

Mallick
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Everything posted by Mallick
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Even if you find a way to get the vehicles out of the Clan hands, it doesnt stop the hackers who just teleport the vehicles to themselves. Sick of finding boats inland.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Mallick replied to ruarz's topic in DayZ Mod Suggestions
As for the random events, why not add a major random event, like having a Hercules fly across the map then an engine bursts into flames and the Hercules try and lands, so it crash's and is unable to fly but it is on the ground and in the back cargo area is random loot, maybe crates of goodies or an extremely rare vehicle or something. You should be able to drink from water containers multiple times before they are empty. You should start with out a bag on your back, adds to somthing else you really need to find. Bandages and pain killers are so common do we really need to start with them ? if we are still gonna spawn on the coast and we remove everything say bag and gear, then what we should do is change the survivors cloths to make it look like you just washed up on the beach with ratty torn cloths and no gear, adds to the mystery of the survivor, did he come from a boat crash, a plane crash or something entirely different. -
My suggestion to this idea would be where other platforms like steam give achievements, DayZ version could unlock a wearable skin or accessory, this would need an area where you could customize your character, if the website will eventually link to a lot more of your character, maybe there could be a spot there where you could change the look of youre player determined by what you have unlocked from in game. On the other hand , Would changing the way your player looks be uploaded to your player right away or be changed on new spawn ?
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Great News on the stand alone Project, Just wanted to ask what this means for the mod, Will the Mod stop receiving support after the 1.7.3 patch ?
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I remember Rocket was talking about creating Zombie Lifecycles in one of his interviews. Thinking about this i thought a way to try and test lifecycles would be to add a hunger function to the zombies similiar to the player ones. When a zombie is at the top 40% of the hunger bar they stand upright and run full speed. Between 60% and 30% they could be hoppers that run with less speed then the upright zombies but because they are more hungry they would follow you for longer. Then there is those in the last 30% to 5% health these are the crawlers, once again they merely crawl after you but are so hungry they may never stop following you. Then there are those in the last 5% hunger mark not sure how they should look or act. When a Zombie hits a player they should have there hunger improved, So every hit adds a percentage up, so a Crawler might start hopping again or if they maul the crap out of someone they might become a full upright zombie again. I was also thinking that the bottom level zombie also becomes a target for the other zombies, so any hungry zombie will attack the bottom level zombie as a food source to increase themselves. so a situation you could use is this: Say there are zombies you need to pass, instead of killing them straight out, you wound one badly, the zombies come for you, but you manage to lose them, the zombies turn on the badly wounded one mauling it, then you may be able to slip pass the group because the are busy mauling something for food.
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Why not, The infected need sustenance to survive, the infected horde up when attacking, for the survivability of the horde and the individual infected feeding on the weaker ones fits in to me, are there not animals that do this? Humans have done this to survive why wouldn't the infected, at this stage of the infection when survivors are way outnumbered it only make sense?
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What you guys should really be concerned about
Mallick replied to saifallofjmr's topic in DayZ Mod Suggestions
EndGame Content does not fit into the Dayz way of life and never should. Its not about creating stuff for you to do when geared, its about getting the tools to do whatever we want to do whether we are geared or not. Adding new content always helps, Adding a way to build our own base's will be fun, Making some places in the world interactive would be awsome, as in having to repair radio towers and such to be able to get a broadcast system working in that server and other things like this would add some great new ways to do things. When Rocket brings out the tool to build ones own base i hope he gives us the tools to do much more then just build a cave underground to live in, Hopefully he gives us the tools so we can come up with random and unique ways of building our base's like walling of a small town and allowing us to fortify it from zombies and players, maybe walling off a petrol station so our base has fuel and so forth. -
k, so i think some of the primary weapons should be dropped to secondary, I think these weapons should be dropped to secondary Weapons: SubMachine Guns Bizon PP-19 SD MP5A5 MP5SD6 Shotguns M1014 Remington 870 (Flashlight) Misc Compound Crossbow M136 Launcher On another Note, i think something has to be done with the current anti cheat stuff, it obviously isn't working. In the last 2 days i have come across a guy with a golden revolver and golden ak, A guy with the camo'd m40a3, been teleported to NW Airfield and shot dead, another time i was ported to NW airfield and run over with a truck, and just before this post i was in cherno and someone blew up both hospitals then my leg mysteriously broke and i was dead instantly. This is just the last 2 days on diffrent Aus servers, can only imagine how bad it is for those in areas with a bigger player base. Im not saying i no how to fix the problem, but i cant see how the mod can move forward when plagued by this problem. I can get over losing my gear to Zeds, Players, rollbacks, and Bugs and glitches but these scripters and hackers is where it annoys me most.
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Lol u do know why there are so many hackers right?
Mallick replied to despair (DayZ)'s topic in DayZ Mod General Discussion
How many times does it have to be said, DayZ is not a game, it is an alpha of a Mod from the game Arma2. Rocket himself calls it an experiment not a game. as for hackers they are the PedoBear Scum at best. -
The third DayZ Playerbase Survey | Final Results
Mallick replied to eel's topic in DayZ Mod General Discussion
done -
i havnt tried the Vsync thing. but for me and my mates we flush it. "Hold SHIFT + Minus" on the numpad then type "FLUSH" , nothing will come up to type in but when you have typed flush the screen will say recieving and then refresh and youre Tear will Be Randomly diffrent, as in some times it looks better other times worse usually takes 2-3 times to get a decent one.
