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Everything posted by jasonmcmackins@gmail.com
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Thug life in this bitch
jasonmcmackins@gmail.com replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
God I hope so... That will make it way more enjoyable putting a bullet in your face.... -
Mega Lottery ** FREE HIGH TIER GEAR** RESULT IS OUT!!
jasonmcmackins@gmail.com replied to Bonehead3535's topic in New Player Discussion
Hey, some loon has my avatar.... Grrrrrr.... Arrrrrgggg.... -
script restriction #96
jasonmcmackins@gmail.com replied to Crippled_ninja's topic in DayZ Mod Troubleshooting
This guy... This wonderful guy here gets meh beans... Haven't tried the fix yet, but at least you're trying to help... More than I can say for the people that actually got my money... So Sir, you get my beans... Thank you... -
So I am seeing that everyone and their mamma are getting nailed by Battletards lastest shit break tonight, but I see no love my homies getting nailed for # 90. Wondering which is worse... Dodging the script kids or sitting here waiting for some penciled pocket idgit to fix their mistake. Maybe Battletards should hire the guys making the hacks... They seem to be more competent...
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Script Restriction # 90.....
jasonmcmackins@gmail.com replied to jasonmcmackins@gmail.com's topic in DayZ Mod Troubleshooting
Holy Hairy Fun Bag Batman.... 12hr+ now. Seroiously? No Seriously? How smart do you need to be to realize that if you fucked a patch up you "ROLL" everything and everyone back until you can get your shit together!!! -
Graphics artifacts fix
jasonmcmackins@gmail.com replied to Combos's topic in DayZ Mod Troubleshooting
they're kinda busy dividing up $33,728,010... -
I don't know... If I was banned... And was absolutely sure I did nothing? Someone would keep buying gas and matches until the whole city burnt down... Banning legit players is a good way to turn them into hackers...
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Hacking must be stopped
jasonmcmackins@gmail.com replied to disastr's topic in DayZ Mod General Discussion
Gonna just re-post this cause it addresses the OP and the topic... ^THIS. You are sooooo right about this. So from now on absolutely NO game direction decisions should be made with Bandits in mind. Good or Bad. As it has been pointed out, "they" are not the majority. Their cries for 5 to 30 secs of free time to shoot a person logging out where that person can not avoid being shot cause his window is closed is definately not going to be implemented. And there's a wonder to why there is such an out burst of hackers. Realize that the mindset of the Bandit and the mindset of the Hacker are kissing cousins. Born of the same womb. The weak excuse "well I don't know what's in his bag until he's dead and I can loot him" or "you just don't know if he's gonna shoot you". Both are valid, but more often just layered upon someones want to give someone else a crappy day. You can layer your bullshit on as much as you want in an urge to defend your psychopathic fantasies spawned by the lack of fulfillment in your real life all you want, but some people are just not gonna believe you when you're pissing on them and trying to tell them it's raining. Hell in a hand basket, hell in a hand basket, considering the inspiration for the mod hell and hand baskets could be exciting, but there's no depth to the basket and hell smells like shit and bubble gum. There's a reason why every shooter gets replaced by the next new thing in six months and this is turning into just another shooter... -
This is just getting annoying.
jasonmcmackins@gmail.com replied to Thundirah's topic in DayZ Mod General Discussion
Thanks man.... I needed a map!! :thumbsup: :D -
How Long Do You Scout?
