danielbpc2
Members-
Content Count
5 -
Joined
-
Last visited
Everything posted by danielbpc2
-
Hotfix Build 1.7.1.5 Rolling Update
danielbpc2 replied to rocket's topic in Mod Announcements & Info
I love it! =] the sweet irony of me testing it: before die had weapons and didn't have ammo and found 7 makarovs, then i die, then i fulled my bag with ammo and didn't found a single gun xD -
+1 a nice detail that would both be incredible useful and would increase the realism
-
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
danielbpc2 replied to rocket's topic in Mod Announcements & Info
its FINE as it is! its an alpha and for now LIVE WITH IT! rocket is always tweaking and testing out new things! We have been playing with 4 guys for 3 hours going THROUGH TOWNS! and it was easy enough! no one died or lost more then a 1000 blood! so to the winy little Biatches join up in parties and its easy 1) Being an alpha I have the right to point out what I feel is wrong. The Zed behavior is buggy already as it is, it shouldn't come down to the point where they aggro so much the game is basically unplayable. I should be able to go through towns and go through the content of the game to TEST other things such as sneak mechanics, loot tables in cities/heavy population areas, etc. Yet it's hard as shit to do that right now because I'm busy having to expend 3+ mags to gun down the entire town down, or spending an hour trying to lose them through buildings or a forest. 2) You're right. Rocket is always testing new stuff. And he wants feedback. I'm giving it to him. You saying that everything is fine and I'm just bad at the game is not feedback, it's you being an elitist prick. 3) You're fucking straight up lying if no one lost more than a thousand blood and you were never seen. Zeds hit for 500 easily on the lower end of the scale, and can hit for well over a couple of thousand. With the high aggro nature of the Zeds right now along with their glitchy nature in that they can glitch through walls, floors, occasionally sprint inside indoors, I seriously doubt none of you loss less than a thousand blood. The only reason why I'm being as aggressive as I am with my posting is because you're FUCKING LYING. Period. There is no one here that has played the game since 1.6.0 or from before that will ever tell you that the current Zeds aren't a little over the top in terms of their sensitivity to sound and what they see. 1.7.1.2 was actually pretty good, it was a happy medium; just needed to fix the food loot tables, maybe tweak the DISTANCE on the visual detection and we would have been at a pretty stable build. Right now, everyone ranging from newbies to veterans have all pointed out that it's blatantly obvious that the Zeds are much more sensitive to everything in than they were in 1.7.1.2, and they already were pretty sensitive in that version to visual detection already. Your elitist bullshit posting needs to come to a stop. When it smells like shit, looks like shit, it pretty much has to be shit. And right now, your post is full of shit. I pretty much agree here. I've aggroed about 5 zombies just by crawling prone through grass in the dead of night. agreed... well 52 pages already, i think rocket already got the information he needs to the next hotfix, patch or whatever.... anyway, love your work... -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
danielbpc2 replied to rocket's topic in Mod Announcements & Info
i know zomba, i would not say that if was the makarov itself. i loved the idea of took the weapon from the spawn, i was happy that i would have to search for a way to defend myself, cause thats its the FIRST thing you would do in a situation where your life is danger (+ Reality and simulation point) i only said about the makarov because i saw people asking it back... the only thing that i'm saying it was bad, was what you said "the combination of endless zombie-chase, very fast zombie-spawn, 'super-senses'[...]" -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
danielbpc2 replied to rocket's topic in Mod Announcements & Info
taking out the makarov made sense, because not everybody in the world have a gun inside his house, i get it.... but the zombies with death meat bodys really got to have superman senses? (exagerating i know...) please it was awesome on 1.7.1, i don't want stupid zombies around, but zombies with heartbeat sensor is too much... (sorry if i offend somebody, somehow with this commet)