic for people who actually already have resources, but as for a new player it just doesn't make sense from any standpoint. There is an easy solution, however. Spawn with a filled canteen and a can of food. As long as we're making the game realistic, no dumbass would leave their house without a couple of these things actually, so we should at least start with one if you're going to implement what you've stated above. I think it could still use a bit of tweaking beyond that, like keeping spawn rates where they are, but otherwise great ideas man! Hopefully a few of them make it into the game! -
I don't agree with adding a timer to heal because, as stated above, it makes the game too easy. I personally feel like the point of broken bones and morphine should be to keep players from getting too cocky and going after huge amounts of zombies and to overall keep players afraid of zombies in general. I have given much thought to the current game mechanic, because as of right now a broken leg = a respawn if you don't have morphine, which is often. There are simple things like decreasing the chance of a broken bone (as is being done), having a timer for them to heal, etc etc but I think those ideas are going all totally in the wrong direction. We need a new game mechanic, one better suited to the point of a broken bone. Giving yourself a timer just gives you the chance to be like, "Well shit, I broke my leg. I guess I'll go sit under this tree for 30 minutes and eat lunch. Then I can play when I get back!" It's pointless, it's too easy, and it's not authentic in the slightest. My idea has always been as follows: Broken leg only heals with a wooden splint/cast item. Bandages allow you to move fully for, say, 30 minutes. Painkillers allow you to move for, say, 1 hour. Since morphine is simply a painkiller, taking it will give you the chance to move around fully for, say, 2 or 3 hours. This adds that rush of, "Ah crap, I broke my leg. Now I have to take some morphine and try and find a splint." It adds urgency, and makes every minute more intense, like when you need antibiotics or you're dying of hunger. For this idea to work properly, morphine spawns should be increased slightly and the splint item should follow the exact spawn rate as morphine now.
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Wire Cutters-Solving The Wire Griefing Problems.
dyno0919 replied to xtrozero's topic in DayZ Mod Suggestions
We already have an item that can take down wire: the toolbox. Why would we need another? -
DayZ + 'Vegetation Tweak Visuals'? [optimization]
dyno0919 replied to sr69mm-jc's topic in DayZ Mod General Discussion
So many posts began with "Dude,..." in this thread lol. -
I don't have any problem with bear traps as long as there is a reasonable way to disarm them. Any average person can jam a piece of wood in a bear trap and set it off, so there shouldn't be any special tool needed to disarm one. You might possibly be able to pick it up once it has been disarmed as well. Barbed wire, sandbags, and tank traps I have never, personally, understood. Their only real purpose is griefing. They never seem to stop zombies when I use them, so that's either a glitch or a design flaw. Take them out of the game, make toolboxes spawn more often (as of now they spawn less often than morphine and in completely random places), or make it able to easily evade them. Any person with some common sense can take down a wire fence with a hatchet (I'm talking real life here). Maybe you could also make it possible to hop over them but you start bleeding if you do. I don't know how to fix it, but they are annoying as shit. Otherwise, update looks really good!
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In other words, even in the most close-knit groups, there'll always be that guy who pulls a Shane ;)
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How to make DayZ look like this?
dyno0919 replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Whatever settings he used in that video, they look like complete shit. But, the OP wants his to look like that. I personally have no idea. It looks like it could be some combination of HDR, PP, and control panel settings for your graphics card. -
I'm fine with it. I don't really understand why people want to waste sniper bullets on guys who don't have anything. I started near the lighthouse next to Elektro and went to the firestation on the outskirts of the town and got insta-sniped. But hey, I deserved it, it was a firestation. I just don't understand why people do it >.> I had nothing. This game isn't just about zombies, it's about adapting to the behavior of other players as well and doing what must be done to survive. Of course, there are game mechanics like broken limbs that, as of right now, force you to go into stupid situations just to prevent a respawn (being forced to go to bandit infested hospitals to get morphine so that you won't have to respawn if you happen to walk through a bush the wrong way). Personally, I would never even look at Cherno or Elektro if it wasn't for morphine, but hey that's another argument. No complaints here about bandits. I may think some of them are retarded for killing the people they do, but a lot of their kills are legitimate and it is a legitimate game tactic. Trolling noobs is another story, but good honest banditry (lol) is actually pretty impressive.
