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Everything posted by Ivan Connor
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The commands to control the DayZ systemd service are as follows: "systemctl enable dayz-server" -> Enables and installs the service "systemctl stop dayz-server" -> Stops the DayZ Server "systemctl start dayz-server" -> Starts the DayZ Server "systemctl daemon-reload" -> Reloads the service configuration after changes, like when adding mods "systemctl reset-failed" -> Resets the "failed" counter when there's a prob and max retries were reached ________________________________________________________________________________________________________________________________ The systemd service configuration also has a "ExecStartPre" parameter, which can be used to execute a script before service startup. It can be used to backup the world and to check for server and mod updates. Note: The scripts have to be executable or service startup will fail without a specific error. Here are examples for two shell scripts to backup the world (and delete old logfiles) and to check for updates. ________________________________________________________________________________________________________________________________ Script Name: update.sh Content: #!/bin/bash # backup dz mission & gameworld min=$(date "+%Y%m%d_%H%M%S"); # Create Dirs mkdir -p /home/dayzserver/BACKUP_WORLD/$min mkdir -p /home/dayzserver/BACKUP_WORLD/$min/logs cp -r /home/dayzserver/servers/exp-dayz-server/mpmissions/dayzOffline.sakhal /home/dayzserver/BACKUP_WORLD/$min # delete world backups older than a week find /home/dayzserver/BACKUP_WORLD/* -mtime +7 -exec rm -rf {} \; # backup dz server log files cp /home/dayzserver/servers/exp-dayz-server/profiles/* /home/dayzserver/BACKUP_WORLD/$min/logs #cp /home/dayzserver/servers/exp-dayz-server/profiles/VPPAdminTools/Logging/* /home/dayzserver/BACKUP_WORLD/$min/logs #cp -r /home/dayzserver/servers/exp-dayz-server/profiles/CodeLock/Logs/* /home/dayzserver/BACKUP_WORLD/$min/logs # delete dz server log files rm -f /home/dayzserver/servers/exp-dayz-server/profiles/*.log rm -f /home/dayzserver/servers/exp-dayz-server/profiles/*.RPT rm -f /home/dayzserver/servers/exp-dayz-server/profiles/*.mdmp #rm -f /home/dayzserver/servers/exp-dayz-server/profiles/VPPAdminTools/Logging/*.txt #find /home/dayzserver/servers/exp-dayz-server/profiles/CodeLock/Logs -maxdepth 1 -mindepth 1 -mtime +1 -exec rm -f {} \; # Make Tarball Of DZ Backup Dir tar -czvf /home/dayzserver/BACKUP_WORLD/$min.tar.gz /home/dayzserver/BACKUP_WORLD/$min # Delete Backup Dir rm -rf /home/dayzserver/BACKUP_WORLD/$min # Make Tarball Of Full Server #tar -czvf /home/dayzserver/BACKUP_WORLD/dayzserver_20240506.tar.gz /home/dayzserver/servers/exp-dayz-server #check for dz server and mod updates /home/dayzserver/servers/exp-dayz-server/update_mods.sh ________________________________________________________________________________________________________________________________ As one can see, the last line calls the script that checks for updates. When I am working on the server I often deactivate it with a comment # because the update checks take some time. ________________________________________________________________________________________________________________________________ Script Name: update_mods.sh Content: #!/bin/bash #check for server update /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +quit #check for mods update /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 3467647389 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 1646187754 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 2950097655 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 2602208478 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 2832884779 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 3038576574 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 3364216187 +quit /home/dayzserver/servers/steamcmd/steamcmd.sh +force_install_dir /home/dayzserver/servers/dayz-server/ +login YourSteamUser +app_update 223350 +workshop_download_item 221100 2472500243 +quit ________________________________________________________________________________________________________________________________ Note: I use a 2nd Steam account with another copy of DayZ for the server to avoid authorization issues.
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After installing steamcmd and the DayZ server on Linux, the restart cycle can be configured through a server shutdown time in messages.xml. To restart the DayZ server software automatically after a timed shutdown a Linux service is needed. This is a systemd configuration file of a DayZ Service on a Linux Server. The DayZServer startup command itself is pretty much the same, as always. The nice value is set to -19, so that the OS treats the DayZ service with the highest priority possible. In this thread I will describe controlling the service and other details. File Name And Path: /lib/systemd/system/dayz-server.service Content Of The File: [Unit] Description=DayZ Dedicated Server Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target StartLimitIntervalSec=600 StartLimitBurst=3 [Service] Type=exec ExecStartPre=/home/dayzserver/servers/dayz-server/update.sh ExecStart=/home/dayzserver/servers/dayz-server/DayZServer "-mod=3364216187;3038576574;2832884779;2602208478;2950097655;1646187754;" "-serverMod=2472500243" -cpuCount=8 -BEpath=battleye -profiles=profiles -config=serverDZ.cfg -port=2302 -dologs WorkingDirectory=/home/dayzserver/servers/dayz-server/ LimitNOFILE=100000 ExecReload=/bin/kill -s HUP $MAINPID ExecStop=/bin/kill -s INT $MAINPID User=dayzserver Group=dayzserver Restart=on-failure RestartSec=10s TimeoutSec=600s Nice=-19 [Install] WantedBy=multi-user.target
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Yes, you can set those higher when you want more cars overall. I set it lower for controlling the server performance. Most important are the car trigger values that activate the player event for the DayZ Vehicle Spawner. These values allow for all car spawn points to be used and for cars to spawn quickly and numerously. Every spawn point of one car event is treated like an unique identifier for the car that is spawned by the Vehicle Spawner. That's why it's also important to set the event's children to the max value of spawn spots for that specific car/vehicle event. And the car is only despawned when it's ruined, which then frees that unique event spot and allows the Vehicle Spawner to respawn it, if a player activates the trigger.
