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vandest

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Everything posted by vandest

  1. Hello modder friends ! I've made a little mod to work on server side (weather mod) and I'm able to run it on my server, but only with filePatching launch parameter. Without it, my mod seems to be never load (classic weather and can't see my debug print). My mod override two methods in ChernarusPlusData class : Init WeatherOnBeforeChange Is it a know issue ? And is there any solution to run it without -filePatching ?
  2. vandest

    Server side mods without filePatching

    Yep, it's a good mod. It needs some adjustment (found on mod's discord) but it still working good. And it's fully customizable. Thank you again for all these details! Now I know why this parameter is still there, and maybe I will use it to develop my server mission.
  3. vandest

    Server side mods without filePatching

    Thank you for this additional information. This allows me to better understand how and why it works the way it does today, because I can find a lot of information about DayZ modding but I'm never sure if it's still relevant. I'm not sure if I well understand what you mean, but it makes me think of a server-side mod called "Survivor Missions" that use mission and profile folders for static configuration. And this mod don't need to use -filePatching on server launch parameters. Otherwise, you talk about "allowFilePatching". Do you refer to the parameter in server config file (eg serverDZ.cfg) that is for -filePatching on client side ? For my mod and my server security, I don't need to allow this. (In my server config file: allowFilePatching = 0)
  4. vandest

    Server side mods without filePatching

    Ah ok ! Thank you a lot for your answer, I searched and tried a lot of things for a long time and I thought I've made a mistake somewhere. Now, I know that useless to keep searching.
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