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Anybody else have problems with the DayZ tools after the latest windows update?
When I open any of the tools and want to select a directory I can only select from desktop. I cant change drive not even access C. Have tried with Run as admin with same result.
Gunny-e174dd68292a73e3 replied to Gunny-e174dd68292a73e3's topic in Scripting
What I ended up doing was using zSpawnSelectionFixed as a base because it is open source. In MissionServer I have an array where I store ids from the dead.When EEKilled send a message to client whit the position of dead I send a message to MissionServer with the id and store it in the array. I have an call later function which clears the id after some time to not overflood it.
When OnClientNewEvent is trigger, for both new spawns and respawns in MissionServer I see if the id is in the array. If so it gets a dialog else it just ignores the dialog and the systems normal spawn process is running.
But I quite like the idea of a file instead of the array so I think I will change to that methode.
Thanks for you valuable answer
Gunny-e174dd68292a73e3 posted a topic in Scripting
I cant find a spawn selection mod which does the following for me.
I would like to have a respawn selection mod on my server but I dont want new players to be able to select spawn - they should spawn from cfgplayerspawnpoints.xml
So I was thinking there must be a way to have a mod like BasicSpawnSelect install and when its a new player it does not use that mod but goes to vanilla spawn points.
But how?
I cant find a spawn selection mod which does the following for me.
I would like to have a respawn selection mod on my server but I dont want new players to be able to select spawn - they should spawn from cfgplayerspawnpoints.xml
Anyone have seen such a mod which they would recommend?
I have added the following in cfglimitsdefinitionuser.xml
<valueflags>
<user name="GreenZone">
<value name="Tier3" />
<value name="Tier4" />
<value name="Tier8" />
<value name="Tier11" />
<value name="Tier12" />
</user>
</valueflags>
And in the types file I use:
<type name="AMS_FirstAidKit">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="shelves"/>
<usage name="Medic"/>
<value name="GreenZone" />
</type>
But it gives me a unknow value GreenZone
Do I use <value name="GreenZone" /> wrong?
I have made a small mod which contains just a hunter jacket with a logo. The mod is packed with out problems at published on steam. Then the mod is imported into the server. When checking from the client my mod is shown. But when I connect to the server, I get an error saying that client have a mod which is not on server.
And I have been through every logfile I could find but nowhere is an error or anything related to the mod.
How can I see why a mod is not loaded on a server because I guess there most be some kind of fault in the mod
The mod https://steamcommunity.com/sharedfiles/filedetails/?id=2880373525