![](https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/9b522a1f6656a10d721f2c5a6373b668?d=https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
OzzieHouso
Members-
Content Count
11 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout OzzieHouso
-
Rank
Scavenger
Contact Methods
-
Website URL
https://dayzboosterz.com
-
Discord
OzzieHouso
-
Are you seeking an efficient and user-friendly method to create loadouts for your DayZ console or PC server? Look no further. Welcome to DayZ Your Way! At DayZ BoosterZ, we initially developed a highly intricate tool for loadout creation. Recognizing the need for simplicity, we are thrilled to introduce our new, standalone loadout generator: DayZ Your Way. Key Features of DayZ Your Way Loadout Management: Easily create and manage custom loadouts. Specify item types, attributes, and quick slot settings for each attachment slot. CodeMirror Integration: Our tool utilizes CodeMirror, an advanced text editor, for displaying and editing JSON data with syntax highlighting, line numbers, and a dark theme for enhanced readability. Note: direct manual editing of the JSON is not supported. Attachment Slot Configuration: Customize various attachment slots with different items, including quick slot settings and both simple and complex child items. Discrete Item Sets: Manage discrete item sets with unique spawn weights, health, and quantity attributes, including both simple and complex child items. Loadout Import and Export: Import existing loadouts in JSON format and export your custom loadouts to JSON files. Our tool ensures proper loadout structure with validation and helpful prompts. Note: Importing requires loadouts generated by our tool due to differing file structures. Important Notes Single Item per Slot: While the wiki suggests multiple entries for some slots with different spawnWeights, our generator supports only one item per slot. Loot Placement: Due to the advanced nature of custom loadouts in DayZ, some loot may not appear in the correct place. Character Selection: Our generator does not support character selection due to associated issues. Most users prefer their custom characters, which can be added manually if desired (list available below). Why Choose DayZ Your Way? Generating your loadout has never been easier. Simply choose your slots and items, click "Generate Loadout," and obtain your up-to-date JSON code to download or copy. It's straightforward and hassle-free. In return, we kindly ask for your feedback. Try our loadout generator for free at DayZ Your Way. For reviews and more information, visit DayZ BoosterZ Reviews. Thank you for choosing DayZ Your Way! Your simplicity in loadout creation starts here. (List of characterTypes) "characterTypes": [ "SurvivorM_Mirek", "SurvivorM_Boris", "SurvivorM_Cyril", "SurvivorM_Denis", "SurvivorM_Elias", "SurvivorM_Francis", "SurvivorM_Guo", "SurvivorM_Hassan", "SurvivorM_Indar", "SurvivorM_Jose", "SurvivorM_Kaito", "SurvivorM_Lewis", "SurvivorM_Manua", "SurvivorM_Niki", "SurvivorM_Oliver", "SurvivorM_Peter", "SurvivorM_Quinn", "SurvivorM_Rolf", "SurvivorM_Seth", "SurvivorM_Taiki", "SurvivorF_Eva", "SurvivorF_Frida", "SurvivorF_Gabi", "SurvivorF_Helga", "SurvivorF_Irena", "SurvivorF_Judy", "SurvivorF_Keiko", "SurvivorF_Linda", "SurvivorF_Maria", "SurvivorF_Naomi", "SurvivorF_Baty" ],
-
To those interested, I have updated the above post. I have completed the newest features - P3D Converter - Used primarily for console - JSON to DZE Converter - Types Reducer - Types Organiser
-
Are you seeking an effective method to improve your loot management in DayZ? Our specialized website, tailored for DayZ server admins, is here to transform your experience. As a server administrator myself, I've crafted a platform that streamlines the enhancement of server files, offering a range of multipliers from 1-100. This early-stage website is rapidly evolving, with a strong focus on data integrity and accuracy, featuring tools like an XML validator and a JSON validator. Dive into our suite of tools at https://dayzboosterz.com and be a part of our growth journey. Your input and engagement are invaluable as we strive to broaden and refine our offerings. Give our platform a try and feel the difference. We're committed to your satisfaction. Features: - Types Boosting (between 1-100) - Types Boosting Exclusions - Types Targeting (Target specific items) - P3D Converter - JSON to DZE Converter - Types Reducer (BETA) - Types Organiser - Loadout Generator - Economy Editor - Day/Night Calculator - XML Validator - JSON Validator - Gameplay Generator Join us in these early stages and witness the evolution of our website – where enhancing your DayZ server experience is our top priority.
-
Thanks to Geez replying on feedback, for anyone in the future who stumbles across this issue. Run -nonavmesh when running dayz without a navmesh intentially.
-
Before DayZ update 1.18 I was creating a terrain, and wasn't having any issues what so ever. Since 1.18 I now can't load into my terrain in-game. I have posted in numerous discords for help, and seems like nobody really wants to help. I have posted on feedback.dayz with no replies as yet. So my last option is to post here. When I load the terrain along side dayz editor, (as i've always done since starting my terrain) I now since 1.18 get kicked with the error message STATUS_FATAL_USER_CALLBACK_EXCEPTION - I have googled this error message endlessly, with nothing helping. Since I found nothing, I resorted to a windows format. So, I formatted and went to windows 11 (previously win10). I re-installed everything required, re-generated all layers, default configs etc. Still getting kicked for the same error as above. I have generated 3 different terrains, all different locations, grabbed all default configs, layers.cfg etc.. Loaded into game.. Kicked for the same error as above. I unloaded dayz editor, and ran the terrain in offline mode.. The game wont even load at all. Creating my own terrain has been something I've wanted to do since arma 3. So acheiving a terrain is top of my list, but now this huge setback, and nobody to explain or help in anyway. If there is anyone who could shed light on what could be causing this issue that would be great, as terrain making seeing everything I did in the terrain that's what made me motivated to keep going. I have posted on feedback as mentioned above, you can view the dump files in the post. https://feedback.bistudio.com/T165965
-
Try and change the compatability to windows xp service pack 3.
-
Problem solved. For any future references for anyone else having issues, you need to have more than 1 keypoint on the map.
-
So I've been struggling on this topic, and cant seem to get an answer. I'm trying to put town names in my terrain. I am using pboProject to pack the map. I added the keypoint via terrain builder, which works fine but doesn't show up in game. I have copied the same way BI do it for chernarus, still doesn't work. I have added the names via an included .hpp file but still doesn't work. The same way its done for utes in the sample terrain. Is anyone able to shed some light please, I've been pulling my hair out over this. Here is my config.hpp (please ignore the navmesh.) Thanks in advanced.