lCCPl Curious Console Player
Members-
Content Count
25 -
Joined
-
Last visited
Community Reputation
7 NeutralAbout lCCPl Curious Console Player
-
Rank
Scavenger
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Baikal MP-153 (BK-153)
lCCPl Curious Console Player replied to lCCPl Curious Console Player's topic in Suggestions
Tier 3 is as high as I'll concede. This is by no means an overpowered weapon, to spawn in military areas. It's a hunting and a police shotgun. -
Simple suggestion; not much to put in. I wanna see these pattern variants added, specifically to Livonia since we'll be getting more western military loot on Livonia, including the BDU and CUU outfits. Going further, also add the green and black plate carriers to Chernarus, if possible, since we still have Russian uniforms there that don't match well with the TTsKO or tan variants of the plate carrier. Suggestion examples below
-
The TTsKO camo pattern looks cooler and has more utility in a full uniform, and it would make combat clothing more sought after. So, I want to suggest adding a variant of the SSh-68 combat helmet with this cover on it, or just fully retexture the helmet, to make it fit in better with the rest of its uniform. I'll eventually also make a more fleshed out suggestion for further military clothing variety and matching, but this is probably the simplest one.
-
lCCPl Curious Console Player started following Overhauling the infected, Baikal MP-153 (BK-153) and Cross play
-
The Baikal MP-153 is a 12 gauge gas-operated semi-automatic shotgun manufactured by Kalashnikov Concern (originally by the Izhevsk Mechanical Plant) in Russia. It feeds from a 5-round tubular magazine below the barrel. I believe these would be fitting for the settings of Chernarus and Sakhal, and possibly Livonia. Ideally, they would spawn in tier 2 and tier 3 police stations and hunting cabins. It would be great for hunting and self-defense in these regions of the map.
-
Rail-Mounted Long Range Scope
lCCPl Curious Console Player replied to lCCPl Curious Console Player's topic in Suggestions
I am not on PC. I don't think it should be the modders' responsibility to add a scope which is longer range, and/or variable zoom, for a gun which the devs put in the game, and never gave it the proper scope it's meant to be used with. -
DayZ is a tech demo not a game
lCCPl Curious Console Player replied to HieroglyphicMonk's topic in General Discussion
Not a suggestion -
Presenting the POSP 8x42 scope, able to be mounted on Picatinny rails Or, if that isn't long range enough, here's the PSO Picatinny 3-9x24 with variable zoom This is in response to the prospect of long range sniper rifles with Picatinny rails. It doesn't make any sense for the only rail-mounted scopes to be the ACOG scopes.
-
Vehicles which should be added, for when another vehicle is announced.
lCCPl Curious Console Player posted a topic in Suggestions
• The UAZ 469Wrecks of these are fairly common at military installations; the vehicle was featured in ArmA 2 • The Ural 375/4320Wrecks of these trucks are also fairly common at military installations and convoys, and they were also featured in ArmA 2. • The Skoda S1203Wrecks of these can most commonly be found at the southwest traffic jam, and on the road north from Tisy. They were featured in ArmA 2 • The M3S/V3S Transport Variant These can be found at pretty much any town in Chernarus, and were featured in ArmA 2 -
• Change the color of sparks from campfires to bright orange, instead of bright yellow, because bright yellow isn't the color of woodsparks. (Real suggestion) • Implement a more dynamic voice chat system, with your voice becoming quieter at certain distances, being muffled by heavy rain, or being indoors, because it would improve the feeling of talking to other players. • Make buildings darker on the inside with static lighting, because it would really add to the atmosphere of the game well, as we've seen done with the bunker and with cloud coverage. Though I'm unsure if this is possible, I haven't been informed by anyone that it isn't. • Give guns less distinct, sharper sounds, because it would add to the game's realism and intensity, using the old concept trailers for the game as an example of this. We also saw this done with the SKS. • Visible gun slings, and backpacks altering the position of long objects on your back, because it would look cooler. • Change the model for the ski mask, for when you're wearing a tactical shirt or a hiking jacket, or a field jacket, or other tops which it clips through, so that it appears tucked underneath the collar, because it looks weird otherwise. • Add the blouse to the vanilla game, because it's a very common type of shirt which looks alright and fits in. It's already in the game files and it works fine, so I don't see why not. The same thing was done with the tactical vest, which is also good. • More heavy jackets, specifically parkas, like the Czech M85 parka, or a civilian parka, like this one because they look cool, are extremely common in colder countries - and in a game where cold weather is a threat to your survival, it just feels weird without them. • Make repairing items a continuous action, like bandaging is, so that this aspect of the game feels less unnecessarily slow. • And lastly, add the Green Mountain radio transmission into DayZ standalone, as it was present in the mod for ArmA 2, and would be interesting to listen to ingame.
