Every player should start within its own house with a temporary lock "irraidable" mechanism, and some space to keep the first loot. This base would not be upgradable and would have 7 days to lose its "base status" and lock system will be removed. In this time, player can focus on build its definitive base. This is a good way to decrease the frustration of new players that feel impossible to progress in a offical server full of players. A Full player map, always lack of loot... every door is always opened....If its impossible to stay alive, or burry a stash because all the nails have been already been taken, how could we build a base??