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I think the patrol pack should be removed from the starting gear and added as a loot item with the rest of the bags, this would give finding a bag more priority and have an actual use for that Czech Vest pouch that's 6 slot. Also there is 2 weapons that get neglected by survivors and need a rethink to make them usable at all. 1st is the Crowbar, at first players tried it, but with how easy it is to find a hatchet, i haven't seen anyone running around with a crowbar for over a week, either it needs a secondary function like the hatchet or remove/replace it. 2nd Crossbow, Since starting with this mod a month ago i haven't seen anyone actually with this weapon, Personally i like the idea of this weapon a close/medium range silent killing tool that isnt that rare, but what i dont like is every bolt takes up 1 space each, The bolts them selves are common enough, so all you have to do is make the bolts stack and the weapon becomes usable.
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right so we can all zip it, or we can keep brining up the points that we think need a change, as to let the devs no what is of most concern to the dayz community. so stop being a nugget and help instead of hinder.
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even tho the Double barrel is not a weapon of choice for me, I have seen survivors battling it out with each-other using just double barrels, its like a line of musket-men looking away and firing and hoping for the best, lolz
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the most important is youre mouse scroll wheel use it on everything
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Two computers, different IP's, same house, cannot connect to same server
Mallick replied to semipr0's topic in DayZ Mod Troubleshooting
i play dayz with my house-mate all the time on the same servers, we haven't opened ports or anything, I dont no what youre problem is but i doubt its your network setup. Especially since it did work and now it doesnt. We both use Six Launcher. Sorry i cant offer any solutions. -
There seems to be a small group of players controlling the vehicles, I have seen Convoys of vehicles driving around shooting the place up, but after getting a map of all the vehicle locations and have been trying on a couple of different servers for over 2 weeks to find just 1 and have not found any. I think the system that allows players to control these vehicles permanently needs to be dropped and there needs to be a time limit, like if the vehicle hasn't been used for 30mins then it re spawns at the location it was taken from. Now i no you few people with vehicles hidden are gonna cry like babies but i think the wider community deserves a chance at the vehicles too.
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When picturing how it would look in game, i keep thinking of that kid from the Freestyler video clip, Big bulky headphones with a playstation controller in one hand, except his walking around cherno,
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Coal Mines - Problems with Heat (Extra environment, items; linked threads)
Mallick replied to 3rdparty's topic in DayZ Mod Suggestions
The reason to go down a mineshaft for coal, add a train vehicle permanently to the map, which requires coal to run as a fuel source. Since the train would be permanant the players could fill there backpack with coal then fight for control of the train lolz. -
Everytime i see a pumkin patch i think, why cant we use them for food or jack'O Lanterns lolz
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Brainstorming new features - part 1 - Character Evolution
Mallick replied to [email protected]'s topic in DayZ Mod Suggestions
I think to start with we need to look at the starting choices when creating a character, atm there is male and female. my suggestion would be to add a choice after that. A choice of what your career was before the fall of man, like some of the class's you have here, each choice would have different starting gear. i think if we moved to something like this then maybe later on it can be evolved into something more like you suggest. -
i think this idea has some good points, after heading in land there is a lot of running between towns and stuff and i keep thinking some jogging music would be awsome, like eye of the tiger or somthung lolz. ii was thinking of 2 ways to look at it, 1, would be an mp3 player with headphones, not earplugs but big bulky ones on the players head. 2, Wind up equipment, there is a lot of equipment that can be charged by wind up, Radios, Torchs and even mobile phones, also you could ad pedal powered Transmitter to talk to other players, this type of equipment when used could make you use your energy up when powering and only last a certain amount of time.
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-Train- After being all over the map to find a vehicle and not finding any not even one i could fix up, i think the vehicle chance should be somewhat improved, then i defnetly think a chance of a train spawning would be awsome, i dont think you would has=ve to go back to a hand powered cart, you could make it an old coal powered train. Heres a site with heaps of trains from russia to get some ideas of what they use http://englishrussia.com/2008/10/05/trains-of-russia/ . -Plane- I also think in the north east airstrip the heli chance should be removed and like an old cropduster type plane should be there since its like a rural paddock type field. here is a link to an old russian cropduster http://en.wikipedia.org/wiki/Polikarpov_Po-2 .
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so i joined this server, rdy to continue my survival story and all of a sudden there is an AKM in my Bag with 12 mags of Ammo, the problem with this is everyone in the server got the akm with 12 mags in there inventory and people were running and gunning each other, is this a glitch. an admin abusing the mod or a hack of some sort ?
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There needs to be a way to Create a Group or Squad. is it possible to create a group permanatly through the main server, so you are always in a group no matter the server you are on. or would you have to join a group eveytime you log onto a server. The more permanent way would allow for the building of large Clan sized groups of survivors out there, but having groups form up and disband upon leaving a server would allow for smaller groups to come together here and there. I think a direct benefit for being in a group should be Spawning/ re-spawning on a group member. another benefit should be that each member of you're group is more easily identified. I think for the mod to be more repayable later on is to have a safe zone somewhere, i personally think this should not be at the start near or as a spawn but somewhere as far from spawn as possible as-to working towards the safe zone as a goal in the progression. Whether or not the safe zone is some sort of walled town or maybe some sort of cold war bunker shouldn't matter to much, but in the safe zone there should be a few things, now im thinking for the mod to have some attainable goals there should be a trader to trade gear to for some sort of money or credits, then another spot in the safe zone should be like a bank or inventory that you can buy for the currency you have traded stuff for, now an inventory would come in handy for trips out to find items to repair cars or helicopters and such. Now im not even sure any of this is possible but id love an easier way to join a game with friends with out the 30 re-spawns to get close to eachother as a priority.