-
Player character dies when logging off under effect of pox granade/vial
lCCPl Curious Console Player replied to Yayx's topic in Suggestions
Yeah, that makes sense -
New Gun Ideas
lCCPl Curious Console Player replied to lCCPl Curious Console Player's topic in Suggestions
oh crap, I hit the post button too early -
I believe adding some of these guns would improve the general quality of the game. Keep them in mind for future updates. • The GROZA, found in the game files. Two variants could be added; a regular 7.62x39 one, and a suppressed 9x39 one. You may even be able to reuse the VIKHR animation for holding and aiming it, as it has a forward grip. • The Beretta M9, popular in modded servers, and an effective handgun and US service pistol, chambered in the common 9x19. • The VZ. 54 sniper rifle, produced for the Czech military in 1954, used by PAVN in ArmA 3, chambered in 7.62x54R, it would be nice to see another rifle of this caliber, which fits into Chernarus and Livonia quite well. • The PKP Pecheneg, a rare and highly sought after light machine gun, found in the game files, used by the Russian forces during the Chernarus conflict, chambered in 7.62x54R, which would weigh a lot and it would take up a lot of slots, but be very effective at medium range. Disintegrating ammo belts carrying 100 rounds would have to be added for this to work, as well as for the following suggestion. • The M249 SAW, another light machine gun found in the game files, chambered in 5.56x45, used by the USMC during the Chernarus conflict. • The RPK 47/74, an LMG used in the Chernarus conflict by all post-Soviet factions, fed from the AK-M magazines, or from AK-74 magazines, depending on the variant. • The MP5, used by the USMC during the Chernarus conflict, chambered in 9x19 and fed from the same magazines as the MP5k already in the game, this variant would likely have simple polymer furniture with little attachments, but higher range and accuracy than its little brother. • The tactical MP-133, found in the game files, equipped with a pistol grip for easier reloading, this would obviously have a faster pump and reload speed than the current version, and it has a shorter barrel for CQB. • Lastly, the Makarov 6P9 (suppressed) chambered in .380 ACP; found in the game files, this pistol was used extensively by the post-Soviet factions in the Chernarus conflict.
-
The Xbox branch should port DayZ's PlayStation features, like having a person's name show up when they talk in voice chat or when you move your reticle onto them. This would help Xbox community servers greatly.
-
To build off of the hordes suggestion, I'd like to make some suggestions of my own: • Adding a walker-type infected, which primarily spawn in hordes or as groups in cities, and can do 1.65x the health damage of normal infected, but only 0.65x the shock damage, and are stuck at walking speed. • Adding guns on the backs of some military zombies; ideally the ones which spawn at military convoys and helicopter crash sites, as these events are somewhat lacking in the frequency of ordinary military weapons. • Adding a new rare sickness type from wearing clothes with infected guts on them for too long, eating with bloody hands from cut-up infected, and, rarely, from being scratched up by an infected; which will eventually kill you if you don't take multivitamins immediately, or expose yourself to PO-X for a short time.
-
Going forward, if you're interested in adding vehicles, but need a new concept, just focus on adding drivable variants of all the wrecked cars in the game. Examples include the M939 truck, the UAZ 469, the Skoda S1203, and the V3S passenger variant.