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S0larity

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About S0larity

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    On the Coast
  1. S0larity

    Zombie Loot (Need advice)

    Can you maybe share your cfgspawnabletypes.xml & cfgrandompresets.xml ? somehow I can make items spawn inside the backpack when they are on the ground (world loot spawn) But backpacks on zombie stay empty 😞
  2. S0larity

    Zombie Loot (Need advice)

    Seems that the backpack the zombie is carrying is still empty somehow 😞 Probably when the backpack spawns on the ground randomly it will have the items inside that I configurated. my code: cfgrandompresets.xml <cargo chance="1.00" name="GenesisLoot"> <item name="TunaCan" chance="1.00" /> <item name="Netting" chance="1.00" /> <item name="SaltySticks" chance="1.00" /> </cargo> <cargo chance="1.00" name="GenesisLoottt"> <item name="SaltySticks" chance="1.00" /> </cargo> <!-- ------------------------- BAGS ZOMBIE ------------------------- --> <attachments chance="1.0" name="backpacks_T1"> <item name="TaloonBag_Blue" chance="1.00" /> <item name="TaloonBag_Green" chance="0.05" /> <item name="TaloonBag_Orange" chance="0.05" /> <item name="TaloonBag_Violet" chance="0.05" /> </attachments> cfgspawnabletypes.xml <type name="TaloonBag_Blue"> <cargo preset="foodVillage" /> <cargo preset="mixVillage" /> <cargo preset="GenesisLoottt" /> </type> <type name="ZmbM_priestPopSkinny"> <cargo preset="GenesisLoot" /> <attachments preset="backpacks_T1" /> </type>
  3. S0larity

    Zombie Loot (Need advice)

    Omg this is genius, totally understand the logic now, going to test it now, thanks so much for your reply man! really appreciate it been working to fix this for many hours now lol ❤️
  4. S0larity

    Zombie Loot (Need advice)

    Hello 😃 I've been tweaking around with loot in my server and I am currently adjusting the loot zombies drop I found out that in cfgrandompresets I can make nice loot tables with % drops And inside cfgspawnabletypes I can adjust what a zombie has as cargo, and which attachments it carries. So what I did was (for testing purposes) I added a 100% chance ZmbM_priestPopSkinny will spawn with a backpack, and this worked. Now what I am trying to do but I keep failing is add loot inside this backpack that the zombie is carrying. My question is: How do I accomplish to get the backpack the zombie is carrying to have loot inside it ? cfgspawnabletypes.xml : <type name="ZmbM_priestPopSkinny"> <cargo preset="foodHermit" /> <attachments> <item name="TaloonBag_Violet" chance="1.00"> <cargo preset="GenesisLoott" /> </item> </attachments> <cargo preset="testLoottt" /> <cargo preset="testLoott" /> <cargo preset="testLoot" /> </type> The code above doesn't work but it was my attempt to get loot to spawn inside the backpack
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