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Everything posted by Zerzala
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Vehicles (vanilla+custom) does not spawn after database wipe.
Zerzala replied to Bubbehn's topic in Servers
Same problem. Any solution? -
The question is simple, but extremely pressing. Let's say I have a certain item registered in a single copy on the server (nominal) and it has a lifetime of 1 hour, and a restock of 24 hours. min is set to 1. Attention question, after 1 hour it will go into restock for 24 hours or the expiration of the lifetime is not considered a reduction of the min value to 0, because it was not picked up by a player and the server will simply place it in a new random place?
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I am interested in the combination restock and lifetime. I'll show you a clear example: <nominal>1</nominal> <lifetime>7200</lifetime> <restock>86400</restock> <min>1</min> Do I understand correctly that after 2 hours my item will disappear and will appear only after 24 hours for two hours?
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Some people complain about frequently repeating building assets, but I'll touch on the basics, that is, assets of existing buildings. There are still quite a few purely decorative buildings in the game (such is: land_hotel, land_mine_building etc) that are impossible to enter or a large area of which is inaccessible. It would be great to eliminate such an incident by working on the interior. When you can enter absolutely every building, search it, maybe make a base there, it’s authentic and very atmospheric.
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Music has been added to the game, but it plays so rarely, as if it doesn’t exist at all. Why not add an option for the frequency of playing melodies, by type - often, moderately, rarely.
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DLSS. DLAA.
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It would be great to add in big cities like Novodmitrovsk, Chernogorsk and the like - street names and house numbers, as in real life, at least on high-rise buildings. This not only looks authentic and atmospheric, but also allows you to more accurately indicate the place to your comrades, naming the street and house number.
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