Commando_Kain
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Issues with CLE (Central Loot Economy) Not Respawning Loot.
Commando_Kain replied to Commando_Kain's topic in Servers
UPDATE** I have the <lifetime></lifetime> of Items working however once the life time expires and the items despawn. The CLE does not spawn loot back in at all the entire map goes blank and stays that way. Something to Note is that as a testing set up i have all Items in the game on the same life time. so naturally when all of the items life time expires at the same time the map should be void of loot. And that is what I am seeing. But I am not seeing loot come back with <restock> set to 5 seconds, or any amount of time I put in that field. What causes the CLE to crap out? -
What command are you using in your serverDZ.cfg? steamport or steamqueryport? Also I believe that on the Launcher if you are viewing the server listing from your side of the router. I.E. from you local network. It should show up under the LAN tab. As to your machine see it on your Local Area Network. port 2305 is the default RCON port. I know the Wiki for the server config has this port listed with the command on the example page. Have you tried using steamportquery = 27016; instead?
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IMO, the Community Servers can offer much more content & flavor. However the Official servers are less likely to change IP addresses or become deactivated. I think wipes happen on major updates. One thing you will notice is that on community servers, when there is an update sometimes it can break mods that are running on the server. This creates an issue with servers that are running those mods and it is up to the server owner or team of people running that server to make the necessary changes. But most of the time this issue is not such a hindrance. I play only on Community Servers. Best thing you can do is just move on to another one. Welcome to DayZ :)
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I am having an Issue with the CLE not spawning loot back into an area after it has been looted completely. I have tested this for days now on my modded server In an attempt to just give the CLE time to cycle. with no solutions found. So I set up a vanilla server in case there was a syntax error that I missed (Even though I validated all of my types.xml files) and they passed. I have been able to get loot to spawn on initial start-up just fine as well as on restarts just fine. I have studied the Wikis on the globals.xml ,cfgeconomycore.xml, economy.xml & types.xml best I can tell is the "<lifetime></lifetime>" variable in the types only counts after you pick up an item and put it down then move the character the whatever the assigned distance in the globals.xml is set to for the "CleanupAvoidance" variable. Although I found many forums stating that the "<lifetime></lifetime>" variable is supposed to count for item sitting in there loot spawn location as well. this does to seem to be the case as when you change the variable to something like this "<lifetime>10</lifetime>" the loot simple stay there and does not recycle after 10 seconds. So I say all that to say this. My Issue is when an area gets looted the loot does not come back until the server restarts. Does anybody know how to fix this??