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otaq
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Everything posted by otaq
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Don´t understand me wrong, I love DayZ and everthing about it, also I´m very excited to see how the Alpha is working right now, but there are somethings I strongly would recommend to give a bigger satisfaction to all alphatesters so far. Set night-day-cycle generally to 6 hours. Don´t allow to change Gamma&Alpha-settings at night Try to reach the "night level" of "Sa-Matra Wasteland" (Arma 2). In my opinion it just has the best compromise between DayZ hardcore-gameplay and accessibility, also it just looks amazing. IMPROVE THE LOOT SPAWN SYSTEM AS SOON AS POSSIBLE! The balancing right now is totally frustrating. Sometimes you search 30 houses and find absolutely NOTHING. It really destroys the fun and the desire to play more/longer. As a result I´m sure more information about any gameplay-feature, bugs, etc. could be gained. I´m not talking about adding more weapons or improving the weapon spawnrate, I´m talking about the normal stuff you should find everywhere. At the moment all the best equipped dayz players got their outfit and stuff because of server-hopping (at the known weapon-spawnplaces), and that´s so silly, it´s nearly like cheating, forced through the current messed up spawnrate-balance. Spawn loaded weapons. Prevent quitting via ALT + F4 and set a timer for logging out. 60 seconds logout/leave server-timer would be enough to make fights as they always should be, dramatic, intense but fair. That´s all so far. Would be happy to read what you guys think about it! PS: Sorry for my bad english :( I hope you can understand everything I wrote. I posted this text also at http://de.reddit.com/r/dayz/comments/1tarx2/how_the_alpha_could_be_much_better/
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See!? Where are you from? Which country?
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We are talking about DayZ, right? The game where you walk and run and do nothing much much longer then actually do something, and you talk about "more important things in real life"? :D COME ONNNNN!!! 60 seconds are just nothing, also the most important part is: This is a great and damn easy way to get rid of the combat loggers. This shitty way of cheating would not be a topic for someone anymore. It is absolutely worth it.
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Yeah, but the goal is to prevent using ingame settings or mechanics to cheat. Same thing with logging out in a fight and so on. The main problem with the night time I see, is that it is so dark and hard to deal with it, most of the people just change the server to get around it, and this cannot be the right thing. Nighttime could be a alternative thing, a really exciting one with many possibilitys. Maybe it could be a good idea to have different moons and therefore light settings. More light at full-moon for example. The coolest Arma-night experience so far I got with Arma 2 Sa-Matra Wasteland. It was very dark with bad sight, but not completely unplayable without a light. The atmosphere was just great.
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Right! That´s what I say.
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I´m happy you also see it this way. The effect would be great and the risk of destroying things is at minimum. With "weapons" I ONLY MEAN light crappy weapons like a simple handgun and shotgun. I mean, let´s see this in a realistic way. There ARE some people in YOUR neighborhood, IN REAL LIFE, no matter what country in the world you come from, which have weapons. And especially in courtrys and landmarks like Chernarus there are weapons. Not only in military base.
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Easier? What is more easy then server-hopping and so finding the best gear? This is the absolut standard right now and lame as hell. Don´t you see this? There is also nothing easy about the other changes I mentioned. Go to friendslist in STEAM, leftclick and press "Join game". Is this so hard? ;)
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Of course, so of course you have to be sure to logout on a safe spot somewhere, and not in a ongoing fight :) It´s so easy to changed and brings sooo much improvement. It prevents that silly and lame fight-quitting. If you do logout on a huge empty field, in perfect sight for every sniper, it´s absolutely your fault and then you ARE a sitting duck :P
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topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
Wedding dress!? WTF :D ...I would like to see a bride-zombie, in a wedding dress though... .. I mean, to shoot ^^ -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
Besten Dank. Ist korrigiert :) -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
hmm.. wo denn bitte? Einer war drin, aber dieser ist nun weg. Wo sind die anderen? Ich glaube du übertreibst ein wenig oder liest zu selten "die Großen" wie Lamestar und PClames usw. oder? ^^ -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
bad? :) You mean, really bad? -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
"Lost in Translation" is the right formulation :) You guys are talking about a google-translation, don´t forget that. Also don´t forget the standalone-Version will be basicly different and safer against hackers because of the new engine and engine-modification. Also fighting againgst hackers is a process which never end and is always part of the development. Would it help you to clear this up if I would upload parts of the audio-file? -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
otaq replied to SmashT's topic in Mod Announcements & Info
Explain that. "Is written very poorly". What is the problem? -
Should we remove barbed wire in the next update
otaq replied to mattlightfoot's topic in Mod Announcements & Info
Yes please, it makes no sense. It´s only destroying the gameplay with people using it for blocking territories. -
[Video] How to get top-equipment in under 10 mins just by using an axe!
otaq posted a topic in DayZ Mod Gallery
How to get top-equipment in under 10 mins just by using an axe... ...and running and sneaking to kill a player who got everything. It´s a german video, but actually it doesn´t matter. It´s clear what the point of this video is. Have fun, as I had! Original-Article at topoftheGAMES.com Reddit-Post: Read me If you like it, share it please! Best regards, OtaQ -
[Video] How to get top-equipment in under 10 mins just by using an axe!
otaq replied to otaq's topic in DayZ Mod Gallery
Thanks for the beans guys! Dankeschön :) -
[Video] How to get top-equipment in under 10 mins just by using an axe!
otaq replied to otaq's topic in DayZ Mod Gallery
Is it easier to run around and kill a top-equipped Day Z player? Or is it easier to kill players which only have a axe, as a player with top-equipment? Please tell me :) And hey, actually, everyone who got this kind of equipment and don´t know how to use it, deserves a death like this ^^ Thank you very much for the beans! :) I guess it needed a while until he sees me coming and then, there were also some zombies in his back, so maybe they helped me also a lot. And don´t forget the distance between us later, actually this was not a distance for a M1 anymore, more for a M1911 or something... He just failed. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
otaq replied to rocket's topic in Mod Announcements & Info
Big sorry, the Zombie Aggro was very good before this patch, ok - maybe a little bit too easy. But what you made now, just ruined the game absolutely for me. The latest version has just a ridiculous zombie aggro range, which makes absolutely no sense - the zombies can see or hear me from hundreds of meters distance. I couldn´t really move without being attacked from an unrealistic distance, just stupid. Also spawning without a weapon is nothing which good gameplay allows. The reason is simple: Trying to find any loot without any weapon, it senseless - pure luck and lottery, finding a weapon-loot without any zombies biting you till death. I spent hours for running around and dying many times, without any weapon or chance to get one. Please, change the aggro to the last version and add maybe around 20% more aggro-range - this should be perfect for all time. There are more important things to do, and even if the goal was to bring more danger back to the zombies (compared to the bandits), think about it, the humans will be still more dangerous than any monster - it´s just realistic ;) And please, don´t try to balance the game for the best player-groups with highend-weapons and highend-stuff. Think about the 95% of "normal" players.