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No Side Chat turned me into a Bandit and game less fun
dyno0919 replied to big_t's topic in DayZ Mod General Discussion
There could be an option to disable side chat client-side instead of server side. That way players who want the immersion can get rid of it and players who want to chat and meet up can have it. -
Broken bones, no morphine, not fun.
dyno0919 replied to mrperson666's topic in DayZ Mod General Discussion
The basic point that I've tried to make before is that it can be, read CAN be, very difficult to get a weapon without at least taking a few swipes from zombies, and even more difficult to get all of your basic necessities without getting hit at least once (food, water, etc). You can be in Pigor right next to Cherno and that is STILL at least an hour crawl, possibly 2. What if you haven't found food or water yet? As of now it takes about 45-60 minutes for you to bleed from thirst. What if you're in the forest and you have 2 cokes and 2 frank and beans? You still don't have enough to reach a hospital. All of that aside, nobody is going to crawl for three hours to reach a hospital and, at least on my end, I would definitely NOT feel a sense of accomplishment by reaching one. I would be pissed the whole time that I'm having to do this because of some crappy game mechanic. You sir, are one of few. -
Dont understand why sidechannel was taken out
dyno0919 replied to dsm1891's topic in DayZ Mod General Discussion
You can mute people in side chat. I agree with you, but annoying people who use their mics shouldn't be the reason it was taken away. And I was under the impression that you could type with direct chat. I have done it many times between friends. -
Dont understand why sidechannel was taken out
dyno0919 replied to dsm1891's topic in DayZ Mod General Discussion
Lol^ I kinda miss it too. Most people either don't know how to use direct chat or it's not working. Countless times have I come up on someone and said something and they didn't respond. It's suspicious af and I try to get away from them as quickly as possible. Side chat is nice in that if you break your glass bones in one hit and are suffering from the lack of morphine, you can at least try to find someone to help. Without side chat, your only options are to crawl helplessly for hours on end to the nearest hospital, or respawn. Unfortunately, mostly everyone chooses the latter because the former is a ridiculous expectation. But really what I'm complaining about there is the lack of morphine. I like sidechat gone, even though I miss it. It was fun to communicate with people and take a short break away from the game, but that's just it. This game is about realism and depth, and sidechat takes that away. Not to mention it tells bandits where everyone is. -
Broken bones, no morphine, not fun.
dyno0919 replied to mrperson666's topic in DayZ Mod General Discussion
I would like some kind of dynamic that is more realistic. Morphine is just a painkiller, it doesn't magically cure broken legs. I mentioned something in my other thread linked above where something like a wood splint, first aid kit, or the likes would cure a broken leg. A bandage could help you walk (instead of proning) for 15-30 minutes, painkillers for an hour, and morphine for 2 hours. That way when you get a broken leg it's not endgame. You actually get a chance, and it becomes a rush to try and find a splint or whatever it may be to fix the leg. As of right now, breaking a limb (which happens 90% of the time getting hit once by a random zombie you accidentally attracted, or when crawling through a door or next to a bush) means you have to respawn. Nobody has the patience to crawl to the nearest hospital if they don't have morphine, and with side chat gone it's impossible to ask for help. Unless, of course, you use these forums. -
Broken bones, no morphine, not fun.
dyno0919 replied to mrperson666's topic in DayZ Mod General Discussion
There are tons of threads on this my friend: http://dayzmod.com/forum/showthread.php?tid=19566 http://dayzmod.com/forum/showthread.php?tid=20372 etc, etc I haven't found one person who was fine with the current "broken limb" mechanic, other than the people who haven't respawned in a while or are veterans of the game and now how to run to the nearest hospital, load up, and take off without a zombie train or a sniper rifle shot to the face.