mazikainen
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On the Coast
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hmmh. If you play regular combined ops on chernarus and it runs fine but you suffer bad fps on dayz.. interesting. I'd say there's less happening on the screen on dayz than on your normal Arma firefight, after all.
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Oh come on soeg, I doubt there's any need to play the juvenile "I've played this game since.." game to try and gain some sort of community cred. I played the OP flashpoint demo before the game came out, bought it on day1 and have been playing BIS games ever since. I also have glasses with thick black rims so I clearly outrank you in arma seniority ;) Now, considering things that might actually be helpful. I went to my last resort scenario yesterday and deleted my old installations of arma2 and OA, and reinstalled everything. That did the trick and I've managed to get in the games without being autokicked. I'm pretty sure the issue is in the validation of some of the modules. My installation was old with patches upon patches, so something might have broken during the past years. Now, I haven't reinstalled british forces or PMC yet, so if the problem returns when I do, it might be that the steam versions of those modules are not validated properly or something to that effect.
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Yeah, I've read your post and made sure I haven't missed any steps in your instructions yesterday already so *UGH*, obviously your way isn't 100% certain. Just because you got the mod working with the simple instructions posted everywhere doesn't mean that there can't be anything else wrong somewhere.
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Just as a note to all those who got combined ops just for this mod and have no previous experience with arma 2: The engine is very, very heavy. The way it plays nowadays after a couple of years of patches and optimizations makes it seem smooth to those who played the game when it came out. This game will suck out every iota of your comp's processing power and demand more angrily. This isn't the source engine we're talking about. Dualcore is the bare minimum and a quad does not guarantee a smooth ride. Also, when you move around with your character, and you've gotten used to your generic call of duty fps's, Arma will feel very awkward. It will feel like your character walks in glue, turns, aims and shoots slowly. There's the milsim heritage of the game. The way Arma2 handles movement is to try and model a soldier in full gear moving around on the battlefield. It's supposed to feel cumbersome.
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Same here. There is a "uses a modified data file.." notification with the official expansions as offenders and then an autokick out of the lobby. I have a steam OA and non-steam arma 2. They have been working properly in combined ops mode before. Things I have tried: - Patch Arma 2 - Reinstall battleye from steam - get the latest battleye client dll file and drop it into the battleye folder in arma2 - Made double sure that all mod files are present. Tried both the @dayz mod activation method and dropping the mod files into the general addons folder. Things I am yet to try: Erase all my arma stuff and reinstall. This is a last resort as it will be a hell of a bother to do with all my existing configs, mods, maps and such. Any insight is appreciated, especially from the ones who got this working after the autokick problem.