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duality69

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About duality69

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    On the Coast
  1. duality69

    Possible suggestion for Base Building Rework

    If you take away base building and raids from this game, what is left to do? Only pvp .. and I'm sure this is not what the developers would like. Going in search of building materials as well as food supplies is the only thing that pushes me to explore the map .. otherwise there is nothing to do! Now the developers have improved the behavior of the cars and it makes sense to go looking for those, but before that, it didn't make sense to do that either!
  2. duality69

    Possible suggestion for Base Building Rework

    As I said before, a game must be a game, not a job where I have to be online constantly because otherwise someone takes advantage of my absence to enter undisturbed in what, in the little free time I can devote to the game, I have built with so much sacrifice. The "property ownership" as you say exists when the developers give me tools to be able to build a perimeter. But if they don't give me a way to defend that perimeter then that functionality becomes completely useless (I always speak for solitary players or small groups who also have other commitments during the day)
  3. duality69

    Possible suggestion for Base Building Rework

    If something isn't there, it doesn't mean it can't be added. Many things have been added over time by the developers
  4. Greetings to all! I would like to share with you and especially with the developers my idea of changes to the current base building in the game. I make a premise, I love the game in its survival aspect and it seems to me that currently, for a player who plays alone or at most with one or two people, there is little to do but only pvp. I say this because, unfortunately, building a base with the system that currently exists is practically useless because, for those who have little time to devote to the game or do not have a large group, during the period that you are offline you are raided without opportunity to defend themselves. As I see it, the game must be a game, a pleasant pastime and not a job. Having said that my idea is this, to make a base raidable only during the online presence of the builder or members of the group (a mechanic not currently present) of which the builder can choose whether to grant him permissions to open the locks or destroy / modify walls and other constructions already present even if the constructor is not online. Moving on to more technical things, my idea is that when the constructor (or group member) is online, the base can be either opened by strangers through the possibility of guessing the code of the "Combination Lock", or destroyed by use of brute force. If during the "raiding" phase the people connected to the structures (therefore either the builder or the authorized members) were to go offline, the structure could continue to be vulnerable (for 30 minutes? For 1 hour?) In order to prevent the owner of the base take advantage of this feature to defend his loot (you have to fight to defend your stuff!). Additionally, if a wall or building reaches "Damaged" status, it cannot be invulnerable while the builder is offline. This is to prevent people from building a base, putting the best loot in it and not going online for a long time. In fact, at this point it would also be necessary to change the time in which the flag descends from the pole, I personally would make it last a day so that, once low, the structures begin to ruin automatically as it currently happens. Another small change I would make is the logic of the barbed wire placed on the walls. The damage you receive is not comparable to the benefit you get once you climb over the wall since once you enter you can destroy the wall from the inside making the raid very simple (if it is an outdoor base for example in the middle to the forest). To solve this problem, it is enough to remove the possibility of destroying the wall from the inside to all those who are not part of the members of the group created by the constructor. What do you think? In my opinion this would make the game much more enjoyable.
  5. duality69

    Combination locks need a revisitation

    Ok guys my argument was to modify the current "combination locks" because, in the vanilla servers, there are only those with 3 combinations because nobody uses them as they are useless! Even if they are not very user friendly, they guarantee greater security from third party software. I prefer to spend a couple of minutes more to open my base than to find it open because of some insect that uses that shit. Also the saws to open the chains and all that stuff there let's leave it on the modded servers. I find the vanilla experience much more interesting.
  6. duality69

    Combination locks need a revisitation

    For me the current mechanics are just fine. No keypads or magic locks, you just have to enter the code every time you want to pass. The only thing I find useless is the 3-digit combination which is easily unlocked. The keypad would need power to work so it doesn't seem to me to be integrated with the game world (unless you can make electrical connections to the power generator).
  7. Hi everyone especially the developers, I think combination locks should be revised. Not in their functioning but in their type. Let me explain, in the game world there are 2 types of combinations, one quite useful (4 combinations) and one completely useless (3 combinations). My idea is to transform the combination from 3 to 4 and that from 4 to 5. So as to allow anyone to create a small safe zone and make usable those blue chains that everyone avoids in populated servers.
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