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Qwody

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Everything posted by Qwody

  1. It may sound like a silly question, but please wait. I'm trying to understand this; for example we have bmw car mod. The creator of the mod made a folder called "info" and created files for both types and events. Now let's get to the part I don't understand. Here is the sample code for the red car. Thats types.xml <type name="CrSk_BMW_525i_E34_Red"> <nominal>0</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> Thats events.xml <event name="VehicleCrSk_BMW_525i_E34_Red"> <waves>0</waves> <nominal>30</nominal> <min>6</min> <max>12</max> <lifetime>64800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="12" min="6" type="CrSk_BMW_525i_E34_Red"/> </children> </event> As you can see, both codes have values such as nominal, min, max. As far as I know, the nominal value indicates how many x can be found on the map, and min indicates at least how many. How should I change for "types" or "events"? For example, I want the red car to spawn at most 3 and at least 1 on the map.
  2. I really appreciate your interest. First of all yes I set up a local dayz server. But I could never set it to public. I did research on sites such as youtube, reddit, dayzforums, but I failed in the port opening and forwarding part of my router's interface. I found a discount code at a hosting company and used it. Anyway, now I have a server. I put a password until I complete the settings. I'm trying to make final settings. I know the trader is blocking the survival part of Dayz so I configure prices and items to buy differently from other servers. But at this stage, the Trader part is really challenging for me. As I am alone, I cannot calculate the permanence of the items purchased from the trader or whether there is a missing item. If an item is lost 3-5 days after purchase, it can be disastrous for me. I spend too much time in the types file to avoid this. I'm also considering limiting the vehicles that can be owned to improve server performance (solo players have 1, clans 2 cars etc.) anyway, thank you so much for everything. I hope I can be successful on my first run. 🙂
  3. Thanks. Well for this example; I need to use events.xml for car spawning. types.xml just configure for the cars spawn lifetime in map. Am I right? Well, if I had to change the question like this; Let's set the "nominal" "max" "min" values in the types and events file of the BMW car to 1. Suppose we are using "TraderMod". If a player spawns a car with this mod, will other players' cars or cars spawn randomly on the map disappear?
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