derk371
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7 NeutralAbout derk371
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I think that the bunker is still a feature of Livonia and it is unlikely that we will see the bunker here.
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Maybe that's why the airport is being redesigned? But he lost his relevance not because he was big or tired.
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Well, I'm not talking about official servers. Of course, there is generally a complete mockery of the player. I like servers without much modification, with the buildenivere mod. Well, it remains a game, not a complete simulation of life. By the way, I often build a base in cities with a chemical zone, I even saved a couple of times during a raid. 🙂
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There is no point in arguing, everyone has their own opinion. I also built a huge base solo, and there were much more than 100 walls. And 14 locks. They were all rolled up in ~12 hours. For me personally, as well as for my team, dayz will lose interest with the introduction of electronic codelocks. And large bases, where the FPS is half as much and lags even on good computers, do not attract me.
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This is everyone's business, I personally would not really like workbenches and stuff. Reminds me minecraft/rust. The fact that codelocks are long and tedious, this is a balance. Do you want a strong guard for your loot? Be kind, enter a lot of locks. And if a person has 30 doors, and he opens them in 15 seconds, is this normal? I like the balance of laziness. Don't you want to look out if the city is empty? Your ass is in danger. Don't want to open a lot of doors at the base? Your loot is in danger. Don't want to take a safer but longer road? Your ass is in danger. This is the whole point of the game. Each decision should not contain only pluses. It must also carry its disadvantages. It is laziness that decides in this game. How many bases have been captured because the owner is too lazy to close at least the first door? For he was going to leave in a couple of minutes. Electronic codelocks will ruin it all. And the bases will be made too strong.
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That is why people have created a mod for an electronic codelock. But many are his opponents, because he does not fit well into the atmosphere and creates powerful bases of 30 doors that open in 10 seconds by the owner.
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It is not difficult to implement, it will take less than an hour of time. But the benefits of this will be endless.
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First of all, sorry for my bad english. I will try to convey my thoughts. I've played quite a few hours in the game. About 2 thousand. Approximately 50% of my bases were opened by guessing a password. And it doesn't matter if I had 10 doors or 2, in one night I lost even the largest bases. Is it right? People build bases for weeks, collect materials to lose in one night? One team will also collect ammo and grenades for a week to raid. And someone just picks up all the passwords overnight. Often people do these not with their own hands, but with the help of various assistant programs. Let's think. A three-digit lock is opened on average in 9 minutes. What's the point in it anyway? Maybe it should be removed? Nobody uses it, because 9 minutes of time, it's even ridiculous to call the protection of your base. A four-digit codelock requires an average of 1.5-2 hours to open. It's not that much. With luck, it can be opened in 20-30 minutes. So, at night, when there are few players online, a person can open even a large base without any problems. Why not replace three-digit codelocks with five-digit ones? Maybe they just need to be made more rare and that's it. Three-digit numbers do not make any sense, four-digit ones still poorly protect the base from hacking. But five-digit codlocks will save the situation, because such a codlock will have to be selected for about 12 hours on average. When you were raided, it's not so offensive, people spent a lot of resources and took risks, because they made a lot of noise and other players come to shoot. But when your big base is just picked up overnight, it discourages any desire to return to the game. I personally have already lost about a dozen good guys in 2 years who do not want to play because of such crackers.
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First of all, sorry for my bad english. I will try to convey my thoughts. After updating the cars, everyone began to drive beyond the edge of the map to avoid unnecessary "problems". People began to make stash behind the map, leave cars / tents behind the map. Maybe return it the way it was? Drove abroad by car - died.
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Routes before be like: Routes and play areas now:
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First of all, sorry for my bad english. I will try to convey my thoughts. After the update with chemical zones, the balance of the map was disturbed. Previously, the north was interest because of the best military loot. Now the north does not enjoy interest at all. Playing in this area I very rarely meet players/bases. I'll explain why. Why would the player run so far? When all the good loot is in the chemical zones that are located on the coast. Collecting chemical protection on the coast is even easier, due to the large number of spawn locations. As a result: he died - he quickly ran, the base can be built near the chem. zones, what's the point of spending a lot of time and going to the airport or tisy? The coast has always been and will be alive, but going a little further the map begins to die out. I would like to add more interest to the depth of the map. As an example: - Add a toxic zone (preferably a large one). - Remove chemical protection from the coast, leave it only at high-tier military facilities. In this case, to acquire protection, you will have to initially go deep into the map, and then return to the shore. Instead of collecting all the protection on the coast and ignoring the rest of the map. - Move the chemical zones at least to the middle of the map so that it can be accessed both from the depths of the map and from the coast. (For example, in Livonia, the location of chemical zones is much more balanced.) - Add something like Livonia's bunker, with good loot and unusual access, which will be the same interest as chem. coastal areas. These are just examples, I'm sure you can come up with a large number of solutions to revive and re-add interest to the depths of the map. I would very much like to see Chernarus alive again, not only on the coast.