Hello!
In the game when the player's vision comes into contact with a collision, be it a wall, the ground, a streetlight in front of the player, etc... an autocontrast occurs, it is automatically intensified, this autocontrast causes it to be increased by modifying the scene's default illumination, anyone looking at the ground will have noticed this.
Here I shot a scene showing how the lighting is screwed up by aggressive autocontrast.
I do not mind a little contrast to illuminate a little, even the contrast when looking at a wall does not bother me, it gives the effect as the view gets used a little to where it focuses, even at night it bothers less because the scene is illuminated a little giving a little the effect that the pupils dilate to see a little better, but during the day it is hateful to look at the ground and see how the whole scene is illuminated in a very aggressive way modifying the contrast that comes by default.
I think there should be an option to control the intensity of the autocontrast, to intensify or reduce it manually, or simply Bohemia should reduce it to the maximum, at least that of the ground collision which is the most aggressive.
For example, in forests I'm fine with autocontrast, or when it gets almost too late, but during the day it destroys the default contrast of the game, I think that the autocontrast should be configured better, especially when looking at the ground, which is when the color of the whole scene changes just by looking down a little.