

tristanyockell
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Everything posted by tristanyockell
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I have not played in 6 months Is it time to start again?
tristanyockell posted a topic in General Discussion
Hello everyone, I left this game in frustration many months back due to the constant crashes, glitching and fails to even load up randomly. That is what made me quit but what I'm concerned about is what state is the game in now? Is it more stable? Is it still very clunky and awkward to do everything? I noticed that the current build has persistence disabled but that they are brining it back soon. That is a major one for me as well. I like the gritty more realistic concept of dayz and I'm a gun nut as in I hate cheesy and unrealistic portrayal of firearms in games. How is the melee combat and injuries system now, still ultra lame or has it improved some what? Thanks. -
I have not played in 6 months Is it time to start again?
tristanyockell replied to tristanyockell's topic in General Discussion
Welp, thanks for the responses. Apart from the much welcomed improvements on zombie AI and them no longer walking through walls and the additional firearms, it sounds like the same old overly clunky, broken mess. I guess I'll wait a while longer. I have no patience for playing a game where every action you do feels like someone with slow motion parkinsons. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
tristanyockell replied to alexeistukov's topic in Suggestions
I have read that the devs have no interest in implementing the proper cartridge types for the firearms in game. Since this seems to be the case, they can take their "hardcore" game and shove it, I'm sorry I wasted my money on it. This attitude is only a symptom of worse to come. -
What do you think of fresh spawns being able to punch?
tristanyockell replied to Chungmugong's topic in General Discussion
Punching is too effective in relation to other weapons in dayz, if you disagree you are not thinking clearly. Someone with a shovel is much more lethal and has more reach then an average below competent striking person. Fists suck in real life, that's why we developed weapons. No really, fists suck in real life. By the way, they really suck in real life. You want effective punches in the game, make knuckle dusters available. The game should make fists terrible enough that you need to find a weapon to survive and deal with another armed individual even remotely successfully. As it is right now you can just zig zag your way at someone and mike tyson them and take their stuff. That's not realistic in the slightest. If I start as a fresh spawn and I feel totally helpless and useless, GOOD. Because if this was real life, you would be. That's the whole damn point is it not? -
I want to see a large variety of deadly, realistic and effective weapon systems along side "28 days later" style zombies.
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I personally want to see hunting "hollow/soft point ammo" and FMJ/AP military ammunition.
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Rolling Update Rev. 0.30.114008
tristanyockell replied to Hicks_206 (DayZ)'s topic in News & Announcements
My rubberbanding issues have been reduced by 90% I would say. Overall this build feels WAY more stable in every regard versus before but still needs to be improved upon obviously. Running an old I5 quad 750 series, 8GB 1333mhz ram, Geforce 670GTX 2gb video card. -
Rolling Update Rev. 0.30.114008
tristanyockell replied to Hicks_206 (DayZ)'s topic in News & Announcements
Log out timer should be 10-15 seconds at the very least in my opinion. -
Yeah I vote for 28 days style zombies, so long as they make the movement, combat and weapons realistic/effective and not stiff, buggy and unpredictable it will make for a great and adrenaline pumping game.
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" does not expect that DayZ will reach beta status before the end of 2014."
tristanyockell replied to vrsick's topic in General Discussion
If it means that dayz will be an epic survival/combat game in the end, they can take as long as they need to. I'll be here every step of the way. If they continue to listen to the "mature, logical" community and it's needs, they have nothing but a positive future ahead of them. -
Speeds up hill are mostly accurate although possibly a little slow, the animations need to be better though.
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More civilian guns- especially lever actions!
tristanyockell replied to Whyherro123's topic in General Discussion
A lever action firearm would be nice but bolt actions, break actions, pump actions and semi automatics would be much more common for hunting arms. Many nice hunting arms to choose from and some should be implimented in my opinion. As for military/police arms: AK's, SKS, RPK, PKM, RPD, DP, SVD's, SVT-40's, Rpg-2's and 7's, underslung GP-25 and 30 grenade launchers, PPS and PPSH sub machine guns, Tokarev and Makarov pistols all would fit into the game and deserve to in my opinion. Eastern bloc hardware should take priority over american arms because it just makes sense, having a large amount of us made firearms is foolish from a realism standpoint. -
I voted yes simply because the more firearms in game the better, I really do mean that. Just make them realistic damage, accuracy, handling and sound wise.
