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luka (DayZ)

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About luka (DayZ)

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    On the Coast
  1. "Yes, the zombies are more fearsome enemies than in previous versions but that's GOOD. Zombies are the focus of the game and should be feared instead of shrugged off." To an extent I agree, but there must be a middle ground between the previous zombies and the current "super-zeds." "This also brings more realism to the game since the survival rate in real life would be pretty low. Many survivors wouldn't survive very long and the ones that were lucky enough to find supplies would carry on." Sure, realism in a game is always welcome. But a game is a game first and foremost, and as such, is intended to be FUN. Dying several times and spending most of your time sprinting from zombies before finding anything of use is not considered a fun experience. Additionally, one can assume that the "ones that are lucky enough to survive" have already survived, and you are spawning as one of those people. "Additionally, this should give players a greater sense of accomplishment when they do find a weapon or food or water. It should be that glimmer of hope like it would be in real life." I'd rather lose the heightened sense of accomplishment that comes with succeeding in the seemingly impossible and have a more consistently enjoyable experience. It's what games are for (or the good ones at least). "All in all, I am having an absolute blast with this mod. I hope the difficulty makes the ones that can't handle the heat, leave the kitchen and that the hardcore fans keep playing." Hardcore fans don't pay bills, reaching a large player base does. That kind of attitude will stifle any hopes of creating a successful enterprise around this game. Obviously this game shouldn't be dumbed down beyond an unreasonable degree, but it is overwhelmingly clear that the latest update has gone too far and a balance must be found.
  2. No gun = interesting. No gun + hulk zombies on bath salts = no fun.
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