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Linker_Split

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Everything posted by Linker_Split

  1. Linker_Split

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  2. Linker_Split

    What do you want to see in DayZ 2024?

    I'd like to see an improved and more realistic and immersive medical system with gunshot and stab wounds, some more meds as well
  3. Good morning everyone, I'm a seasoned dayZ player, been playing the game since 0.39 came out and never left it, simply love it! Hell' I've been around since Operation Flashpoint came out, been modding for it, ArmA and ArmA2 as well, but this is a diffstory... I'm here to suggest something that could change the player vs player (PvP) and player vs environment (PvE) experience radically and in a deeper way. INTRODUCTION: At the moment, when you get shot, you either 1) fall unconscious while bleeding 2) getting killed (obviously!) 3) receive some shock damage and sometimes bleed Nearly the same happens for cuts and scratches. These seem very basic mechanics that do not really fit into a survival game as dayZ! SUGGESTION: My idea is to simply add a new mechanics when you get shot or cut so that it generates a gunshot wound or a stab wound. By taking values from ammo used, armor worn, weapon used to shoot, health stats etc, o e of the two wounds is created and needs to be actioned asap as they would incur in great blood loss. But it's not over yet! Once you receive such wound, your shock level won't go away, it will stay until it is treated completely, resulting in your character walking slowly and in pain and not seeing clearly. The character could take morphine injections to fight the pain. Gunshot wound and Stab wound would need to be treated in the same way, with a suture kit, with the difference that a Stab wound can eventually heal itself over time, while a gunshot one must be sutured and the bullet removed. This feature should be implemented in a way that it can be eventually "switched off" by the server owners. CONCLUSION When I think about survival games with nice mechanics and depth of play, I only think at DayZ and the constant updates it receives, but I found the medical mechanic to be still in the early stages of the game, lacking that depth that the game has. This gunshot and stab wound would defo amplify the experience of survivors who will have to deal with a new threat.
  4. Linker_Split

    Gunshot and stab wounds as new features

    The problem with mods is that when official patches are pushed, they tend to break and needs fixing, while if the features are hard-coded, they won't... plsu also less lag vs mods, no compatibility issue etc Btw, I'm not talking about creating a complex medical system, for which the Syberia mod is there for... but at least gunshot and stab wounds
  5. Linker_Split

    Gunshot and stab wounds as new features

    Something like this PVP 1 PVP 2
  6. Linker_Split

    Gunshot and stab wounds as new features

    I think that yeah an expanded medical system would really fit into the DayZ narrative. I would not say a full medical advanced system, but at least a feature regaring bullet wound and stab wounds - so a suture kit, some painkillers etc...
  7. Linker_Split

    Lowered Clothing Inventory

    It would actually be very realistic if they do like in Zomboid - no slots, but actual weight size - once you reach max weight you cannot carry more. Or, instead of grid slots, actual slots where to attach items such as for example: - mountain backpack: 10 food slots, 5 drinks slots, 1 large weapon slots, 1 medium weapon slot, 1 torch slot, 2 small firearms slot, 10 medical items slots etc. -tshirt: no pockets? no slots - shirt with small packet? 1 generic slot (no weapons) etc
  8. Linker_Split

    Gunshot and stab wounds as new features

    Is it something that Devs would realistically look into? Would it not take DayZ to the next level as one of the most authentic survival games out there?
  9. Linker_Split

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