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The option to disable it should be implimented, no reason not to. If someone likes it fine but to force it on the ones who do not like it is wrong. Twitch shooting is not going to be an issue in this game as its not a competition and the map is so vast as to never learn its inside and outs like a small counterstrike map can be after hundreds of hours ect. Again, the option needs to be enabled like on almost any other pc game.
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Ultra realism Vs Balanced game design
tristanyockell replied to kermo50's topic in General Discussion
Most important to me is ultra realistic firearm/combat and medical systems,injuries. -
Quicker Standing to Prone and vice versa
tristanyockell replied to Wicced's topic in DayZ Mod Suggestions
Switching weapons is also very slow, sometimes you get stuck there. I got hit by a zombie because I was stuck in an animation. -
Hands / Punching being the best weapon in the game WTF?
tristanyockell replied to screwloose45's topic in DayZ Mod Suggestions
Shoot them once?. No I shot a person running at me trying to punch me "3" times with my mosin nagant, he proceeded to knock me unconcious. That's beyond ridiculous. -
Sawed off double barrel shotgun, :D excellent. Hopefully they do the akm/ak47 and aks-74u in conjunction with the ak-74m.
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Voting for mostly eastern bloc firearms of all sorts since they were all mass produced and still common and rugged designs. Nato weapons are good too but should be more rare. All medium to high tier firearms should be rare.
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Focus on the survival aspect AKA stop asking for guns
tristanyockell replied to omgwtfbbq (DayZ)'s topic in Suggestions
Guns and items, tools, clothing, supplies ect. are extremely important in a game like this equally, we need lots of them all. If they decided to put alot of content in this game along with realism and some "polish", refining of the interface, good combat/weapon animations, good sound effects, smooth movement ect. this game will be the most epic video game creation to date. Something that will take a very long time to both produce and get tired of playing. If they go balls to the wall and really make this game shine I'd pay for it over again and then some. They should strive to make this game the grand turismo of weapons, loot and realism. Thats what gamers want and are really hungry for because it has yet to exist. -
Mosin M91/30, SKS. I demand the SVT40
tristanyockell replied to Leo Balzac's topic in General Discussion
Yes SKS, SVT-40, AK variants, RPK, RPD, tokarev/makarov pistols ect. all should be in dayz in my opinion. I own 5 svt-40's so obviously I'm going to see this thread and vote yes. They are amazing rifles. -
First of all, I have extensive experience with many firearms. I own plenty, alot of which are russian or eastern bloc produced. I believe that the majority of the weapons available should be warsaw pact firearms "for obvious reasons". The Mosin Nagant m91/30 was an excellent choice but others should follow. All of the following firearms were mass produced and still available in large quanities as is the ammunition for all of them. -Ak variants - 7.62x39 or 5.45x39 -SKS's - preferable the yugo m66 made with rifle grenade launchers as well - same ammo as 7.62 AK variants -SVT-40's 1.6 million made and still held in eastern bloc arsenals, takes same ammo as mosin 7.62x54R -tokarev tt33 pistols - 7.62x25 -pps or ppsh sub machine guns - same ammo as tokarev pistols -makarov pistols 9x18 -PKM machine gun - same ammo as Mosin Nagant and SVT-40 -RPK/RPK-74 - Same ammo as AK variants -SVD marksman/sniper rifle- Same ammo as mosin nagant Some russian guns that are less common now but would be nice to have: -RPD machine gun - Same ammo as sks/ak variants -DP machine gun - Same ammo as SVT-40, Mosin nagant and SVD sniper rifles. As you can see, they all have excellent ammo compatibility and I think deserve to be in the game. Another thing that would be great to see are "pocket pistols" These pistols would be more common but have less stopping power and grossly inacurate "low tier firearms". I love the Dayz game but I do hope they take the firearm aspect very seriously, it needs to be done right and accurately. Because like they say, guns are the "leveling up of Dayz". If you need to have blood transfusions and anti biotics ect. then you need realistic firearms and ammunition. Thanks for reading.
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Please reduce the infinite, instantanious zombie respawning issue. Swarms of infected is awesome, but when you blow all your ammo gunning down two dozen of them and magically, they all respawn again = extremely annoying.
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No zombie game is complete without a good pump action shotgun.
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