I don't understand why Dayz always over-does stuff when changing things.
You changed (with the default values) both the possibility to die from uncon and added the spawn bubble, so servers that try to be absolutely vanilla now not only have folks spawning in at the same spot and fighting over thinned out loot, but they also cannot get out of that vicious circle easily by suiciding after a while. Right now, folks are roaming coast lines and breaking freshie legs, just to show how bad this system is, and those freshies are being held hostage by not getting out of a miserable life - and, even if they do, end up spawning in the same place again, until the timer or the player counter let them move on.
If there is one thing Vanilla DayZ is NOT missing, it is uneven, mean early life encounters of people with guns vs. people with fists. But the randomness was good, was immersive - today I am in Balota, oh look Berezino this time, and next time I start in Elektro - the bubble is just forcing people into a very narrow, annoying tunnel and on top enables abusers. I honestly do not understand why you thought this was a good idea.
Give server owners options about spawn timers, counters, places? Hell yeah. But have the default values set to lead to a vicious cycle of folks killing each other for scraps and just one area being heavily looted by too many people before switching to the next one just to start all over again, without a chance to get out even by giving your life - that is just terrible.