Jump to content

Sabr

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Sabr

  • Rank
    On the Coast
  1. Sabr

    Everyone is a bandit now?

    Always, always, kill people. One out of two times that "friendly" will zap you. The times he won't is no benefit to you.
  2. Sabr

    Be aware, I'm going to start banning.

    Have you considered not trying to murder helpless people? This may help with your problem. Also, Prep H for that hurt.
  3. Let me amend this statement by saying that day Z as a zombie GAME is fun. But how can a zombie game be fun, with zombies that aren't fun? Hasn't this been clear for over a month? This game features zombies that die 5 seconds after they take lethal damage, follow you endlessly across the map at Kenyan speeds (with varying sensitivities), and are wrapped in endless layers of buggy mechanics. And yet, people still play and enjoy the game. Why is that? I think it's pretty clear that if the main objective of this game was a you vs. zombies autism simulator, not many people would play it. This is because the zombies are a peripheral mechanic of fun in this game. They add environment, they add backdrop, they add setting and tone. Sometimes, they even kill you, but they're not the main threat. People are. Humans, in a desolate wasteland. Rogue elements out for themselves in whichever manner they deem the most efficient way to operate. This is why the focus of the game shouldn't be shifted from a human one to an artificial one, especially with said artificial limitations. The game at this point changes at its core, and becomes different... a warped incarnation of the amazing game we've been playing. TL;DR -Zombies too stronk, combined with retooled weapon/item drops, 90% of gameplay is running from zombies, eventually finding an axe or something, using a horrible melee system while zombies chip you away, break your knee caps, etc. Player interaction minimized. Fix pls.
×