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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

SnR

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Everything posted by SnR

  1. The Arrowhead server profile adds the kill message - http://community.bis...ver.armaprofile deathMessages = 1;
  2. Indeed - http://forums.bistudio.com/showthread.php?88388-Here-s-how-I-got-ARMA2-to-perform-smoothly-using-RAMDISK&highlight=ramdisk
  3. SnR

    How much would you pay?

    I already paid for it, which also allows me to obtain hundreds of other mods, missions and addons.
  4. No need to do DayZ, Its the large island and all its plants, trees and structures that need speeding up.
  5. Its already possible, and out there in the wider Arma community - Xenos' latest version to his Domination MP mission has the required delay/ timer.
  6. No add-ons for client side are allowed through official DayZ servers, the alpha instability will be harder to discuss and track.
  7. SnR

    New Game

    Fool. See you in Arma III.
  8. The Pro's down under use star navigation - http://www.armaholic.com/page.php?id=8252
  9. SnR

    New Anti-Cheat system like this :

    The Arma community have other options - http://forums.bistudio.com/showthread.php?112759-Doolittle-Anti-cheat-System
  10. SnR

    AUS AND NZ PLAYERS

    Come play with all the ANZ server players from AusArma http://www.ausarma.org/forum/97-ausarma-dayz/
  11. SnR

    Server Software Kit

    In its Alpha state the Devs require ultmate consistency in community feedback. To have team leet with their uber island, sound modded server, whining cause of instability would cause major issues in gaining true reports. Ask the question next year when the mod is being ported over to Arma 3, you should be able to get a solid answer from someone ?
  12. SnR

    Can I use soundmod with DayZ?

    Server rules apply directly to the player. Players wont get on at all. http://community.bis...wiki/server.cfg
  13. G,Day http://www.ausarma.org/forum/97-ausarma-dayz/ Jump on the TS, you will find lots of players paired up and more.
  14. SnR

    Spread The Word: Surrender Key

    Get the Devs to take this and add the option to punish those who kill those in the surrender position.
  15. BI developers have been working too hard with beta's, to see this go to a standalone.
  16. SnR

    Shit/Piss System

    I want to be able too lick my screen.
  17. SnR

    DayZ Aussie Clan

    http://www.ausarma.org/forum/97-ausarma-dayz/
  18. SnR

    Don't move DayZ to Arma 3

    The Arma Community moves with each new addition to the series, MP servers have never been able to sustain running empty -http://www.gametracker.com/search/arma/? All great mods are requested to move also, im not seeing DayZ being any different in its current form. DayZ mod needs BI patches and attention, not going to happen when BI eyes are on Arma 3.
  19. SnR

    ArmA II Demo

    When you do decide to do the right thing, go to the source -https://store.bistudio.com/action-fps-games
  20. SnR

    Arma 2 armoury issue

    Looks like you were still running the Mod with Arma, to truly learn the basics i would run the game in vanilla.
  21. Can you join an non DayZ server without DayZ ?
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