No chance of randomly generated starting items? I mean really. At first people were saying 'How many people just have gun in their home?' To which i answer, a whole lot. Not all, but there is a percentage of the population that DOES own a weapon. In my country, its easier to own a double barreled shotgun for hunting that it is to own a measly handgun. In Spain i have seen .22's being sold without the need for a licence. In the US, well depending on state laws the type of weapon changes but even my father in law had a 9mm and a .22 rifle at home, and hes a Mexican emigrant. Granted, not everyone would have access to those weapons OR be able to get to them in time, but not everyone would be weaponless. As previously stated. A piece of 2x4 would be a weapon. Right now posting this from my workplace all i need is to look around and instantly i have a wide variety of possible improvised weapons. For example: #1- Looking around the first thing i can think of is a 4 foot aluminum bar that's part of a coat hanger. Easy to get to and easier to remove. Breaks easily but would get some good hits in. #2- Steel 4 foot rod with a handle on one side and a hook on the other. We use this to pull down the metal grating when we close the store at night. Steel makes it muck more durable, though it is heavier and harder to swing. Now, i work at a sports and outdoor store. We sell machetes, axes, pocket knifes, etc. I'm not even counting those. I'm just focusing on whats more likely to be available across a wide range of places. This all just to show that not everyone will escape with exactly the same gear. Starting with randomly generated stuff would add a different experience every time. Your priorities would change depending on what you have. So some start with a revolver? Make them only have 6 rounds. Don't give them extra ammo. Some start with the hatchet. Other start with a few more food supplies so they don't have to rush in search of some right from the start, etc.