Thanks a lot for the continuous support and enhancement of a great game!
I have been running a PVE focused server for about 2 years now. It’s fun and enjoyable, yet I believe the current level of environmental challenges is limiting the depth of the PVE experience. In a sense I have a strong feeling of untapped potential here. However, I also believe it might be fixed with relatively minor changes, although it would require experimentation (which could be explored by community servers). Therefore I would ask if it’s possible to consider the following new features.
1. Minimally modify AI just to avoid NPC standing where they would be easy to hit through walls and windows. This applies to zombies, wolves and bears. Currently they are a real challenge only when in open field and far away from climbable assets. Not sure about the complexity of this change, but it seems a doable change at high level by just avoiding stating right next to obstacles;
2. Make NPC stats and parameters configurable via json files. I imagine these configurations could be easily exposed: per attack type damage, hp, awareness levels and distance, etc
These two changes might give server owners an opportunity to create interesting NPC situations and a more challenging PVE experience beyond avoiding starvation.
Thanks for your attention and potential feedback 🙂