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David brinkman

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About David brinkman

  • Rank
    On the Coast

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    Male
  • Location
    Michigan, USA
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    PSN - Razor0769

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  1. David brinkman

    Hand to hand combat improvements

    You can block by walking back with your hands up.
  2. David brinkman

    Hand to hand combat improvements

    Grappling players would be a sweet mechanic but I'm guessing it's not going to be easy to implement. Player knife stealth kills or a rear choke hold to knock the player uncon without creating much noise would be nice. Countering is kind of already there with the side step, it's just not easy to execute.
  3. David brinkman

    Gas Zone Vision Impairment

    Rify is a hot spot for fresh spawns looking for a quick gear up. They run in without the proper gear, look for an m4/sval; run out; die; respawn (only once if they're lucky) then run back to grab their high tier loot without much effort. What if gas zones impaired the players vision? Blurry like, as if the eyes are burning and tearing up from exposure to toxic gas. Blurriness could last 5-15 seconds once out of the zone depending on exposure. Blurriness could fade in an out to allow survivors, like ones whose filters have run out or their masks ruined, to be able to see where they're fleeing too. IRL I could see someone desperate enough run into a gas zone with only a mask to suffer the burns and get high tier loot. But I doubt any sane person would risk their life for a gun they could only use for a few minutes before death.
  4. David brinkman

    Console Update 1.16

    I like the movement personally but the left stick shouldn't move the cursor in the inventory at same time, should be one or the other IMO. I like the D-pad for organizing inventory as its quicker. And moving the movement to the right stick while in inventory, I feel, would be awkward and cause confusion.
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