Jump to content

Gunny-e174dd68292a73e3

Members
  • Content Count

    13
  • Joined

  • Last visited

Everything posted by Gunny-e174dd68292a73e3

  1. Gunny-e174dd68292a73e3

    Detect if player is new or respawn

    Is there a way in an override of missionServer.c -> OnClientNewEvent to identify if the player is new to the server or if its a new player? /Jens G
  2. Gunny-e174dd68292a73e3

    DayZ Tools and windows update

    Anybody else have problems with the DayZ tools after the latest windows update? When I open any of the tools and want to select a directory I can only select from desktop. I cant change drive not even access C. Have tried with Run as admin with same result.
  3. Gunny-e174dd68292a73e3

    Avoid mod for new player

    Thanks a lot!! I will have a closer look at this /Jens G
  4. Gunny-e174dd68292a73e3

    Avoid mod for new player

    I cant find a spawn selection mod which does the following for me. I would like to have a respawn selection mod on my server but I dont want new players to be able to select spawn - they should spawn from cfgplayerspawnpoints.xml So I was thinking there must be a way to have a mod like BasicSpawnSelect install and when its a new player it does not use that mod but goes to vanilla spawn points. But how?
  5. Gunny-e174dd68292a73e3

    Instant flagpole

    Anybody know of an instant flag pole besides "Instant flagpole build no nails from dismantle" which doesnt seem to work properly?
  6. Gunny-e174dd68292a73e3

    Avoid mod for new player

    What I ended up doing was using zSpawnSelectionFixed as a base because it is open source. In MissionServer I have an array where I store ids from the dead.When EEKilled send a message to client whit the position of dead I send a message to MissionServer with the id and store it in the array. I have an call later function which clears the id after some time to not overflood it. When OnClientNewEvent is trigger, for both new spawns and respawns in MissionServer I see if the id is in the array. If so it gets a dialog else it just ignores the dialog and the systems normal spawn process is running. But I quite like the idea of a file instead of the array so I think I will change to that methode. Thanks for you valuable answer
  7. Gunny-e174dd68292a73e3

    Spawn respawn selection only

    I ended up making the mod myself based on zSpawnSelectionFixed
  8. Gunny-e174dd68292a73e3

    Spawn respawn selection only

    I cant find a spawn selection mod which does the following for me. I would like to have a respawn selection mod on my server but I dont want new players to be able to select spawn - they should spawn from cfgplayerspawnpoints.xml Anyone have seen such a mod which they would recommend?
  9. Gunny-e174dd68292a73e3

    Avoid mod for new player

    Found that zSpawnSelection already did that. Sorry no it didnt, it was a setup error on my part, so the question still stands
  10. Gunny-e174dd68292a73e3

    cfglimitsdefinitionuser.xml

    It looks like it should be user instead of name in the type files: <value user="GreenZone" /> Then it works
  11. Gunny-e174dd68292a73e3

    cfglimitsdefinitionuser.xml

    I have added the following in cfglimitsdefinitionuser.xml <valueflags> <user name="GreenZone"> <value name="Tier3" /> <value name="Tier4" /> <value name="Tier8" /> <value name="Tier11" /> <value name="Tier12" /> </user> </valueflags> And in the types file I use: <type name="AMS_FirstAidKit"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="shelves"/> <usage name="Medic"/> <value name="GreenZone" /> </type> But it gives me a unknow value GreenZone Do I use <value name="GreenZone" /> wrong?
  12. Gunny-e174dd68292a73e3

    My own mod is not loading on my DayZ server

    I have made a small mod which contains just a hunter jacket with a logo. The mod is packed with out problems at published on steam. Then the mod is imported into the server. When checking from the client my mod is shown. But when I connect to the server, I get an error saying that client have a mod which is not on server. And I have been through every logfile I could find but nowhere is an error or anything related to the mod. How can I see why a mod is not loaded on a server because I guess there most be some kind of fault in the mod The mod https://steamcommunity.com/sharedfiles/filedetails/?id=2880373525
  13. Gunny-e174dd68292a73e3

    My own mod is not loading on my DayZ server

    Yes the installer does that by it self. And I just checked it was the right one
×