-
Content Count
58 -
Joined
-
Last visited
Everything posted by Drift13b88
-
south-east* 😉
-
South East* 😉
-
DayZ Frostline Dev Blog Week 38
Drift13b88 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Allow us to wear two Shemagh's please one on head and one face please? May possibly even make the clipping less awkward via covering more 👀 -
Update 1.26 Xbox Experimental (Change Log)
Drift13b88 replied to merropa93's topic in Xbox Experimental Updates
https://feedback.bistudio.com/T183903 -
Update 1.26 Xbox Experimental (Change Log)
Drift13b88 replied to merropa93's topic in Xbox Experimental Updates
Thank you very much, huge quality of life fix for us default controller scheme users Xbox 🥰🫡 Keep up the great work -
No worries this is perfectly fine and the right move, keep up the great work. Disregard the vocal minority always complaining and talking junk 🤦🏻
-
DayZ Frostline Dev Blog Week 26
Drift13b88 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
😍 -
Nooooooooooooo 😭 You Will Be Missed
-
DayZ Frostline Dev Blog Week 24
Drift13b88 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Beautiful Work 😍 -
DayZ Frostline Dev Blog Week 22
Drift13b88 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
They also said: ⚠️Disclaimer⚠️ "Please be aware: Information shared in our development blog represents a work in progress, not the final product. Contents and features discussed are subject to change before release. We aim to provide insight and foster community engagement, but details may evolve as development continues. Thank you for joining us on this journey, with the understanding that what you see here is a glimpse into the process." ---------- We shall have to wait and see, but yes I agree that's a picture of Infected, what excites me more about that picture is the new camouflage pattern 😍 I dream of them one day also adding (Flecktarn) camo clothing besides just boonie hat 🙏🏻 https://dayz.fandom.com/wiki/Boonie_Hat -
DayZ Frostline Dev Blog Week 22
Drift13b88 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Loving everything I see genuinely, keep up the great work team 🫡 -
Official Enfusion Engine Twitter Official Bohemia Interactive Twitter Both great to follow to keep up on news and work going on behind the scenes, rather then just Official DayZ social media.
-
Over optimistic & too high of expectations in part fueled by content creators, But for those paying attention to, "All Bohemia Interactive / Enfusion Social Media Pages" They weren't talking about Tanoa for no reason or bringing it up to date with Enfusion or having a private Dev playtest of regular Tanoa on DayZ PS4 back in roughly 2018-2019'ish before current console gen release & before Arma Reforger dropped for no reason the breadcrumbs have always been there... & with how open Bohemia Interactive, Arma & DayZ staff is it is pretty common sense Arma 4 before any future DayZ title, As others have stated DayZ is a hybrid engine RV and Enfusion, Enfusion is not even finished yet "being worked on for Arma 4 first", As I quote Bohemia Interactive: "Enfusion is the future of Arma & DayZ" from 10 year anniversary videos. Best believe DayZ brand has a long bright future & Bohemia Interactive not going to forget or let it's cash cow one of greatest success stories "DayZ" just die and have no future. Patience Young Grasshopper 🫡
-
DayZ Frostline Dev Blog Week 20
Drift13b88 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Long Live DayZ, Keep Up The Great Work!!! DayZ has a bright long future 🫡 https://forums.dayz.com/topic/259685-dayz-frostline-expansion-faq/?do=findComment&comment=2494253 -
https://dayz.fandom.com/wiki/Long_Range_Scope Bring back the Long Range Scope that was removed from game update .57, But only allow it to be attached to new VS-89 gun not the Mosin as it was originally made for, Modify it's old magnification values to a new magnification set of I suggest, 3x, 6x, 9x, This way it does not outclass Hunting Scope values of 4x, 8x, 12x and still retains a value and desirability of using a Tundra, Savanna, Blaze, with Hunting Scope.
-
Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
Tyvm keep up the great work DayZ staff & devs 🙏🏻♥️ -
Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
Yeah no it is immersion breaking and will only lead to drama and harassment -
Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
https://dayz.fandom.com/wiki/Long_Range_Scope Bring back .57 Long Range Scope that was removed from game that update and allow it to be attached to only VS-89 not Mosin as it was originally used, or allow Hunting Scope to be attached to VS-89 otherwise where really is the desirability of the VS-89??? -
Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
Hopefully no never that's a horrible feature, please never add floating gamertags to players Xbox 🙏🏻 -
Update 1.24 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
By toggled on and off I mean can or can't walk or climb on server options -
Update 1.24 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
From OP @s2pidmunkey "Please Please Please remove the hitbox from Gardenplots and fireplaces so people will stop using them to boost into places. It's a huge issue for servers who allow building bases with the main building restrictions turned off. But if the player fell through them, problem solved." @Kyiara To expand on what OP was saying is, no clip aka build anywhere server settings community servers is the staple of the console experience and very popular considering we have no mods, build anywhere while has many pros and drastically improves the console base building and tent placement experience console it unfortunately comes with some cons, flaws, downsides whatever you want to call it, players stacking garden plots to make sky bridges, ramps, or like stairs into bases or stacking fireplaces like stairs to get into bases or boosting as we call it, What OP is suggesting is make garden plots and fireplaces not be able to walk or climb on like how barrels currently are not able to be used for boosting. A simple solution in my opinion, or at very least give us a opinion for owners to make garden plots, fireplaces or maybe even barrels too to be able to be toggled on and off server settings to prevent boosting. But honestly being a experienced player I can already foresee people will find or use other ways to boost into bases KEKW -
Update 1.24 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
@Kyiara, I have already thanked various staff on Twitter, but want to also thank you for helping push forward my request. For this feature 2 years now of begging but I never lost hope, this QoL feature would be added for us 1pp only players when browsing new community servers to try. 😍😍😍😍 -
This is the post apocalypse... forensics kit, lab work or dental records? Yeah no place for that in DayZ, and no matter how rare you think nothing is rare or hard to get in DayZ, this would only lead to drama and toxicity, please don't jeopardize the ability to remain anonymous with crimes against humanity. Unless killer outs themselves this is so immersion breaking of a idea it's not even funny. You want to know who you killed play a server with a kill feed or PlayStation there's the middle ground.
-
Please never do this Devs, you should not know who you killed only leads to drama and toxicity. Crimes against humanity should remain anonymous unless killer outs themselves, it's bad enough discords have kill feeds root of all drama... The great servers don't for these reasons.
-
New update thanks 🙌😍 I shall ask as per every update, please add 1pp only search filter for console community servers please, much needed QoL addition, PC has feature why don't we...