MisterMysterious
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Experimental Update 1.22 (Change Log)
MisterMysterious replied to Kyiara's topic in PC Experimental Updates
This is a step in a very good direction when it comes to melee PVP experience. I'd remove it from fists too, so there's more of an incentive to pick up meat tenderizers, crowbars and such. -
Seeing the extremely negative reaction some players have reported, I am pretty sure it's related to this: https://en.wikipedia.org/wiki/Misophonia#Signs_and_symptoms Personally I can't relate, but quick google search indicates that it ruins the experience for some people, not only in DayZ but in other games too.
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Really appreciate your patience and continued supporting of the game we all love. Here's to many more updates ❤️
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Experimental Update 1.21 (Change Log)
MisterMysterious replied to Kyiara's topic in PC Experimental Updates
@lemmac Basically, armbands have a very simple model and interactions with other clothing. This is because they go over your arm, and all of the clothing items share a very similar shape on the arm. This makes interactions between armbands and clothing very simple. You have a single ring (the armband) that goes over a tube (the arm clothing), and it works exactly the same for any armband/clothing combination. If headtorch straps were to work the same, they would have to take shape from the thing you're wearing them over. This means a different shape for every single piece of headwear in the game (all the different hats, caps, helmets). Can it be done? Sure. Is it worth the workload? -
54) I believe this is already in the game, however I'd say even that is not enough. Either bayonets should OHK standard infected to the chest (currently they only do to the head), or you should be able to block their attacks while holding a gun. The first option is much easier to implement and balance. This would also give some much needed utility to the AKs over the other assault rifle options.
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Experimental Update 1.21 (Change Log)
MisterMysterious replied to Kyiara's topic in PC Experimental Updates
Also important, do light sources still disappear when viewing them through scopes? -
It appears that this particular fix has been scheduled for 1.21 as per Geez's comment, contrary to all others mentioned in this hotfix.