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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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  1. I have the same issue, trying to figure it out, do you have any success or maybe you've found another way?
  2. Hello! I'm spawning a rifle on the ground using player.SpawnEntityOnGroundPos , then I'm attaching a magazine and filling it with bullets and also putting one in chamber. This works, but I need this to be on the player shoulder. I also tried ServerTakeEntityToInventory but it is working weird: it actually takes the gun to player shoulder, but player still sees it on the ground. If I reconnect to the server I see it on my shoulder. I also tried to create the item in user inventory initially using player.GetInventory().CreateInInventory, but it has another problem: if item is created that way, chamber cannot be loaded, it shows that bullet is in the chamber, but firing is not working, trigger just clicks. Thank you
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