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Kuzyn-704234ddb48d572a

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Everything posted by Kuzyn-704234ddb48d572a

  1. Kuzyn-704234ddb48d572a

    NO POINT IN PLAYING DAYZ WITH ALL THE HACKERS

    Ok, but what evidence you all have that they were really hackers? Most of the community don't know things like that some materials can be penetrated by bullets etc. In many situations if someone kills you with a single shot, you won't be even able to hear that shot.
  2. Kuzyn-704234ddb48d572a

    Community Spotlight - May 2023

    I've played on one roleplaying server with something like NatureOverhaul and I must say its one of the best and worst experiences in DayZ. Why its the best? Because it really gives a feeling of abandoned overgrown areas. There were some extra tents, vehicles, crashes, trash, trees and bushes everywhere. You really feel like in postapo. And why its the worst? Because later if you want to play on official map, its too sterile and clean 😞 I hope that one day Dev Team will think about overhauling Chernarus in this way. Also that idea of POX dynamic events is also really cool thing that could be part of the base game.
  3. Kuzyn-704234ddb48d572a

    DayZ | +50 QoL suggestions | Part 5

    There are capes and hoodies on many modded servers with extra slots for scarfs/capes and it works. Of course there is some overlapping with hats, but for example if you have a hat, the hood from cape or hoodie its taken off. Simple solution. Basically I agree with most of thing here. Huge and great QOL changes list. Few comments from my side: 7 + 37) There should be also a thing that was done by modders. You could simply toggle speaking on radio on and off. There is a push to talk and voice activation mode for radios. You often dont want to talk on radio and turning it off everytime is annoying. 11 + 30) This could be done with a little overhaul of cuts system. Also from a mod. Minor scratches would bleed only a little and infected should be able to "scratch" you even if you block. But at the same time it should not be necessary to heal yourself up to let's say 3-5 scratches. And there is another thing like a deep cut. Those deep cuts could bleed much more and should be treated asap. But infected shouldn't be able to deep cut you if you block. 47) As I said before, modders already added extra slots for things like capes and scarfs. Tbh I would like to see it in vanilla even if it causes a little overlapping effect. 56) Again, Im thinking about a mod, probably Siberia? Where your character needs to sleep. Otherwise it will walk or run slower. That would be another perfect survival addition that we actually have to sleep from time to time.
  4. Kuzyn-704234ddb48d572a

    DayZ in 2023

    Great news 😃 I hope the devs saw that topic about Chernarus and can take something from it https://forums.dayz.com/topic/254206-chernarus-must-evolve/
  5. Kuzyn-704234ddb48d572a

    Chernarus must evolve

    That's the problem with that mod introducing those illnesses. Random shit is too random. And it's hard to balance and polish every new bug that this complex system introduces. Of course, there are some things that could be added at some point like minor scratches to the body that does not need a bandage/rag and only if you stack them then you have serious bleeding or you need to get a deep cut. But its a months of testing.
  6. Kuzyn-704234ddb48d572a

    Chernarus must evolve

    I'm currently playing on one Hardcore RP server with the same mods and I can definitely tell you that its not suitable for vanilla. There is too much things to balance with all that diseases, wounds, meds for it etc. Same with skills, maybe a cool idea for RP servers but not for regular gameplay.
  7. Kuzyn-704234ddb48d572a

    Chernarus must evolve

    This is an interesting topic and I would like to leave my comment on this. Firstly, reasons for changes DayZ is strong right now, recently broke another online record. But the question is, how long it will last? I think that many old DayZ veterans are exhausted, Chernarus was revamped, enhanced - but in general it's the same map and game loop is the same. New players who don't exactly understand what DayZ is, are looking for some adventures, goals. Livonia with or without a bunker is a great addition, but not everyone is able to risk it by giving it a chance, after all its a paid expansion. I personally enjoy DayZ like it is now, but it would be great to have more opportunities. Realistically, what changes are possible? I guess everyone would like to see some super new cool mechanics implemented but I guess that's impossible for devs and their resources. There are still many things that need to be fixed or polished too. But when I think about Chernarus and what could be added in a simple way, few things come to my mind: new types of zombies that will protect the highest military loot outside gas zones or other interesting locations, key cards/keys to certain locations, obtainable only through some events or from specific locations, combined of above, zombies that can be killed only with "something" from "somewhere", more wrecks, military outposts and general mess in bigger cities, more interactive events, unique vehicle? I will try to explain every point. New types of zombies Basically I would like to see creatures that are more difficult to kill and that are more dangerous. Examples: zombie in military areas which mutated more from virus and now has ability to run faster and makes some scary noises, zombie which shine in dark like glowstick, they could have a chance to poison player on attack like food poisoning, zombies set to crawl on default, not only after breaking their legs, zombie that is super heavy and big, that can knock out a player with a hit, but is really slow. Access items and locations I would like to see some more "quest chains" let's say like the one with a bunker on Livonia. Maybe a locked room in a vessel near Rify with some exclusive spawn inside? Or nuclear shelters in the biggest cities like Elektrozavodsk, Chernogorsk, Novodmitrovsk and Severograd, with extra chance to spawn NBC suits, filters, some cans of good food. Or even a new item, like a water filter which allows you to drink directly from the river/pond? Boss zombies New boss zombies protecting some of areas mentioned above, could be killable only with specific ammo? And firstly, you need that ammo from gas zones, secondly, you need to find a key or keycard to access those special locations. More wrecks etc. I didn't have any problem with the map in general. But recently I played some RP server and it hit me how big atmosphere change with small adjustments on the map. There were car wrecks everywhere, lot of crashes, some ruined buildings, more scaffoldings than usual, more stories telled by environment objects. There were more camps inside big cities with abandoned tanks, barbed wires, tables, military tents. It actually represented the lore, that there was a war between communist party + Russian forces and Chernarus forces + UN and the outbreak results (piles of bodies etc). So I would love to see more of it in a base game. More interactive events So we've got some helicopters, military convoys, road accidents or gas bombing, but there could be a little more. Maybe little ships wrecks with basic items for lucky newbies or a zombie "horde" (realistically probably about 15-20?) that will emerge from some bodies pile? Also there could be some crashed planes near airfields that failed to land. Unique vehicle Taking everything above into account, there could be a special vehicle that is obtainable only by visiting special location or getting unique item etc. I know that we have a humvee right now, but it can be a returning vehicle like a bus, for large groups that would be able to solve "quest" and as a reward they would have a bigger vehicle to transport more people. Or quads/ATV. I know that devs already said that motorbikes and bicycles are unlikely to come, not in near future for sure due to some collision/map details that would make them unusable or frustrating to use. But quad/ATV with 4 wheels could be a nice addition for offroad driving.
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