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Spawn Max Cars On Sakhal in events.xml : <!-- !!! VEHICLES !!!--> <event name="VehicleCivilianSedan"> <nominal>9</nominal> <min>6</min> <max>26</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Black"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Wine"/> </children> </event> <event name="VehicleHatchback02"> <nominal>9</nominal> <min>6</min> <max>59</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Black"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Blue"/> </children> </event> <event name="VehicleOffroadHatchback"> <nominal>9</nominal> <min>6</min> <max>34</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_Blue"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_White"/> </children> </event> <event name="VehicleSedan02"> <nominal>9</nominal> <min>6</min> <max>46</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Grey"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Red"/> </children> </event> <event name="VehicleTruck01"> <nominal>9</nominal> <min>6</min> <max>24</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Blue"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Orange"/> </children> </event>
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For Experimental 1.28 testing give them all parts in cfgspawnabletypes.xml, but with 10% chance for headlights (for fun at night), and a canister of gas to get water easily : <!-- VEHICLES --> <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_Blue"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_White"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_White" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Offroad_02"> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Trunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="GlowPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="CivilianSedan"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Wine"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Wine" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Black"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Black" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="Hatchback_02"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Hatchback_02_Black"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> 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Experimental Update 1.28 (Change log)
Ivan Connor replied to merropa93's topic in Xbox Experimental Updates
What an update. Thanks to the team.- 1 reply
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Yeah, that's what I always do... And I disabled that reset soon after that post because it doesn't make sense at all. Think it's a leftover from testing. Cheers.
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Can anyone tell me why the date is always being reset ? I don't get it. See "DATE RESET AFTER ECONOMY INIT" in INIT.C: void main() { //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 9, reset_day = 20; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } } It really makes no sense to me. I don't understand why this is always done. Thanks in Advance
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Dear Bohemia, please randomize MOTD. I've made a list of 25 quotes for MOTD. But MOTD only uses the first few because it always shows them in the order they're written in serverDZ.cfg Would it be possible to randomize the selection of an entry in the list ? That'd make the MOTD feature much more useful imo. Thank you. Best Regards
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Dear DayZ - Devs, first of all, thanks for the greatest game ever. Secondly, I was thinking about a feature that could maybe be implemented with little effort: A server side switch to disable Player Damage, via serverDZ.cfg or somewhere else, like PlayerDamage=On/Off If players cannot damage other players anymore we'd truly have PVE servers. As of now, people do not read or ignore it if servers are PVE. And I imagine it would also be nice to have servers that switch on PVP from time to time, so that you have time to build and gather and survive and then to fight on weekends or so. Thank you for reading. Best Ivan
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Experimental Update 1.21 (Change Log)
Ivan Connor replied to Kyiara's topic in PC Experimental Updates
Hello BI, first off thanks for this great patch 1.21 with a multitude of fixes and new stuff. From the start of 1.21 Experimental I keep getting following error in my console log: 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) The 'ChristmasTree_Green' always appears at this point in the log too, but the "NorseHelmet" is new. It is the way it is written in "types.xml" but CE cannot match it. -
I think this Experimental 1.19 is another step in the right direction that you have been taking since last year. There are meaningful features in this Experimental update and for the future. -Congratulations for implementing Enfusion's vehicle simulation in DayZ, as it was announced before. I think that was a technical masterpiece. The additions to the vehicle HUD are welcome too. -Livonia is the map that we chose to play and build our own server on a few months ago when we started out with the JZA and our own servers! Thank you for putting in so much effort into Livonia. Now we are sure it was the right decision. The map is very beautiful and the one thing I'm especially glad about is that I can read the town signs 🤣 -The new executable for debugging and modding is a great addition and its capabilities will help to build even better mods. This will boost the mod scene even more and I think modded servers are as important as the vanilla servers. I like both play styles a lot and we use 12 mods small and little like nostamina and big like bb+ ourselves and all these mods are fantastic and they have to be supported! The whole development of the mod ecosystem will benefit from the implementation of this new debug tool and maybe even server owners and admins like me can use it. -Love the new bleeding indicator. Sometimes you don't notice when you are bleeding to death cause you dont see it. Since we can't "feel" it visual indications of the bleeding's severity is very welcome. I am looking very much forward to building my very first experimental Dedicated Server now for Dayz on our test server. We want to try out the Experimental 1.19 now 😁