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RALEBB

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About RALEBB

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  1. Radial deadzone. In Console DayZ's current state, there is an axial deadzone. For those that don't know what that means, in 1pp/3pp games there is a deadzone. The deadzone is the area of the analog stick where it doesn't pick up any input, so when you move the stick ever so slightly nothing happens. Having an axial deadzone means that the shape of the deadzone is a square. Have you ever tried lining up a headshot in this game, but when you tried making those subtle movements, nothing happens— but all of a sudden your sight flies past the player? Thats because of the axial deadzone. You can't make those subtle movements because there are 4 corners of nothing that stop your aim. Anyone who has played this game and other 1pp/3pp games notices how bad and janky the aim is. The devs tried to fix it in a recent update by giving us the option to adjust the response curve, and while that was a helpful update, it didn't address the core problem with the outdated aiming system. And to be honest, I think it's because the devs don't know. Which makes sense, seeing as it's such a small team. Overall I enjoy the console port, but this issue should be so easy to fix, and I think everyone would overall have a better experience if the deadzone's were circular. Having the option to adjust deadzones would be a nice qol improvement as well, but really all we need is to get rid of the outdated deadzone system.
  2. RALEBB

    Console - Deadzone Changes

    With the last update to DayZ on consoles we've received a good change to the sensitivity options, and I believe it was definitely a step in the right direction. However, there are a couple issues that some people may not notice consciously, but it makes aiming far inferior or other shooters. The first issue is the big one: The deadzone is axial, not radial. What this means is the area around where the analog stick starts to respond is a square, rather than a circle. This creates an issue when trying to make subtle movements with the analog stick, particularly when moving it even slightly diagonally. The vast majority of modern fps/tps games use a radial deadzone, as it offers much more control of the stick. I think most players may not know about this problem specifically, but I know everyone feels it. This is the main reason aiming feels off compared to other shooters. This change specifically is a must. The next change is of a similar topic, but more of a QOL improvement than a necessary one. That is, allowing the player to change the deadzone. Again, comparing DayZ to the majority of fps/tps games, the deadzone is generally too high. However, this is subjective, and some may prefer the larger deadzone (whether they're used to it or they have controller drift). Either way, I think quite a few players would enjoy this option. But again, it's more of a QOL improvement than the first change which I feel is necessary.
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