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Your DayZ Team
CaptainAnt
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Why Can't I Place My Tent Anywhere!?
CaptainAnt replied to Nickprovs's topic in DayZ Mod General Discussion
Just gonna say... I wouldn't put my tent in the open like that. I'd find a forest I know how to find again and again and set up there. -
Broken Bones And No Morphine
CaptainAnt replied to pwnage13371's topic in DayZ Mod General Discussion
Wow, you must be the most hardcore player of all time. EDIT: Also, the issue he mentioned is a real problem, so why don't you take a big sip of STFU and give some constructive feedback about things in the game that genuinely need addressing? -
Can server admins see
CaptainAnt replied to [email protected]'s topic in DayZ Mod General Discussion
Negative. Rocket has done a top-notch job of preventing admin abuse of that magnitude. -
Broken Bones And No Morphine
CaptainAnt replied to pwnage13371's topic in DayZ Mod General Discussion
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Unlimited zombies, limited ammo.
CaptainAnt replied to Beam17's topic in DayZ Mod General Discussion
A buddy and I scouted a grocery store, saw only about 10 zeds in the surrounding area and decided that we'd be able to take all of em on inside the store since we both had AK's with 4 mags each. ... 60 zeds, two blood transfusions, a morphine, and a still broken leg later we learned that zeds simply give no fucks about walls, doors, nor barbed wire since they just sauntered right through all of em. If realism is the goal of this game, the zeds need a serious amount of work to meet that goal. My complaint isn't that we got swarmed by zeds because we fired our guns, but rather that the zeds walk through walls and surfaces like fucking jesus. -
Broken Bones And No Morphine
CaptainAnt replied to pwnage13371's topic in DayZ Mod General Discussion
there's a point where "realism" is just another word for "game mechanic". I submit to you good sir, that this is one of those times. If you want "realism", you shouldn't be able to carry an engine block in your backpack nor carry heli blades on your person and still be able to maneuver normally. -
Cherno/Elektro too easy on low pop servers
CaptainAnt replied to [email protected]'s topic in DayZ Mod General Discussion
while a good idea in concept, grouping would be a pain, and setting up a camp becomes downright impossible with that setting. -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
As a Texan, it's really not much of a stretch at all to expect for everyone and their momma to own a firearm, nor is it a stretch in the slightest to expect any given person walking around to be carrying. -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
Ok cool, I guess I'll just abuse exploits like many other people do to advance past the starting level of gear progression? That's so immersive and realistic! Also, I don't even necessarily want a gun, I want a way to get rid of zeds outside of abusing LOS tricks by hiding in a tree, making them fall off of a slope due to pathing, or DC'ing. I don't think it's asking for too much? It would be a tradeoff to fight hand to hand with a zed as they could break your leg or poke a hole in you, but that's much more preferable to running around and getting even MORE of his friends on me, only incentivising me to abuse exploits more. It wouldn't tarnish the oh-so-holy difficulty of the game, it would just give another dimension and tradeoff to the player that I would add another layer of realism to the game, without the need to constantly be fiddling with zed AI and putting so many production cycles into QA with em -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
Any way you wanna cut it though, survival usually comes down to fight or flight instinct. We currently are offered only one option at spawn and until we manage to find a means of defense. -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
Xamot, are you running up to date? The current build specifically spawns zeds near loot when a player approaches. -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
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No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
What ancient knowledge do you seek' date=' child? [/quote'] you say we as survivors should be more concerned about a flashlight than a means of defense because the flashlight is more rare? A weapon, any weapon is magnitudes more important than a spotlight for zeds and snipers to come kill you, and now the easiest/best way to get one is through making a zed train and/or force DC'ing once you've found loot but have too many zeds on you to take it. Having trouble starting out because you don't have a means of defense doesn't make you a "baddie", it makes you on the same level that any other (real) human being would be on if they were put in the same situation. If realism is the point of this game, then being 100% helpless to deter attacks isn't really all that real, is it? You should at least have your dukes up, ready to fight it out, or be able to grab a rock and cave some heads in, not just run with your tail between your legs until you find a building or cliff and can exploit the AI rules. -
No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
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No starter weapon removes survival instinct, and respect for zeds
CaptainAnt replied to breetai3's topic in DayZ Mod General Discussion
In 1.7.0, I don't think I'd have near the problems that I do now looting deer stands/barns, mainly because the zeds didn't have superhuman vision and hearing that would allow them to spot you standing up from prone in dense forest while cocking your arm back to throw a tin can. That said, if I had a means of defense I could take a higher risk/higher reward approach in killing the zeds outright and looting the stand without worry of visitors. Yes, there are problems with zed AI (in my opinion) but the lack of a means of any sort of defense on spawn makes anything more than sprinting around the map in search of a means of defense a waste of time.