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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Everything posted by [email protected]

  1. I would pay for this once. Subscription model does not make much sense since the actual game servers are player run. Micro-transactions seems to suit this game very poorly. I am hoping for indie development on this project, with a few more people working on it. The community should definately be involved but "held at bay". Not listening to your community is a huge mistake but listening to them too much is an even bigger one. Kickstarter certainly seems like the way to go these days, so many success stories there. I would pitch in and I know I could sell this to probably 20 friends or so.
  2. Yes with the latest patch I quickly gave up. I have played for a couple of days and was just learning the ropes on how to sneak around zombies. Last night I died 5 times in a row because as soon as I came close to a town, zombies from all over were suddenly chasing me, even if I crouch walked. Several times I would see zombies turning corners a good 100 meters away, already chasing me even though they could not have seen me. As the OP mentions, zombies should be scary and you should respect them but I feel that in their current state the stealth gameplay is not scary or rewarding, just annoying and frustrating. Give us decent chances of sneaking past them, but punish us if we fail. More damage is one solution I can get behind. I think what would make things interesting is to create more stages between zombies not noticing you and zombies going aggro and chasing you to the end of the world. I would love to see a deeper zombie AI. Here are some suggestions: -Zombies can smell the blood of the living, the higher your heartrate and the longer you stay in one place, the bigger the risk that a nearby zombie goes investigating. This does not mean they aggro on you, simply that they start searching the area. -Zombies scream when they see a survivor, alerting nearby zombies who make their way to the location and go investigating. Again, this does not mean automatic aggro but the chain reaction this can create will make people very careful when sneaking around heavily zombie infested areas.
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