-
Content Count
7 -
Joined
-
Last visited
Community Reputation
3 NeutralAbout Ivan Connor
-
Rank
On the Coast
Profile Information
-
Gender
Male
-
Location
EU
-
Interests
DayZ
Profile Fields
-
Bio
Long Time Gamer & DayZ Late Timer
Recent Profile Visitors
553 profile views
-
Yeah, that's what I always do... And I disabled that reset soon after that post because it doesn't make sense at all. Think it's a leftover from testing. Cheers.
-
Can anyone tell me why the date is always being reset ? I don't get it. See "DATE RESET AFTER ECONOMY INIT" in INIT.C: void main() { //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 9, reset_day = 20; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } } It really makes no sense to me. I don't understand why this is always done. Thanks in Advance
-
Dear Bohemia, please randomize MOTD. I've made a list of 25 quotes for MOTD. But MOTD only uses the first few because it always shows them in the order they're written in serverDZ.cfg Would it be possible to randomize the selection of an entry in the list ? That'd make the MOTD feature much more useful imo. Thank you. Best Regards
-
Dear DayZ - Devs, first of all, thanks for the greatest game ever. Secondly, I was thinking about a feature that could maybe be implemented with little effort: A server side switch to disable Player Damage, via serverDZ.cfg or somewhere else, like PlayerDamage=On/Off If players cannot damage other players anymore we'd truly have PVE servers. As of now, people do not read or ignore it if servers are PVE. And I imagine it would also be nice to have servers that switch on PVP from time to time, so that you have time to build and gather and survive and then to fight on weekends or so. Thank you for reading. Best Ivan
-
Experimental Update 1.21 (Change Log)
Ivan Connor replied to Kyiara's topic in PC Experimental Updates
Hello BI, first off thanks for this great patch 1.21 with a multitude of fixes and new stuff. From the start of 1.21 Experimental I keep getting following error in my console log: 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) The 'ChristmasTree_Green' always appears at this point in the log too, but the "NorseHelmet" is new. It is the way it is written in "types.xml" but CE cannot match it. -
Ivan Connor changed their profile photo
-
I think this Experimental 1.19 is another step in the right direction that you have been taking since last year. There are meaningful features in this Experimental update and for the future. -Congratulations for implementing Enfusion's vehicle simulation in DayZ, as it was announced before. I think that was a technical masterpiece. The additions to the vehicle HUD are welcome too. -Livonia is the map that we chose to play and build our own server on a few months ago when we started out with the JZA and our own servers! Thank you for putting in so much effort into Livonia. Now we are sure it was the right decision. The map is very beautiful and the one thing I'm especially glad about is that I can read the town signs 🤣 -The new executable for debugging and modding is a great addition and its capabilities will help to build even better mods. This will boost the mod scene even more and I think modded servers are as important as the vanilla servers. I like both play styles a lot and we use 12 mods small and little like nostamina and big like bb+ ourselves and all these mods are fantastic and they have to be supported! The whole development of the mod ecosystem will benefit from the implementation of this new debug tool and maybe even server owners and admins like me can use it. -Love the new bleeding indicator. Sometimes you don't notice when you are bleeding to death cause you dont see it. Since we can't "feel" it visual indications of the bleeding's severity is very welcome. I am looking very much forward to building my very first experimental Dedicated Server now for Dayz on our test server. We want to try out the Experimental 1.19 now 😁