Apologies if this has already been discussed. We have all killed players and zeds...maybe not in that order. In this previous patch, rocket added the exponent for visibility depending on your stance, movement, time of day, etc. What if that exponent could be modified by your choice of kills in game? The thinking would be the more you kill zeds, the more you know your enemy so the value could be slightly lower. The opposite, when you kill someone, you've got fresh blood on your hands and zeds like that slightly raising it. Potential problems with this though include making the game easier for those who "zed grind", grinding a problem in itself i would think, players who solely pk may not be able to get near civilization depending on how high value has become due to higher zed aggro, becomes a punishment for those who only pk by forcing you into that path, and i'm sure more issues. Maybe this could be fleshed out into something interesting or maybe its just a throwaway idea. Thoughts?