jasonmcmackins@gmail.com replied to Taggert1313's topic in DayZ Mod General Discussion
Man up and move in slowly... If you have been playing for a couple of months already then you should know you can just about determine your odds by looking at the number of people on the server. Get you a canteen man and learn where the puddles are. I never have to go into town if I just want to continue surviving. -
Pending Update: Build 1.7.2.5
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Oh, you think that hacking is bad now? Wait till people start running out of ammo. Out of all the things to fix. Priorities backwards... -
^THIS. You are sooooo right about this. So from now on absolutely NO game direction decisions should be made with Bandits in mind. Good or Bad. As it has been pointed out, "they" are not the majority. Their cries for 5 to 30 secs of free time to shoot a person logging out where that person can not avoid being shot cause his window is closed is definately not going to be implemented. And there's a wonder to why there is such an out burst of hackers. Realize that the mindset of the Bandit and the mindset of the Hacker are kissing cousins. Born of the same womb. The weak excuse "well I don't know what's in his bag until he's dead and I can loot him" or "you just don't know if he's gonna shoot you". Both are valid, but more often just layered upon someones want to give someone else a crappy day. You can layer your bullshit on as much as you want in an urge to defend your psychopathic fantasies spawned by the lack of fulfillment in your real life all you want, but some people are just not gonna believe you when you're pissing on them and trying to tell them it's raining. Hell in a hand basket, hell in a hand basket, considering the inspiration for the mod hell and hand baskets could be exciting, but there's no depth to the basket and hell smells like shit and bubble gum. There's a reason why every shooter gets replaced by the next new thing in six months and this is turning into just another shooter...
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This song is strangely relevant to Day Z.
jasonmcmackins@gmail.com replied to Interfector's topic in DayZ Mod General Discussion
YEP!!! -
Pending Update: Build 1.7.2.4
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Dude, over the course of 4 days of full play I crawled from Pustoshka to the Cherno Hospital checking every Deer Stand along the way and the Air Base above Balota. When I finally made it to the Hospital late late late on the fourth night, eyes teary, back aching, recently injected with morphine and a back pack full of medical supplies, I went to the office building near by and got shot buy some dude hiding under the stairs... Cheers.... -
Pending Update: Build 1.7.2.4
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Thanks, that's just what some people were wanting... :D -
Pending Update: Build 1.7.2.4
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Cool cool... Thanks... -
Pending Update: Build 1.7.2.4
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Rocket, can you please be sure to get the servers in line before going to far with the logout/login penalties. All the people I play with (which is in the neighbor hood of 40+) and I spend a good portion of the start of our daily DayZ adventure trying to find the right server. I would hate to gather a poor reputation cause I've had to cycle through shit servers in order to find a good one each day. We're not hopping for loot purposes. Just trying to find one we all can play on. Really man... It's horrible mess out there... -
About people who instantly disconnect
jasonmcmackins@gmail.com replied to Atanar's topic in New Player Discussion
Hotkey commands in Windows are easy to do. There is absolutely nothing a game coder can do to stop someone from shutting down a program on their on computer. To think this would be allowed is just silly. Once again, if they shut down their program to escape you then they're out of your way for at least a few minutes. More than enough time for you to leave the area. If you stick around waiting on them to return well the suffer what ever consequences happen after the fact. If your psychopathic goal was to kill them for the joy of it, well then just pretend they were Morgan Freeman and figured out your ploy before you put their partner's ol' ladies head in a box. -
Experienced player looking for Team N.A. Eastern
jasonmcmackins@gmail.com replied to F4Z3D's topic in DayZ Mod General Discussion
http://clansmokejaguar.enjin.com/ Give us a shout bro. We play various different games from many different styles. Feel free to sign up and shout at us on our message boards. Our parent game is a Battletech Mod. -
Ma n Pa go `HUNTING
jasonmcmackins@gmail.com replied to joeblack8op's topic in New Player Discussion
Great, "Swamp People" play DayZ too. If you hear banjos RUN LIKE HELL!!! -
My honest opinion of Day Z (And message to the creator)
jasonmcmackins@gmail.com replied to d4rk51d3x's topic in New Player Discussion
Might as well prepare them for the rest of the game, right? -
In the future, electro and churno are history!
