Jump to content

Linker_Split

Members
  • Content Count

    9
  • Joined

  • Last visited

Posts posted by Linker_Split


  1. On 11/24/2023 at 3:52 PM, lemmac said:

     

    So the features you want to see implemented are already available as mods and can be switched on by servers owners if they prefer them... but you'd much prefer it if they were in the default game as standard and instead switched off by server owners if they don't like them?

     

    Rrrrrright 😉

    The problem with mods is that when official patches are pushed, they tend to break and needs fixing, while if the features are hard-coded, they won't... plsu also less lag vs mods, no compatibility issue etc

    Btw, I'm not talking about creating a complex medical system, for which the Syberia mod is there for... but at least gunshot and stab wounds


  2. It would actually be very realistic if they do like in Zomboid - no slots, but actual weight size - once you reach max weight you cannot carry more.
    Or, instead of grid slots, actual slots where to attach items such as for example:

    - mountain backpack: 10 food slots, 5 drinks slots, 1 large weapon slots, 1 medium weapon slot, 1 torch slot, 2 small firearms slot, 10 medical items slots etc.

    -tshirt: no pockets? no slots
    - shirt with small packet? 1 generic slot (no weapons)

     

    etc

    • Like 1

  3. Good morning everyone,

    I'm a seasoned dayZ player, been playing the game since 0.39 came out and never left it, simply love it!

    Hell' I've been around since Operation Flashpoint came out, been modding for it, ArmA and ArmA2 as well, but this is a diffstory...

    I'm here to suggest something that could change the player vs player (PvP) and player vs environment (PvE) experience radically and in a deeper way.

    INTRODUCTION:

    At the moment, when you get shot, you either 

    1) fall unconscious while bleeding

    2) getting killed (obviously!)

    3) receive some shock damage and sometimes bleed

    Nearly the same happens for cuts and scratches.

    These seem very basic mechanics that do not really fit into a survival game as dayZ!

    SUGGESTION:

    My idea is to simply add a new mechanics when you get shot or cut so that it generates a gunshot wound or a stab wound.

    By taking values from ammo used, armor worn, weapon used to shoot, health stats etc, o e of the two wounds is created and needs to be actioned asap as they would incur in great blood loss. But it's not over yet! Once you receive such wound, your shock level won't go away, it will stay until it is treated completely, resulting in your character walking slowly and in pain and not seeing clearly. The character could take morphine injections to fight the pain. Gunshot wound and Stab wound would need to be treated in the same way, with a suture kit, with the difference that a Stab wound can eventually heal itself over time, while a gunshot one must be sutured and the bullet removed.

    This feature should be implemented in a way that  it can be eventually "switched off" by the server owners.

    CONCLUSION

    When I think about survival games with nice mechanics and depth of play, I only think at DayZ and the constant updates it receives, but I found the medical mechanic to be still in the early stages of the game, lacking that depth that the game has.

    This gunshot and stab wound would defo amplify the experience of survivors who will have to deal with a new threat.

     

    • Like 4
    • Thanks 1
×