jasonmcmackins@gmail.com replied to moofactory's topic in DayZ Mod General Discussion
Personally, I thought the Russian map was a game enhancement. I don't speak nor read even the tiniest bit of Russian so trying to figure out where in the hell I was added to the atmosphere. So where would I like to see the next one? South America maybe. Somewhere third world. Definitely no major populated area or no major modern built up area. You need to be able to explain the supplies or lack there of. I know a lot of the movies and stories are set in America, but a Zombie plague would die out too fast here. Specially in the southern regions. Just way toooooooooooo many guns for that kinda shenanigans to last long. In my house alone there's four pistols, three hunting rifles, and four shotguns with a minimum of two boxes of ammo for each. That's just the way it is here. -
Disconnecting to avoid death
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Hmmm. And you wonder why the MMO/Shooter idea hasn't really taken off. Do you get upset when someone in Battlefield decides to log when you're shooting at them? Now let's look at other MMO's. In Aion/WoW/Ua/FF... and so on... when you die from a mob or player you don't loose all of you progress that you have been working towards. At most you just get sent back to some other place. Now I wouldn't want to see that here. If you just kept your same kit then the whole risk/reward would be stripped. Though people are trying to play this as a progressive MMO. Which it is kinda modeled to be. With the aspect of perma-death added in for realism. So we have to find a compromise. Now thanks to some that have posted here and that I have conversations with my views have evolved, but some of the extremities are just that. First of all, timers are fine, but have to be done right. So here's my positions which have been stripped from ideas here, talking to others in chat, and some of my own. Standard Log-Out - !5 second timer where the player is capable of viewing his surroundings but not moving or activating anything without the timer being canceled. Combat Log-Out - Upon Damage or Act of Aggression (firing a shot / melee) a 3 min timer would go into affect. This would count down in the back ground and when a player attempts to log the remainder of the time would have to run down before logging would be successful. Now upon attempting to log the same would apply as to not moving or using activation's, but looking would still be permitted. A 15 second minimum would still apply as well. In other words once 3 minute timer reach 15 seconds then the Standard Log-Out would apply. Of course each new Damage or Act of Aggression would renew the 3 minute timer. Server Re-Connection - This may blow, but it's needed to curb some unwanteds and a net for some honest problems. A 5 minute "Same Server" re-connection wait. This is added to deal with Game Crashes and Connection loss. If for some reason you loose connection or you game crashes you would be instantly removed from game. Now some may not like this, but the idea of someone having an Avatar for you to kill or loot in COMPLETELY ABSURD. I know what you're saying. "People will just Alt-F4 or Reset their router". Yeah, I know this is possible. That's why you can't reconnect to the Same Server for 5 minutes. If someone wishes to go through the hassle of restarting the game or wait for their router to reconnect and still then wait 5 minutes, then fine. They can go through all that bullshit till the cows come home for all I am concerned. We absolutely have to build in some sort of net to help cushion honest problems happening to honest players in this. If you are having someone get killed and lose all of their progress because of crappy servers or game bugs then we'll be dropping players like dead flies. What this will do though is buffer those that are disconnecting then moving to preposition on another server, then popping up behind you on the original server. Some here may want the timers lengthened or additional penalties to apply and I look forward to reading your additional ideas and reason behind, but we have to be careful not to let our frustration affect what we're doing here. Alpha Testing. We're here to help Rocket and his crew develop a balance game. -
Disconnecting to avoid death
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Okay, you see, you have the power to change minds and influence people, Though the 2-3 minutes is still a bit excessive, but I offer a compromise in our discussion. Shorten the log out timer. Say 15-30 secs, but... add a 5 min same server reconnection wait and give those that lose power or connection the ability to immediately be disconnected. Now you say people would just unplug, reset router or alt-f4 their way out. That's would be fine with me, They would still be facing the 5 min same server wait if they come back to the same server and if they don't, well then they're out of my hair either way. Just to tell you though. What caught my eye and changed my mind a little was when you said you would be able to move to stop timer. This I like. As long as it's a WSAD move only and you could still mouse look. -
Disconnecting to avoid death
jasonmcmackins@gmail.com replied to rocket's topic in Mod Announcements & Info
Who said it was for me to decide. Rage much. But I do have the right to voice my opinion. Just as you have the right to troll me for doing so. So maybe we can come to some sort of understanding you and I. Okay this timer thing? What about loss connections? Would you like to see some sort of "net" put in that timer to keep those that have this issue from unintendedly finding themsleves bent over the ol' barrel? If so then what keeps people from pulling the cord out the router? Or just will those people just have to take the loss and suck it up? What I am trying to get at here is, if this is your solution then what are your answer to all the issues that would arise from it? Before you ask though, I am fine with the fix rocket has already started working on. Zombies saving when you log out and are there when you return. All other issues people are having problems with I don't view as serious issues.